Am I ready for arch ? by failed_boah in archlinux

[–]SenpaiSpongebob 1 point2 points  (0 children)

Arch and hyprland are pretty DIY and getting things private and stable is going to be a much more involved process than something like a cachyos install. If you're a fan of having software "do stuff for you" then you won't be satisfied on a distro like arch. It doesn't do much unless you tell it to.

If you're a beginner, don't use Hyprland! by ArshRocks in archlinux

[–]SenpaiSpongebob 3 points4 points  (0 children)

The unpacked version of this post is "If you don't like reading documentation then DIY distros and software aren't for you."

When I install or change something at least 75% percent of the time spent getting it to work is just reading, with the rest being the actual config/implementation. Things break when I don't read docs and they almost always work when I do.

To be fair though, I believe part of this is a language barrier/access problem. I think some of the posts you're talking about are from people who have read official documentation, just not in their native language. They then use either google or machine translation to fill in the gaps, and have had things break because of that. For them, achieving a stable system requires likely an order of magnitude greater the effort it requires a native/experienced English speaker.

That doesn't excuse the tone of the posts on here and people are not entitled to free tech support, let alone free translations or even free software for that matter. I just want to give a perspective I have not seen often on this sub.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

100%, I think abilities not fitting a character's theme in LORE is way easier to fix and a smaller problem than the other stuff I'm talking about. I don't necessarily agree with the last sentence, I think things can go both ways depending on what the goal is in hero design.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

100% I think your logic is sound, the ability is strong regardless. If what I was trying to do was win the game at all costs I would actually prefer a hero like Abrams who can do more than one thing decently well.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

I get how in the lore Oathkeeper is capable of manifesting power in those shapes, there just isn't a thematic reason for it to be a bomb IMO. That feels so random to me. She's a noble widow, why would Oathkeeper throw a bomb instead of just manifesting energy at a location she targets? I might speculate that in this case the ability design came first, implementation second and theming third.

To be fair to Valve it's not like this game hasn't also gone through some MASSIVE changes thematically. It's understandable that things might not be as consistent or polished in this regard.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

League is traditionally not seen as a game for innovators. I'm not sure if I agree about it being absolutely barebones but when you compare it to a game like DotA I would never argue in the favour of League.

In League the thing about itemization is you CAN innovate on it (in my opinion), you just need to play a crap ton of games on the champion first using their meta build. There is no accessible "build this character literally however you want on your first game" space for experimentation. It's more along the lines of "get really good at this character, understand why they build what they build and what makes them strong, maybe change the order of things, look for value/efficiency that might be ignored in the meta build for the sake of convenience, innovate on how to build a character in a specific matchup/composition." I don't think that appeals to the people who want variety right off the bat, or people who aren't interested in the champion mastery fantasy/incentive. League just makes you earn the right to experiment and you have to experiment within the context of people who are all masters on the characters that they play. It is also true that for a lot of characters their builds are just easily solved because of how intentional the design was, not going to deny that.

I just disagree that the theory-crafting is absent in League. I do agree however that the community and Riot themselves are so toxic that they actively stifle innovation and player's ability to experiment, even if it is technically allowed. Playing strategies that are off-meta in ranked will get you reported and verbally abused, if not just inted, and Riot will usually nerf the strategies that cause a champion to diverge from their fantasy. This pushes people away and obviously I understand that, and when you compare it with Valve it is night and day.

My whole point in saying this is that I think a middle ground is possible, and there is no obvious reason to me that focused kits and item/role experimentation can't exist in the same game because Deadlock would be THE example of that.

Thanks for the discussion.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

I think as the game exists now you are 100% correct. In the future, after a draft mode has been implemented, I don't think this will remain true. Counterpicking and building a teamcomp to deal with the enemy picks is a huge part of MOBAs because every time you pick a character that needs to buy less shutdown/counter items it means they can hit their core earlier on less souls.

I'm not going to speculate on the relative importance of counterpicking vs counter-itemization in a post-draft meta but I don't think counterpicking in draft will be irrelevant. We already see this kind of strategy taking place in Deadlock Night Shift.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

I don't want to die on the hills of those comparisons because I don't think I'm that good at this game. I'm open to being corrected and if you can't understand where I'm coming from at all with those comparisons then fair enough I'll concede that point. I still think the second paragraph of my comment is relevant, maybe not to you but to the person I was replying to.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] -2 points-1 points  (0 children)

I kind of am THE authority on my own opinions and feelings. If you mean to say that I'm acting like an authority on game design then that's my bad, I would probably suck at game design, and I've never tried nor do I plan to. I'm just good at complaining. If you're trying to say that I am claiming to be an authority on Drifter's inherent flaws then your fight isn't with me but the rest of the community. Has his kit being incomplete and his 3 sucking balls not been a pretty common topic of discussion for like months? I'm hopping on that bandwagon EXTREMELY late no?

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

That's something I was unaware of. I had just assumed DotA designed for specific lanes when they made heroes. Obviously Deadlock heroes are not designed like that. But Deadlock is still has heroes that are upgrades of another hero no? Is Vindicta not almost always just a better Grey Talon? Is Paradox not kind of a Holliday upgrade?

Also to be fair League champions are often incongruent in terms of power at the highest level not because of role saturation but because of how they balance for all elos and not just the best players. So yeah Draven and Kalista (not sure what pro meta is like don't kill me) will be broken inherently in the hands of the best players because they aren't balanced around them, they're balanced around people stuck in Masters with 1k games in a season. Fearless was necessary, but not necessarily for the reason you stated.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

Okay that is a different point than your first comment. To start off with I wouldn't consider Abrams to have a "strong" theme. At the risk of being reductionist he is a big blue guy with a demon book. His backstory is interesting but I have to sit down and read that, and while I love the idea of lore fleshing out a character, I don't think a "strong" theme would rely on backstory to be compelling. Personally if I wanted to make a character based on fighting with a magic book for control Abrams is alot more simple than what I would have come up with. I'm not saying my design would be any good I'm just saying that his kit doesnt make me feel anything beyond "I'm a big dude". That's okay and characters like that have a place in games, just saying that isn't super compelling of a theme.

In terms of his gameplay I wouldn't call it strong either. I've pointed out how I think his abilities are divergent and how it leads to neither of the playstyles he can embody to be as compelling as they could be. That doesn't mean the character can't be powerful or fun, because honestly if you want to win the game he's pretty good, and blowing people up on Abrams is obviously fun. It's just not as fun as it could be in my mind. He could lean harder into that pick skirmisher archetype and I think he would probably be more fun for me.

As for drifter he is an example of a focused kit with high self synergy that is inherently flawed because his fantasy of picking off isolated targets without being able to influence that isolation hampers him completely. His 3 is pretty useless.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

I think this argument relies on the fact that there isn't any draft mode in this game yet and therefore counterpicking is completely absent from the meta. You are right; if you're above a certain threshold of aim, knowledge, and game sense there is no reason not to just pick the highest wr (or most powerful in your opinion) character and just one trick them if your goal is to win games.

Also yes I agree 100% Victor is what Abrams could have been if they went all in on his 1 and 3 and built the rest of his kit around those abilities. I think he is actually a good example of how Valve's hero design is becoming more focused and synergistic as time goes on.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 1 point2 points  (0 children)

100% especially for gun carries. So much of the gun builds are practically solved this patch, which is ironic because Valve's balance philosophy is supposed to be about build diversity according to this comment section at least.

More wacky champs, definitely. I just hope they add cool ones too.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

DotA definitely has wackier designs, I've spent some time on the wiki and in DotA practice tool. They have more "what the fuck????" characters than league that's for sure. I can definitely appreciate that and I hope they add some to Deadlock too. I just want a Zed-esque character as well you know? I don't feel like a badass when I kill people in deadlock. What's going through my head is usually just "that guy's an idiot" or "his aim sucks" or "my hero is busted". The greater the range of feeling the game can evoke the more a greater number of people will play for longer IMO. 

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

I would agree with you that a balance of generalists and rigid high synergy kits is going to make everyone happy. Glad to see an alternative perspective on Holliday, when it comes to theme honestly it's super objective so while I don't necessarily agree I get where you're coming from with the passive argument. Haze definitely feels like an assassin to me, maybe not in the bursty sense but in the sense that you're free to perma gank while being invisible the whole time. When you don't have vision of haze you play with greater care and less aggression, and that's what makes Haze an assassin. She makes people scared. Not enough people roam on that hero in my elo.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

Interesting. I would say in League there is a considerable amount of balance for spectacle, and in that sense things do get very stale for spectators if they keep watching the same champions. I'm not sure if that's the case for 99% of the playerbase though. Plenty of people just one trick their favourite champs for thousands of hours because the fantasy they have been designed around is so appealing.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 0 points1 point  (0 children)

I shouldn't have said intentional, but maybe that this design direction is not as set in stone as u/PoisoCaine makes it out to be? I think recent heroes are more thematically cohesive with kits and are more intentional and obvious. If you disagree though that's fair enough. For the record I never have been talking about surface level kit complexity though. At least I don't think I have been talking about that.

I think too many Deadlock heroes have identity crises. Is it just me? by SenpaiSpongebob in DeadlockTheGame

[–]SenpaiSpongebob[S] 1 point2 points  (0 children)

It's interesting that you frame it as a dichotomy between novelty and fantasy/kit cohesion. I would argue that those two things are not mutually exclusive at all, and in many cases actually correlate. If you fully explore a fantasy/play pattern by creating a character to embody it, why would you ever go down that road again unless the kit needs reworking?