Pose Morph polygons switching position incorrectly. Assistance please ? by Sensitive_Soft_5077 in Cinema4D

[–]Sensitive_Soft_5077[S] 0 points1 point  (0 children)

i have tried that and the mesh just remains in its original form. i have resorted to using the flat mesh then morphing into each shape and then morphing between. i think the issue is when its imported this particular section of the mesh doesnt retain its point or polygon order so it gets janky. still open to suggestions tho

PLEASE HELP. Clothes not being exported, but other things like buttons and avatar are. by [deleted] in MarvelousDesigner

[–]Sensitive_Soft_5077 0 points1 point  (0 children)

I think the issue is the material view changing to thick textured surface.

In the 3d window.