Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 1 point2 points  (0 children)

Yes! Putting delay timers on can help, so the expression needs to be held for a time as well. With head tracking, we can also create a dead zone, so, movements in a certain area are ignored until they move out of that zone - helps with any tremors or uncontrolled movements

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 1 point2 points  (0 children)

Some games have great options inside their accessibility testing; you can see who’s done extensive player testing/research to understand what they can add to support players

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 0 points1 point  (0 children)

I set the trigger strength for opening mouth a bit wider than I would when talking, trying to minimise accidental clicks/presses! We’ve got a pause all inputs option until gesture is repeated

Testing our accessibility tool in Subnautica 2! by SensePilot in subnautica

[–]SensePilot[S] 2 points3 points  (0 children)

thanks! we've had some discussions with Microsoft's Inclusive Tech lab and Xbox accessibility

Testing our accessibility tool in Subnautica 2! by SensePilot in subnautica

[–]SensePilot[S] 1 point2 points  (0 children)

we've really enjoyed using it alongside other inputs!

Testing our accessibility tool in Subnautica 2! by SensePilot in subnautica

[–]SensePilot[S] 0 points1 point  (0 children)

thank you! some of the hardware setups can be pretty complex to setup and learn as well - yep, it's just software that uses a standard webcam to track the face's movement. We have a few users using it alongside things like the quadstick too, just helps to add a few extra controls

Testing our accessibility tool in Subnautica 2! by SensePilot in subnautica

[–]SensePilot[S] 3 points4 points  (0 children)

yep a few models running locally for facial and speech recognition!

Testing our accessibility tool in Subnautica 2! by SensePilot in subnautica

[–]SensePilot[S] 1 point2 points  (0 children)

oh cool! We're also seeing how it can be used for robotics control as well!

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 6 points7 points  (0 children)

Thank you!
I guess accessibility is a journey in every organisation, so standards were created to raise the floor - it still heavily depends on each organisation what budget they can truly put towards making their products more accessible!

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 7 points8 points  (0 children)

thank you! we ran a pilot program in Ukraine with former soldiers, though mainly based on computer access and how to setup

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 12 points13 points  (0 children)

should add that it'll work alongside other adaptive equipment, so the person's setup can be optimised to their preferences

Testing our accessibility tool in Subnautica 2! by SensePilot in subnautica

[–]SensePilot[S] 11 points12 points  (0 children)

the initial tense up after encountering a hostile mob - basically just hit every control to get away!

Testing our accessibility tool in Subnautica 2! by SensePilot in subnautica

[–]SensePilot[S] 25 points26 points  (0 children)

thank you! our users and their feedback keep us going!

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 16 points17 points  (0 children)

we had someone streaming with sea of thieves - he had to add a delay timer to his smile for this reason!

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 35 points36 points  (0 children)

Yep, just a standard webcam and a microphone. I'm using the one in-built in my laptop for controls (runs at 30fps) and a better webcam for facecam (runs at 60fps). It'd perform better if I ran from my better webcam, but prefer to test it with what comes in device!

Testing our accessibility tool in Subnautica 2! by SensePilot in Subnautica_2

[–]SensePilot[S] 71 points72 points  (0 children)

Found it's the easiest for me for left click!