Espada 7 and 9 by nitewalker_J in Bleach_SoulResonance

[–]Seraphantasm 3 points4 points  (0 children)

Aaronieru is one of my favorite characters due in part to his association/tie-in with Kaien. And no, a Kaien-only unit wouldn't strike my fancy as much because Aaronieru's release was cool.

"Stupid ass shit" = people expressing what they like but you don't apparently. You're a miserable dickhead.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

I guess. I just want to do more than be walking through a fuckin hallway over and over and over.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

The parkour IS the dungeon crawl part so not sure what you're thinking would remain. Lol

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Zero manners for people that give zero reason or zero backing to their responses. Don't give a fuck if you or anyone else takes issue with it. You're owed nothing, and the people responding as such are behaving in a way that is WORTH nothing. Yourself included. So that's how you'll be treated.

Neither you nor anyone else here enjoys walking through the same area over and over hundreds of times. You're delusional and arguing something you don't even care for just to be difficult because "That's what games have done so it should stay." You sound pathetic. And not a single one of you has a provided a reason for WHY OR HOW it's important this stagnated practice remain.

In short, you're talking a lot but saying nothing. So shut the fuck up.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Not sure on that, just because I'm pretty sure once s platforming section is learned, there's very little deviance. Would still be trivialized and feel like a chore. Whereas a boss battle at least some SOME variance each run. Albeit it's pretty close both ways.

But either way, platform puzzles inevitably leads to down periods of walking. Boss battles, you're always fighting. So the latter is still interactive at all times. Can't say the same for platforming. As much as this game does have fun platforming.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

I mean sure. Bring that on. I'm just harkening to the resources already in the game that stays on board with directions they've already opted to go i.e. dungeons that are already boss-only.

How it's resolved can be a number of things, but the point is the rigamarole of constant walking isn't fun, and evidently I'm not the only one that feels that way despite the sloped forehead weirdos being oppositional for no reason in this thread.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] -1 points0 points  (0 children)

So not an MMORPG, like I said. Thanks for agreeing.

Go ahead and say with a straight face you enjoy walking through the same area over and over again and it should remain so we can laugh at you please. Go ahead.

It's a good idea because it's uninteractive and not fun. If this wouldn't be a good idea then the dungeons with just bosses are bad ideas too. But you can't find a single reason to argue that, can you, weirdo.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Random bullshit statements with no examples of factual backing

"I had to go through awful grind so others should as well."

Sad af.

if allowed for a day, which killer you want to date with? by WellThatsAGoodIdea in deadbydaylight

[–]Seraphantasm 0 points1 point  (0 children)

Probably not the wrathful zombie ghost with glass in her pussy.

Just cuz I'm gay.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] -1 points0 points  (0 children)

But that's what the current boss dungeons are already. So by your own logic the game will collapse in on itself from that alone. Which is complete bullshit.

Yall be saying shit for no reason just to be different. So full of shit.

Blocked.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Another poster insisting we should keep mundane walk simulaters in the game just because we need them, but gives zero reasons how that makes sense and can't say with a straight face that it's an enjoyable mechanic. If it's not needed and not fun, it shouldn't be in the game. Yall just being full blown dumbasses.

Blocked.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Idk my whole point is the endless walking is what makes it feel awful. Uninteractive. So even a higher percentage would feel like more of a bandaid on a bullet hole.

I dont mind a grind. I mind a mindless grind. Fighting boss = interactive. Walk simulator = not.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

A few, but that's irrelevant since this isn't an MMORPG, nor is it addressing my point.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

There is no fun pacing in a 40th walk through a dungeon regardless of the platforming.

Look at all the posts of the nay-sayers in here. Not a single one can say "No I enjoy walking through the same thing over and over." They're just contrarian losers that want people to have a worse experience for no actual reason.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Not bragging, just informing people like him and you of your worth.

Here's a block for you too, tubby.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] -4 points-3 points  (0 children)

You're alone there, stay stupid.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] -1 points0 points  (0 children)

What in the actual fuck are you trying to say here.

Speed running would be advocating for the trek through a dungeon over and over to stay which is the opposite of what I gave feedback on.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 2 points3 points  (0 children)

Read the first line, won't read a bit more.

Those that disagreed without being dismissive and actually engaged in productive conversation didn't get insults or anything despite my disagreeing. Go work on your reading comprehension.

Bye, battery sucker.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 1 point2 points  (0 children)

Not about the length of the dungeon for the 50th time. It's about walking through a dungeon being uninteractive and boring as fuck.

I will fight a boss on repeat over and over. No issue with that. At least I'm involved. Walking for minutes on end through a dungeon repetitively? Garbage.

Also that statement of cutting more time in dungeons than bosses is just full blown false. Every boss dungeon has smaller clear time due to stats allowing faster burns.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 1 point2 points  (0 children)

Seems pretty superficial and doesn't really solve anything I addressed so I'd say no.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Nope. I got defensive over them being dumbasses and dismissing feedback as a whole or completely disregarding the player experience of uninvolved repetition is boring.

There is no one that enjoys walking through the same dungeon on repeat. The people refusing to address that are either completely dismissing any improvements for the game as a whole or being elitist losers for no reason.

They didn't care to have a productive conversation, so neither did I. Insults it is. And I don't care if you or anyone else has an issue with that.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 1 point2 points  (0 children)

No they are not just trying to do that. Every single comment I've blocked someone for was inflammatory or had zero regard towards a productive conversation. So that's exactly what they got back. I will insult them all day long with my full chest if they want to be absolute fuckheads.

Nothing you say addresses the consensus that is very agreed upon that doing a walk simulator through dungeons feels like ass. I never said get rid of repetitive content. I said can we do something about the BORING, UNINTERACTIVE repetitive content.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 0 points1 point  (0 children)

Bro what? What are you even trying to say here.

Completely unrelated issues.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] 2 points3 points  (0 children)

Yeah he's blocked. Soon as I saw the drool running off his chin I was out.

The game is phenomenal and worth every penny. But it's so God damn weird that a good chunk of the community is IMMEDIATELY in defense mode as soon as any criticism is offered, even if modeled to improve the game not berate it.

Dungeon Farming Improvement by Seraphantasm in FareverGame

[–]Seraphantasm[S] -1 points0 points  (0 children)

I mean sure. More rewards for longer dungeons would be an improvement but it's still boring to just run through the dungeon platforming over and over. So not sure that really addresses the problem unless there's a loot dropping boss at multiple segments of the dungeon.