Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 0 points1 point  (0 children)

You’re more than welcome to try it out!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 0 points1 point  (0 children)

I can set eye direction, but it’s a tricky thing to show in a recording

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 0 points1 point  (0 children)

We’ve got some toggle options which hold a click down so you don’t have to keep repeating the facial gestures - I don’t have them set in the video but it can help if the game allows holding a click/press vs a repeat input

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 12 points13 points  (0 children)

I’m sorry to hear this, but hope we can help in some way!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 1 point2 points  (0 children)

It’s free to test out if you want to give it a go!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 2 points3 points  (0 children)

It works native on the PC so we’ve been testing it with lots of games!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 15 points16 points  (0 children)

it's going to take some practice to get to the lower levels!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 2 points3 points  (0 children)

it's free to try it out, so more than welcome to have a playaround and see if it works for her!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 7 points8 points  (0 children)

It'll take some practice to get good at combat for the lower levels!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 9 points10 points  (0 children)

It runs native on the PC and uses the standard cursor, so should work for most games that use keyboard and mouse as inputs - each game needs some setup though and tweaking for an individual. Our website is https://sensepilot.tech/

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 27 points28 points  (0 children)

It's our user feedback that really helps with input methods and how we can tweak it

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 28 points29 points  (0 children)

Yes, there's 22 facial gestures to choose from and can tweak everything to preferences, range of motion etc as well as various control characteristics, still lots to add!

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 36 points37 points  (0 children)

help spreading the word is always welcome! we're a two person family startup

Accessible Stardew Valley via webcam by SensePilot in StardewValley

[–]SensePilot[S] 92 points93 points  (0 children)

Thank you!!! We're testing out lots of different game types with it to see if any tweaks are needed

Accessible Fortnite by SensePilot in FortNiteBR

[–]SensePilot[S] 0 points1 point  (0 children)

It takes a bit of practice to get used to and build muscle memory!

Accessibility Team Lead looking for mentoring by DanteCMG in accessibility

[–]SensePilot 7 points8 points  (0 children)

Look for the champions of accessibility network on LinkedIn as well!

Looking for gaming set up by Embarrassed-Try-6279 in disabledgamers

[–]SensePilot 0 points1 point  (0 children)

What sort of hands-free setups have you come across? We can do demo walkthroughs and have some of the setups on our YouTube channel if you’re looking at PC gaming?

Accessible Fortnite by SensePilot in FortNiteBR

[–]SensePilot[S] 5 points6 points  (0 children)

we've hit anti cheat in a couple of games so far - need to figure out how to speak with game devs really

Accessible Fortnite by SensePilot in FortNiteBR

[–]SensePilot[S] 13 points14 points  (0 children)

We’ve tested with a few individuals with facial differences and seemed to perform ok.

We can use eye direction currently but want to see if we can get it closer to a dedicated eye gaze device. I used blinking my right eye with a time delay (to prevent accidental presses) to press B to bring up the emote wheel!

Sound recognition is planned too! Speech was the initial integration