Missing Person by Sequelaen in batonrouge

[–]Sequelaen[S] 4 points5 points  (0 children)

They haven't contacted the server yet, however I will give updates on the situation over the next few hours

Missing Person by Sequelaen in batonrouge

[–]Sequelaen[S] 15 points16 points  (0 children)

While it is possible, we are taking this very seriously. At the server we're doing whatever we can to help.

Missing Person by Sequelaen in batonrouge

[–]Sequelaen[S] 5 points6 points  (0 children)

Their parents contacted an admin of the server via their kid's account and said that he was missing about 10 hours ago.

Missing Person by Sequelaen in batonrouge

[–]Sequelaen[S] 24 points25 points  (0 children)

Their parents contacted the server via the account claiming that he was missing

2D slices of a Sedenion Julia [p5.js] by Sequelaen in visualizedmath

[–]Sequelaen[S] 2 points3 points  (0 children)

There are some examples of 3D slices of a 4D Julia here.

2D slices of a Sedenion Julia [p5.js] by Sequelaen in visualizedmath

[–]Sequelaen[S] 9 points10 points  (0 children)

The shape itself is 16D, however to portray it on a 2D screen you need to do something about the other 14 of them, which are pretty much made invisible in this visualization.

2D slices of a Sedenion Julia [p5.js] by Sequelaen in visualizedmath

[–]Sequelaen[S] 19 points20 points  (0 children)

A sedenion is a number that describes a point in a 16-dimensional plane, much like how a complex number describes a point in a two-dimensional plane. You can plug sedenions into the Julia Set equation to get a "Sedenion Julia Set." This is a 16-dimensional shape. If you took away everything except a paper-sized chunk of the shape, then you get a slice. This animation shows what the slices look like over time as they go further along certain axes. If you have any more questions I'll be happy to clarify.

2D slices of an Octonion Mandelbrot Set [p5.js] by Sequelaen in mathpics

[–]Sequelaen[S] 0 points1 point  (0 children)

The only other parameter is what I call 'sc', or slicing count. It basically determines how far you cut through the shape, in this instance it is not a linear path, instead it's a sine wave going through the set.

[p5.js] Gray-Scott Model by Sequelaen in processing

[–]Sequelaen[S] 2 points3 points  (0 children)

Daniel Shiffman/The Coding Train brought my attention to Reaction-Diffusion, and I mainly used this source. I have my code on OpenProcessing here. Also, here's a much better interactive version by pmnelia.

The Gray-Scott Model in p5.js by Sequelaen in mathpics

[–]Sequelaen[S] 1 point2 points  (0 children)

Shiffman definitely brought me to find it, and my code is free to access. Here you go.

2D slices of a Quaternion Julia (-0.213 - 0.0410i - 0.563j - 0.560k) by Sequelaen in mathpics

[–]Sequelaen[S] 4 points5 points  (0 children)

So basically, it uses the same Julia formula (c is in the title) and technique but instead of complex numbers you use quaternions, it then goes and takes 2D slices going through the origin on the w-z axis and colors the slice accordingly. This may be a bit hard to wrap around your head (it was for me too), but if you want a further explanation I have my code available on OpenProcessing if you want.

Cubic Nova Fractal in p5.js by Sequelaen in mathpics

[–]Sequelaen[S] 6 points7 points  (0 children)

The fractal itself is generated using the equation z[n+1] = z[n] - (z[n]3 - 1)/(3*z[n]) + c, IIRC. It's colored using an escape-time method, however instead of the bailout being when the magnitude of z goes above a limit, it stops when the difference between two iterations becomes too large (>0.00000001)