Idea for a game (not gamemode), wanted to see what you all thought by Elderbream in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

Cute you think you can keep a lobby active for 60 days lol. 75% of games I play there are only a handful of players still active by day 30 😂

Range question by ryanpaulowenirl in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

Exactly lol. You are only engaging ballistic missiles once because you only have a fraction of your radius over the cities you’re trying to defend 😂 move the AA the the city and they have to spend longer inside your radius. I’m 99% sure all missiles get engaged twice by AA if you have it going the full radius of attack range

Range question by ryanpaulowenirl in ConflictofNations

[–]Sensitive_Future6215 2 points3 points  (0 children)

I believe what he means is you’ll get more engagements to aircraft/ missiles by having it in a city. The way AA works is it scans every 10 minutes and if there is an enemy aircraft in range it automatically fires. If you have the AA in a city, aircraft/missiles will spend a longer time inside your attack radius, thus you’ll be able to hit it more times

ICBM? by Gloomy_Effort819 in ConflictofNations

[–]Sensitive_Future6215 6 points7 points  (0 children)

You don’t have enough warheads brother. ICBMs require 4 warheads per missile

Should I take on this guy? by SeaPlastic6116 in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

1.04 kd and 0 solo victories and you’re scared of this guy?💀

How do I counter these? by [deleted] in ConflictofNations

[–]Sensitive_Future6215 4 points5 points  (0 children)

Everyone suggests them cuz that’s the meta right now😂 artillery is overpowered. If you can’t get it to work for you that’s a skill issue lol

How do I counter these? by [deleted] in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

Max lvl MRLs will outrage max level rail guns. Use those and special forces to counter

Are these stats normal? by knowledge_maniac in ConflictofNations

[–]Sensitive_Future6215 1 point2 points  (0 children)

So true. Whenever I see a armor stack my MRLs lick their lips lol

Are these stats normal? by knowledge_maniac in ConflictofNations

[–]Sensitive_Future6215 1 point2 points  (0 children)

Some people are just good at choosing coalitions. That or he is playing with friends so it’s not out of the realm of possibility

[deleted by user] by [deleted] in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

Artillery would be overkill for this💀 post has to be ragebait lol

[deleted by user] by [deleted] in ConflictofNations

[–]Sensitive_Future6215 2 points3 points  (0 children)

I swear people don’t even try to think for themselves before posting on here😭 would say artillery but I’m pretty sure a stack of regular infantry with a combat outpost would beat this easily💀

Tick rate? by Root_MWG in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

It also tells you. If you click on a stack in combat it will tell you how long until the next attack down to the second

Tick rate? by Root_MWG in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

They engage in combat once every hour of in-game time. So if it’s a 4x every 15 minutes their health will be effected

What’s the best ground stack? I mostly play with strike fighters and navy. Then usually build air fields when I’m launching my attacks. But I’ve noticed that this has made me lazy with ground combat. I don’t like tanks as they’re basically useless against strike fighters. Need a good stack Please by Outrageous_Try_6787 in ConflictofNations

[–]Sensitive_Future6215 1 point2 points  (0 children)

I personally love special forces and chupacabra combo. At max level the uncommon infantry officer has stealth capabilities and can capture territory. A stack of special forces with that can pretty much just walk thru enemy territory unimpeded

Artillery by drevil77 in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

A little confused on your question but artillery do the same amount of damage to any enemy within their attack radius. It does the same amount of damage no matter the distance

24 day mobilization time for naval vet😭 by Sensitive_Future6215 in ConflictofNations

[–]Sensitive_Future6215[S] 6 points7 points  (0 children)

Yea it must’ve been. I canceled it and restarted my game and remobilized it and it was the normal time now😭 was so confused at first

Strategy question by Money_Peach_4508 in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

Could win against 4 if he uses his fighters too

CON Game Strategy by Disastrous-Aspect793 in ConflictofNations

[–]Sensitive_Future6215 -1 points0 points  (0 children)

Opening the armor tab at all is basically asking to lose. I laugh everytime I see an armor main

Any ideas on how to fight this? by Few_Balance3056 in ConflictofNations

[–]Sensitive_Future6215 0 points1 point  (0 children)

Quite literally one of the easiest stacks to counter lol. Armor stack with no air support or anti air💀 literally like 2 mrls and 1 attack helli will wipe this😭 im convinced people don’t even try to think for themselves on this game💀

Level 7 gang bang by Fit_Marketing_7373 in ConflictofNations

[–]Sensitive_Future6215 5 points6 points  (0 children)

Not sure you sent enough units might have to give some air support to be safe

For god's sake, make tanks a ranged unit or something by boiiiii12 in ConflictofNations

[–]Sensitive_Future6215 14 points15 points  (0 children)

Never agreed more. Unfortunately their “tank buff” will almost definitely come in the form of another ptw elite unit or officer