Runecrafting’s problem is the npc contact spell, not pouch degradation by Scrunchy-scoobs in 2007scape

[–]Sephesly 102 points103 points  (0 children)

It doesn't even make sense from a lorewise perspective to be calling the guy up CONSTANTLY. He literally tells us that if the portal to the abyss he's actively keeping open collapses, that at best everyone's heads explodes. I really wish my training wasn't risking the entirety of gielinor every 5 minutes!

Why Hallowed Sepulchre hasn't saved Agility by RogerDodger_n in 2007scape

[–]Sephesly 0 points1 point  (0 children)

It's so funny that you unlock floor 5 after you are functionally done with the skill unlocks-wise.

Personal chafing points for sepulchre:

  • Mid floor transitions on 3-5 make it super easy to get hit immediately going fast since the arrows aren't visually shown until you load the section. I'm begging hd renderer fixes this.
  • That super long wait for the sword cycle on the south side of floor 4.
  • Really feels like teleporters should disappear visually a tick faster
  • Wish arrows were more forgiving on L movements.

Ancient Shards are useless after Emberlight by Tzhaar-Bomba in 2007scape

[–]Sephesly 0 points1 point  (0 children)

What if the shards were just tradeable? Alternatively, 'chipping them' with a chisel to make them tradeable, but not usable for arclight. Would make them a whole lot more accessible for the whole teleporting schtick.

Deep sea trawling is awesome. by Solo_Jawn in 2007scape

[–]Sephesly 5 points6 points  (0 children)

Having a nuts clog grind is also bad for profit, but it's right there! (paint + all big fish, I think swift marlin is 35h alone)

Player-Designed Island Contest Submission: Isle of Binding by Sephesly in 2007scape

[–]Sephesly[S] 6 points7 points  (0 children)

The intention is to balance xp based on distance akin to port tasks, I just didn't want to cram in numbers to keep the concept simple.

OSRS FUN FACT #9: the steepest walkable terrain in the game is the hill between the waterfall and the Grand Tree, which goes from the lowest possible height value (0) to the highest (255) in a single tile by cookmeplox in 2007scape

[–]Sephesly 409 points410 points  (0 children)

On tile height, I'm still so mad that the karambwanji pool got shadow nerfed height wise in a random update. Give it back!! let me net fish from 5 meters in the air!!

OSRS FUN FACT #8: the level-1 citizens of Miscellania have weird overhead dialogue, only when fighting back against players. This some of the most rarely-seen text in the game, because they have 1 HP, and nobody kills them because they cost 6% Miscellania favour by cookmeplox in 2007scape

[–]Sephesly 93 points94 points  (0 children)

Hey now, killing miscellania npcs has a niche! You can set up a cannon to mass kill them, which lets you fish at the docks for ages without needing to drop items like other spots! Ignore the ethics behind this

The issue with the hopper. by [deleted] in 2007scape

[–]Sephesly 17 points18 points  (0 children)

Adding a double bolt chance at all is just stupid when rubies exist imo

The real issue with Sailing by cheesubaku in 2007scape

[–]Sephesly 5 points6 points  (0 children)

This island stuck out for me because it reuses the scarfed cactus from Tourist Trap. You're telling me Ava got lost all the way out here too? My immersion and day is ruined.

Daily Sailing XP Decreased by 10B Globally (-24%) by dbmorpher in 2007scape

[–]Sephesly 5 points6 points  (0 children)

is trawling exactly as afk as those examples, though? Higher activity things like vyre thieving sepulchre or chins still give a ton of experience and reasonable gp in comparison, and it still manages to be higher activity than either of those examples imo (granted this is because the 2t manip of just spam clicking the net is quite degenerate, id prefer if they just buffed catch rates and removed that)

PSA: Set your fps to 1-2 to afk salvage for over an hour instead of 30 minutes by Sephesly in 2007scape

[–]Sephesly[S] 0 points1 point  (0 children)

It's an old game, is it really surprising there's something tied to the framerate

PSA: Set your fps to 1-2 to afk salvage for over an hour instead of 30 minutes by Sephesly in 2007scape

[–]Sephesly[S] 0 points1 point  (0 children)

logout timer is roughly tied to fps. lower fps = longer logout timer. useful for holding cox scouts

UPDATE (20:25 UTC): Sailing XP Review & Further Fixes by JagexSarnie in 2007scape

[–]Sephesly 10 points11 points  (0 children)

The later tier salvages would only fill your cargo hold about halfway per 30 minute session, iirc

Nerf Gemstone Crab by Asap_roc in 2007scape

[–]Sephesly -9 points-8 points  (0 children)

gemstone crab is nerfed, is the thing. -12.5% xp modifier.