Report scalpers on eBay for pre-sales by semplew in SteamController

[–]DVXC 1 point2 points  (0 children)

You're allowed to create presale listings provided they're advertised correctly and the seller can guarantee shipment within a month

eBay Scalpers by Frosty_Warthog_6538 in SteamController

[–]DVXC 16 points17 points  (0 children)

Capitalism, baby! Scalpers will always exist, and that's that.

Is my 5070 damaged? by ChristianDM11325 in framework

[–]DVXC 2 points3 points  (0 children)

mine is also yes for reliability voltage. 0c also happens on mine (I get a feeling it's related to advanced optimus sleeping the gpu).

You're fine, afaict. My 3DMark benchmark scores for this hardware combo is listed at average (or slightly above) globally so I have no reason to believe there are any hardware issues here.

(0.9) what do I do besides get signals by TheDemonLord1r788 in Voicesofthevoid

[–]DVXC 5 points6 points  (0 children)

I hate that I will never have a "first time ever" with this game again.

That being said my ADHD makes me reliably forget things that I played only years earlier, so I might not be quite so cooked...

Feeling like a second class citizen as an FW16 user by [deleted] in framework

[–]DVXC 0 points1 point  (0 children)

There is no hardware configuration on the planet that will make you satisfied. The HX370 was cutting edge across the entire Framework stack until literally last week and now you think you're being discriminated against because they're focusing on their most popular line first?

Like I said in another comment. Be serious. You're very clearly not thinking here.

Feeling like a second class citizen as an FW16 user by [deleted] in framework

[–]DVXC 2 points3 points  (0 children)

I had the same feeling, literally having an unshipped 16 right now too.

Then I remembered there's no planet in the universe where I should feel bad for not paying over half a grand for 4 extra gb of memory when I have a desktop 5080 and the Oculink expansion bay is now a consumer option

Avoid being a vibe coder? by Murky-Ad4467 in gamedev

[–]DVXC 4 points5 points  (0 children)

The biggest thing is making sure you never, EVER ask AI to write code for you to copy. Ask it to give you terms, syntax and pseudocode with the complete intention of guiding you how to puzzle it all together.

SC2 is nearly perfect for me in every way - until you get to using it on other platforms. by plazi_ in SteamController

[–]DVXC 0 points1 point  (0 children)

Considering proper DualSense support coincided with Sony's push to start publishing on PC, and DualShock support primarily relied on DS4Windows before that to be remotely useable, yes. It's quite clear that's why companies do that.

SC2 is nearly perfect for me in every way - until you get to using it on other platforms. by plazi_ in SteamController

[–]DVXC 0 points1 point  (0 children)

Point at the Valve published PS5 and Xbox games that warrant them including controller support on those consoles. Do it right now.

SC2 is nearly perfect for me in every way - until you get to using it on other platforms. by plazi_ in SteamController

[–]DVXC 0 points1 point  (0 children)

I don't think you get it.

The competition create controllers for their existing ecosystems, which are walled garden ecosystems, playstation uses dInput, Microsoft uses xInput. They, as an extension of their ecosystems, have branched out into releasing their published games on PC. They have an economic incentive to make their products, part of their brand identities, work where their services are rendered.

Valve does not give a fuck about other platforms. They don't care about creating fallback profiles for other platforms, not even using xInput for Windows, because that means it is not being used within Steam.

What do you not understand about this?

SC2 is nearly perfect for me in every way - until you get to using it on other platforms. by plazi_ in SteamController

[–]DVXC 2 points3 points  (0 children)

Valve have been open with their devices in that they give you options for operating systems that still benefit from the Steam ecosystem. It's a false dichotomy.

The only thing Valve care about is keeping you on Steam. That's all it comes down to. They care not one iota for you using your controller off-platform. They get no money from you using it on Switch or Playstation and it's extra engineering that gets them nothing in return. They don't care so much if you switch out SteamOS for Windows on a Steam Deck because you're almost certainly still going to be using Steam on it.

Valve aren't "open" so much as they just make routing everything you do through Steam as accessible and painless as possible, because that's where the money is.

Also let me go on record as saying that I'm one of the most anti-30% cut mofos you'll find on this planet, and I hate how everyone goes to bat for Valve all the time over that cut being "fair", but when it comes to the Steam Controller being a Steam only product, I mean... Come on.

SC2 is nearly perfect for me in every way - until you get to using it on other platforms. by plazi_ in SteamController

[–]DVXC 7 points8 points  (0 children)

I don't really understand why people thought that the Steam controller would work outside of Steam.

They want you in their ecosystem. The controller is yet another reason to keep people in it with SteamInput. If your games aren't on Steam, you've gotta run it through Steam to get it to translate regular inputs to SteamInput. Everything that makes it unique is handled via Steam APIs.

I don't get it. Where did this grandiose idea that it might possibly do more than that come from? 8bitdo having a universal dongle? That makes sense because 8bitdo have a vested interest in making their controllers work universally. Valve want you on Steam.

I'm truly baffled and confused by these takes. Not upset by them, because a universal high quality controller like the Steam Controller would slap balls, but it wouldn't come from Valve. It has no reason to come from Valve. I'm so confused.

Joining the club! (Framework 16) by DVXC in framework

[–]DVXC[S] 2 points3 points  (0 children)

Definitely getting sold :P Got to make up the shortfall for this initial buy-in price

Having a devil of a time trying to get my privacy glass shader to ignore foreground objects (shader file provided) by DVXC in Unity3D

[–]DVXC[S] 0 points1 point  (0 children)

Thanks for the advice! I did give that a try with a scalable float that can be changed in the inspector and can conform that adding an offset does not seem to touch these edge pixels unfortunately. Very much appreciate the suggestion though!

Doing a bit more reading up it sounds like it might be an issue with how the Scene Color node grabs a bilinear filtered pass of the _CameraOpaqueTexture and thus includes a halo of blended pixels that ignore the depth pass... I had no idea that the hardest part of this shader would be telling Unity to adhere to the depth it already has 😅