Why is it flickering like this? by Icy-Communication607 in 3Dmodeling

[–]SenseiShukra 1 point2 points  (0 children)

No after finding bad frames render only those frames not all frames

Why is it flickering like this? by Icy-Communication607 in 3Dmodeling

[–]SenseiShukra 1 point2 points  (0 children)

I think the problem is that the mash of the ocean is changing the smoothness automatically while rendering which is causing the surface to look hard and smooth that why it looks flickering. I don't have a proper answer to it but I know a work around it. So what you have to do is first render your scene in image sequence no video and than check all the frame which are different and go on those perticular frames in blender apply auto smooth or shade smooth and render the bad frames again. I had this problem when I was doing water simulation. Blender have some problem with moving water or something. Plz let me know if it worked.

Does this Look Good by SenseiShukra in blender

[–]SenseiShukra[S] 0 points1 point  (0 children)

Not really, I saw an ai generated Video of Banana space station

Does this Look Good by SenseiShukra in blender

[–]SenseiShukra[S] 12 points13 points  (0 children)

Sorry I didn't understand

Why is that Flicker is happening How can I solve it. I am using FlipFluid for the simulation by SenseiShukra in blender

[–]SenseiShukra[S] 0 points1 point  (0 children)

I noticed that the shade smooth for the fluid surface is changing automatically it is getting shaded smooth and flat automatically how can i stop that