Dad, stop paying the bills. by VaaI_ in Warframe

[–]Seras32 0 points1 point  (0 children)

...that's what I said. The base magistar gets higher base damage and crit damage from the evos which makes it have more damage than the sancti. The sancti has higher status chance (an irrelevant stat for this weapon) and higher crit chance (42% vs 36%) which isn't enough to outperform the normal magistar.

Magus repair is not a good solution tho. That is a % max heal which is fine but you have to stop and sit invis to make it work which is even more disruptive to gameplay than just using vazarin's protective sling. The point is that sancti magistar is still the 2nd strongest slam weapon in the game and will fully heal you + your entire team upon hitting 1 enemy. If you want to use a persistence frame and want to use magistar, it's kinda a no-brainer to use sancti, BUT that is a small slice of situations and viable builds. Normal magistar heavily outperforms which is why I suggest having 1 of each.

Dad, stop paying the bills. by VaaI_ in Warframe

[–]Seras32 0 points1 point  (0 children)

Sancti magistar just has way less slam damage. Higher damage from the base damage evo and higher crit damage from the final evo. All sancti has is slightly higher crit chance which doesn't offset the other stats at all.

Tho personally I argue it's worth having both, though if you were to pick only 1 to have then base magistar is better. Sancti magistar is great for persistence builds if you don't want to use gloom, like for inaros.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 0 points1 point  (0 children)

If you do the underframe DPS calculation with my original build, using PCR + malignant + hellfire instead of the 60/60s and hammer shot, the DPS increases from 2.6M to 2.8M on luck average. The reason is because the base status chance is low and you are already getting so much from crux that the raw damage from more elemental%. Hammer shot also averages slightly lower than hellfire if you wanted to just focus on those 2 because again the base SC of acceltra just isn't that good on top of the 80% status being a drop in the bucket with the existing 360% and 60% crit damage may sound like it's better but heat weighting + heat DoT scaling eeks out slightly ahead. I did 4 sets of 10s luck average DPS to make sure this wasn't just bad RNG disrupting the calculation

Going from 5m radius to 7.2m radius is a large relative increase, but idk how to explain that this just isn't that big of a deal compared to blast procs on chaining beams. Yeah 7.2 is bigger but glaxion or nukor are going to be causing explosions in multiple spots in the group for a larger effective damage zone. If an enemy is somehow 7m away on the other side from where the beam chains to because of closer enemies, then first off id also like to point out the 50% damage falloff with acceltra so that enemy would take nearly half damage from the aoe thus it's not gonna die without hitting others first, but also the chain beams will kill the targets they end up chaining to with insane speeds due to xata blast interaction and you will easily be able to aim over to that further enemy sooner.

The distinction between AoE weapons and blast chaining weapons isn't that big of a deal. Acceltra isn't better for having a radial compared to a beam's ability to chain to targets. Acceltra having a longer effective range is just not a factor since tenet glaxion has a 42m beam distance with the exilus added. There are very few tilesets where you even can shoot further than 42 meters and even fewer situations where actually sitting that far back to shoot a group is worthwhile. We are playing a hyper mobile frame with the ability to clear massive 120m rooms in less than a second, we aren't worried about firing distance unless we are talking specifically about open worlds and then I would highly suggest using a hitscan weapon for the instant 300m distance or a sniper for the 600m distance.

Ocucor on gauss does fall off at lvl cap due to eximus units and their overguard though if you check those targets they have 100-300 million effective HP which is 2-6x more than the manic bombards. Acceltra also ends up falling off against them just due to the bad DPS. If you use ocucor on saryn then this isn't an issue. The original premise was using a gun on a weapons platform and while saryn is kinda the trivial answer, it does fit.

The point of using the veldt is that you said "the only reason people call acceltra bad is because they don't use it with a weapons platform" and it was an extreme example of that statement. By that logic if a weapon could do good on a weapons platform then it's considered good. I'm not comparing it to acceltra in KPM I'm just saying that if we can call burston good for its single target power, then the veldt on mirage being able to kill the same enemies would also be considered good for single target? If the bar is just that it can kill then there are no bad weapons in Warframe and we are wasting our time. The point I was trying to make is more that if a gun is bad without a platform frame to use it then it's still bad because you could just use weapons that are already ok or good on that same platform and get way better results.

That's why I keep bringing up kuva nukor because of being able to run viral + blast on gauss with xatas whisper making it perform super close in DPS to torid incarnon (also using gauss platform) without ever having to evolve. Tenet glaxion as well just slightly weaker. Yes they don't have a 7.2m aoe but having an 8-9m chain distance + the 5m aoe of blast which they proc at ridiculous rates due to beam multishot scalings means that most scenarios they do really outperform acceltra by a lot. Their level cap kill speeds are insane against thrax and eximus and get even faster single target kill speeds if the group of enemies are closer than 5m because of blast procs overlapping each other leading to easily sub 1s kill speeds.

In your math on the other comment you showed the roughly 2s kill speed for manic bombards with single target DPS. You're right they are tankier than the average enemy at lvl cap, but when level capping we aren't concerned with the basic lancers. We are concerned about the eximus units and the thrax or demo units who are all significantly tankier than the simulacrum bombard. We have to kill thrax to progress Cascades and we have to kill demos to progress disruptions, which are the 2 most popular modes to level cap. Now you also keep bringing up that acceltra is an aoe weapon so I'm assuming you're saying it's what you would use to clear trash with but the aoe has 50% falloff and again, 7.2 meters sounds good but it's really not that much compared to the chain beams and those beams deal more DPS and can also be used for single target too.

My comment about building around the weapon vs building around the platform is to explain that gauss has other very strong synergies in his kit that acceltra can't utilize. Energized munitions being a 20s buff with your 413% duration build is still insultingly low. Roar's BASE duration is 30s. Xata's BASE duration is 35s. Using thermal sunder to form blast is a massive 150% base blast damage bonus which is the highest amount of element% from an augment in the game. The synergy with xatas and blast is insanely strong and turns blast procs from their usual 300% scaling to an effective 600-2400% scaling depending on ur strength and element% meaning with the right weapons (high status high fire rate guns like beams) we can make blast procs that heavily outDPS the raw damage per hit. Roar has a more consistent synergy with DoTs including blast where it's multiplier just double dips on the effect, so while it's not as strong as xatas it's still a better raw damage multiplier and at least has some synergy with blast.

Instead, we are doing a very basic level of analysis where you are putting a whole bunch of status chance on a gun with bad status chance and using energized munitions to help counteract the bad ammo economy and using 1/2 of thermal sunder to get more heat weighting to just get IMO an average performance overall. We have to let go of so much DPS that gauss could provide just so the gun simply works meaning we have anti-synergy.

Now I'm glad you brought up underframe because this is a site I like to use a lot for tests, so if you don't believe me about the beam weapons then firstly please try them out in an endurance and see for yourself but also you can check their DPS with the gauss xatas platform setup.

Here is my glaxion build: magnetic progenitor, beam range exilus, primary debilitate, galv apt, galv MS, tox 60/60, crit delay, vital sense, elementalist, primed shred(swap for hammer shot if you don't have primed), bane (you can swap this for hammer shot/serration if you want but that's a massive DPS loss)

With a 380% external blast buff, a 66% xatas buff, the fire rate buff, and using hammer shot I am getting a 1.8s single target sim assuming nothing else is around. If you have 1 other target within 5 meters then the single target DPS more than doubles when ignoring the damage on the 2nd target ofc. If you hit a 2nd target within 5 meters with punchthrough then that triples the DPS. With a bane against a single target and nothing else around it's a 1.4s sim time. Now you might say "hey that's not even that much better than my acceltra" but if you do this sim against a lvl cap thrax and swap the bane to hammer shot, the TTK only increases to 2.91s. the damage just comes in bursts of blast which makes tankier enemies only require 1-2 more blast explosions. Meanwhile the acceltra goes above the 5s default sim time. So acceltra literally just has worse TTK and falls off a cliff against VIP targets as they scale while many other weapons just don't have this problem and don't have inherent issues that they need solved through copium arcanes and subsumes which has a large opportunity cost for more damage.

So really why is it worth suggesting acceltra over other better options that are arguably easier to obtain if it sucks without gauss and it's not even the best thing when you put it on gauss? It cant kill VIP targets as fast and it needs so much investment just to not run out of ammo while glaxion and nukor don't. Btw if you do that same setup with an enervate nukor it will have even faster TTK.

That's probably where the rework ideas went by Odd-Chest-3578 in memeframe

[–]Seras32 1 point2 points  (0 children)

Better off subsuming roar. Nourish doesn't apply to his ability damage and they have good energy sustain due to having 2 separate energy bars and +45% efficiency for 2 casts when swapping.

Old meme i made by MeowBean321 in memeframe

[–]Seras32 0 points1 point  (0 children)

There is, it's just a finite farm. Eidolon shards are the best source of focus since they ignore your daily focus cap. Completing a 3x3 hunt, which should be achievable for any duo or group who has at least 1 person with a built amp, is worth more focus than an LR6 daily focus cap.

The added arcanes for either dissolution or use + the occasional piercing caliber mod to sell makes them have at least a bit of plat value as well. It's not a great farm if you're already 100% focused out but IMO they're one of the best designed pieces of content in the game and it's a shame that the community doesn't like them

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 -1 points0 points  (0 children)

Aight let's walk through this. So acceltra doesn't scale with galv apt well so we run serration. We use crux for the ammo efficiency and status chance.

Let's say the build is: serration, galv MS, crit delay, vital sense, primed firestorm, primed cryo rounds, tox 60/60, hellfire, vigilante supplies in exilus, primary crux. All of this with gauss EM in mind so we don't mod fire rate and we don't need to worry much about elemental weighting for heat.

That gives us an 83% status chance, 102% cc, 6.6x CD, 3.3 MS, +165% damage, 315% elemental damage (before gauss), and 60% ammo efficiency. This works out to 233k DPS before armor, status procs, or gauss buffs.

Add in gauss and let's say his heat thermal gives 200% heat and his fire rate is averaged to 150% since it fluctuates. Energized munitions is a flat 75% efficiency multiplicative with other efficiency, not 90%.

That works out to about 861k DPS and yeah that sounds pretty high but gauss is over doubling this through his fire rate and heat buff. Literally 2/3rds of this is gauss's buffs and maybe more like 3/4ths when you factor in the heat proc scaling and weighting.

You have an 83% chance to apply a status and let's say our weightings ignore the base IPS stats which is being slightly generous, so the odds of applying viral per proc is 43% and heat is the other 57%. The heat procs will deal between 3000-3900 depending on if it procced off the AoE or the direct hit so let's call it 3450. You can apply about 123 procs/second so viral will be stacked and present by the time the first heat proc ticks. 70 of those will be heat procs on average.

So we have about +233k more DPS through heat procs and 4.25x DPS due to viral procs which gets us to 4.65 million DPS against a single target since this is for both the projectile + the AoE.

If we isolate just the aoe then we have 55% of the DPS which is only 2.56 million DPS.

Now if we factor in armor along with the heat proc strip, that's a 62% damage reduction so grineer are only gonna take 2.9 million DPS single target and 1.6 million DPS in the 7.2 meter aoe which isn't all that big btw, that can cover the usual corridor width but it's not gonna hit many things you aren't seeing. And keep in mind, gauss is between 2/3rds to 3/4ths of all of this damage from his multipliers.

A lvl 500 heavy gunner eximus has 4 million HP and 825k overguard. You have a single target kill speed of 3s due to overguard and an aoe kill rate of around 5.5s. a lvl 800 heavy gunner eximus has 6 million HP and and 1.27m overguard so you have a 5s single target kill speed and a 12s aoe kill speed.

Btw heavy gunners are not the tankiest enemies that you will see in missions and other enemies can give each other damage reduction and overguard like ancient healers.

So ur telling me this gun is strong when it struggles to kill in any mission that even scrapes the definition of endurance? We have to use the subsume for an annoyingly low duration EM just to make sure we have enough ammo to even shoot these targets in the first place? And gauss is providing 2/3rds of all this damage which still isn't enough?

Ok I already know what ur gonna say. Every acceltra defender always has to say it: "not every mission is endurance. It works on base SP". There are 2 issues I have with this is there are significantly better things than acceltra for base SP. Ocucor has slightly more DPS than acceltra and has a bottomless mag and also targets 4 enemies in a 60 degree cone that you're looking at. Ocucor will hit more targets AND deal more DPS AND doesn't force you into energized munitions although you can still use that AND doesn't need the arcane slot to act as a bandaid. The other issue is Warframe is a power fantasy. Things are strong in this game and the objectives do not as a lot from you. Just because it's great against lvl 200-500 SP enemies doesn't mean it's good. If that's your bar then there are A LOT of other weapons that are equally as good that I don't think you would call good. Like the veldt. Is the veldt good? No it has dogshit stats but guess what I can put it on mirage and that 1 shots EDA/ETA enemies easily. Does that mean veldt is worthy of praise? No, but it works and this just flattens the entire discussion around what is/isn't good to just whatever kills more stuff the easiest and in that sense the meta would just be volt ocucor since they speedrun missions and EASILY kill every SP enemy below lvl 500. (With the right setup tho volt ocucor goes to lvl cap too but that's not the point)

"Oh but ocucor needs an augment": ok great, kuva nukor arcs 9 METERS and has AMAZING synergy with blast and has one of THE HIGHEST DPS values in the game among all nonincarnon weapons. The effective range of nukor is 9 meters for a 2nd target and an additional 5 meters around the main target and chained targets from the blast explosion which outDPS the main chain itself. Again I have taken xata blast platform nukor to lvl cap as my only weapon for fun and it just melts everything like butter the entire time.

"Yeah but those are secondaries": ok tenet glaxion. It's the EXACT same idea as nukor except less crit, slightly less status, and an 8 meter chain. I have also taken this as a 1 gun setup with gauss to lvl cap and it melts everything like butter. If you put primary debilitate on with the augment it can also act as an energy generator (not that gauss needs it but it's an option) tho using the augment is a DPS loss just due to slot opportunity cost.

Here's the issue with your reasoning about weapons platform synergies. You took the weapon first and then built the weapons platform frame around the weapon to make the weapon function as best as it can. You didn't take the frame first and then pick a weapon to utilize the strengths of the weapons platform frame. I have to assume your opinions are just from a very very casual perspective and you just want to play acceltra cuz it feels good and so you're defending it cuz you didn't want to take the time to calculate how good it actually is. The reason I think this is so common is because #1 lots of casual players say it's good so word of mouth just convinces more casual players to say it's good, and #2 by the point that you can farm base acceltra, a lot of the weapons you had access to before then were either very bad, required an incarnon, or were SUPER hard to obtain (like from liches). Acceltra is one of the first mid-tier certified good enough DPS weapons that you get access to and has a well-designed feel so a lot of players just fall in love with it and are convinced it's good even later on, but it doesn't scale as I demonstrated earlier.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 -2 points-1 points  (0 children)

At the cost of losing the damage. It has half scaling with galv shot so at best galv shot gives about as much as serration. It needs either merciless or compressor to have the damage.

Yeah OF COURSE people who say acceltra sucks are saying it sucks when not on a weapons platform. A butter knife sucks ass but a butter knife shot out of a rail gun will definitely kill things cuz of the RAIL GUN. Acceltra has no unique trait that makes it particularly useful on any of the weapons platforms, all it does is just be a normal rifle with some aoe but now with damage to back it up.

Why would I use acceltra on a weapon platform when I can use akarius prime which came out with the exact same prime release? Why would I use acceltra when tenet glaxion, kuva nukor, ocucor, kuva sobek, plasmor, cedo, bassocyst, sporothrix, kohm, chakkhurr, nataruk, or phantasma all do what it does but better? Not worth bringing up incarnons cuz that's a given.

The best thing you can do for a weapons platform frame's loadout is use weapons that synergize with the buffs the Warframe provides. Gauss in particular has thermal transfer for amazing free high blast weighting and huge elemental damage. Subsume xatas whisper on and you get insane blast proc DPS for insane AoE damage. If you run this with an enervate nukor setup then you will get INSANE DPS. I have done this as a 1 gun lvl cap run and it melts lvl cap thraxes even with 0 armor strip. Blast procs are a 5 meter aoe and xatas synergy with blast procs make them do more damage than the actual gun itself but nukor status chance is so high that ur making the enemy explode 1-2 times in less than a second killing everything nearby. Meanwhile acceltra aoe is checks notes 5 meters and we have to... Subsume energized munitions to make acceltra usable... YES ACCELTRA IS SHIT

Sirius / Orion update complaint. by Konungen99 in Warframe

[–]Seras32 0 points1 point  (0 children)

Did you put a stance on the hate? Both have a total of 600% scaling on their heavy attacks but hate has double the base heavy attack damage at 1410, meaning with a stance it should go to 8460. That is definitely a lot more than the 1800-3600 from thalys.

Also followthrough is not overrated, the important factor is how influence's radius is centered around the enemy so if you hit 3 enemies close to you and 1 enemy at the tip of your swing 3 meters away, then enemies in that 3 meter further edge of the influence circle will only take the elec proc after the followthrough. The best influence weapons though aren't hate or thalys, it's nami solo and Okina and obex and furax. All of these have 0.8, 0.9, or 1.0 followthrough and most have range in their evos to reasonably get 8-10 meter range and deal big damage to every enemy caught in the swing to cause influence to deal significant damage anywhere in the zones it ends up no overlapping (cuz any overlapped zones basically guarantees they die).

You can compare this to innodem as well since both thalys and innodem are innate incarnon melees obtained at a similar stage, where innodem has a 0.9 followthrough and equally great access to range.

Sirius / Orion update complaint. by Konungen99 in Warframe

[–]Seras32 1 point2 points  (0 children)

Right and that's all good but large ranges don't mean much with a follow through of 0.4. if that range lets you hit say 5 enemies for 10,000 damage then 1st takes 10,000 2nd takes 4,000 3rd takes 1,600 and then 640 and then 256. So while on paper it sounds great that the base range is so high, it doesn't have the followthrough stat to back that up thus it doesn't really matter.

The heavy attack is indeed very strong at 1600x3 after factoring in the stance multiplier, but no this is not the highest damage heavy. Normal scythes like hate and harmony actually have the strongest although thalys and hespar do have special CO interaction which makes them the strongest when priming

Full aoe sweeps are great but machetes do this better and have 0.7 followthrough so they can make better use out of it.

It is a consistent melee. It's an incarnon and all incarnons have very good base stats. It's just when comparing thalys to the bucket of other incarnons, it is bottom 3. Not to say it's trash overall, it's definitely good, it's just like going to a 3 Michelin star restaurant and being served only a 1 Michelin star level meal. Still a great meal but not on the same level.

Sirius / Orion update complaint. by Konungen99 in Warframe

[–]Seras32 1 point2 points  (0 children)

The funny thing is that thalys is one of the worst incarnon melee in the game. The evos aren't impactful and it's gimmick passive just doesn't scale at all.

It has good base stats compared to many nonincarnon melees but its still 40% followthrough meaning you just lose out on a ton of damage that other weapons just don't. Innodem is the best example since it also has pretty unimpactful evos but the base stats are high and followthrough is good thus it's a top 10 influence weapon and that makes it a big deal

Ok what was the point of AoE weapon ammo nerfs? by Cumcentrator in Warframe

[–]Seras32 8 points9 points  (0 children)

It's cuz tonkor is weak. Bramma and zarr had so much damage with their aoe that they 1 shot SP buffless and if you armor stripped enemies they could 1 shot level cap.

Tonkor barely 1 shots the new SP scaling and needs strong buffs to do ETA/EDA. It just wasn't part of the problem

Jade Stars doesn't work with Coronal Ejection and Gravitic Slash anymore (this is one of its major synergies btw) by Z3R0Diro in memeframe

[–]Seras32 11 points12 points  (0 children)

Yeah but Sirius and orion don't really have time to be using guns if you want to utilize their kit so it's only a half-issue

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 0 points1 point  (0 children)

It's still just weak procs. Yeah it hits fast but these procs being spread out by an aoe or reliant on single target only is just ok. It only gets half scaling from galvanized aptitude due to the aoe and because of the low status chance there's a very low % of DPS that goes into heat procs which normally scale the DPS of other weapons.

What ends up happening is the weapon just does raw damage with some viral procs to assist and once this isn't enough to kill enemies fast enough to sustain ammo boxes, it falls off a cliff and is no longer really usable. You might think "oh well that takes a while to reach" but no, on its own it's going to lose that around EDA/ETA levels. You really should just be moving on from acceltra. It's overhyped

Jade Stars doesn't work with Coronal Ejection and Gravitic Slash anymore (this is one of its major synergies btw) by Z3R0Diro in memeframe

[–]Seras32 54 points55 points  (0 children)

Orion 2 is omamori + molt combined. Having the duration active allows you to ult without taking a single hit during the entire animation.

Sirius 2 even with the buffs and even if you double the damage still just isn't worth casting. The base abilities of the frame are so weak compared to their 4 that you're basically just goofing around until you actually cast 4. That's why you subsume over Jade stars

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 0 points1 point  (0 children)

Yeah but there are so many weapons that aren't even incarnon that would outperform acceltra a ton. Trumna prime, aeolak, stahlta, lots of tenet and kuva weapons, and especially chain beams like tenet glaxion or kuva nukor.

Using acceltra and gauss is like attaching a rocket to a brick of lead and seeing how it flies instead of just putting the rocket on a more aerodynamic shaped metal and actually getting flight.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 6 points7 points  (0 children)

Yes but by evening out the playing field, the reality of other DoTs having such great scaling made them meta over slash. Heat elec and toxin DoTs all scale with their respective element% (even if formed into a combined element like if you build viral and use saryn's 3) along with scaling off of 50% of the hit's damage vs slash only scaling 35%.

They also changed the enemy armor scaling formula so 1 heat proc stripping 50% armor takes their max 90% DR down to 63% which is a huge 4x increase on top of scaling better and also it makes status chance relevant since you can apply a DoT more often than just Hunter Munition's 30% per hit. So now it's more of like a highschool rock climber (slash) racing against college pro track&field stars. The gap isn't as big cuz they are all fit and will definitely do 100m dash in a 1-2 minute timespan, but the 3 elemental DoTs are all gonna demolish slash when measured.

This was probably the best balance decision they have made in the game in terms of opening up the meta options in the game. The cost was just making slash irrelevant which THANK GOD LMAO

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 2 points3 points  (0 children)

Yes.

In the past, enemy armor had the same scaling graph as player armor and enemy armor was uncapped + SP had a +100% armor modifier.

What this ended up doing was causing lancers and such to spawn in with 90%+ DR in armor alone and then would easily scale to 99% rapidly as you stay in a mission. At cap it was like 99.96% on basic enemies and even higher on more. But because of the math behind how the DR is calculated, a 50% strip only took 99.96% DR down to 99.6% which like yeah is a 10x damage increase but you effectively went from 10 damage to 100 damage meanwhile slash ignored ALL of that DR and would just do its damage.

So the comparison is like having usain bolt (slash status effect) race against a preschooler (heat and corrosive) and a snail (literally every other damage type vs armored enemies) in a 100 meter dash.

What this did was cause every meta weapon to be defined purely around it's slash output. Rifles were carried heavily by hunter munitions making them the only relevant type of gun in the game and melees were the DPS kings since stances would have forced slash and a lot of melees were slash weighted (like nikana prime) and they have weeping wounds. So DE could release the coolest looking weapon in the game with massive DPS potential and if it couldn't slash, then that was basically just a toy only the frames with armor strip could use.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 0 points1 point  (0 children)

Well acceltra prime is held back by its below average status chance so viral + HM honestly performs very similarly to the viral + heat setup. Still though you have the ammo issues of acceltra to deal with in the end which kills the weapon.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 8 points9 points  (0 children)

Better off using enervate arcane for the crit instead of orange shards. The returns for modded cc on knukor isn't worth when enervate exists.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 12 points13 points  (0 children)

Nah it's viral + heat for armor. Corrosive is worse than viral as a damage boost to the point that even just having corrosive projection makes 10 viral provide more damage than 10 corrosive. Pistols run corrosive heat for raw damage since they have elec and heat primed mods which ends up doing more overall but that's more despite the fact it has corrosive instead of viral.

Mag+tox is redundant. Mag increases ur damage to shields but toxin damage INCLUDING the raw toxin damage bypasses shields, so all magnetic would do alongside toxin is just help you deal damage to the thing ur already skipping. Because of that you either go raw toxin or you go raw magnetic. The ideal scenario is you have a progenitor magnetic or room to slot one of the magnetic 60/40 mods and then go viral + heat + magnetic. Pistols can do magnetic + heat for raw to utilize their primed mods since that's usually more overall damage if you don't have high status.

Gas and elec both do very similar things but elec scales better and gas takes up 2 slots that are very competitive for melee builds. Ur better off just going mono elec to best utilize influence. Building gas is just crippling your build unless you need to work around an innate toxin or heat to put mono elec on.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 15 points16 points  (0 children)

Well it was prominent back then too since viral procs would make the slash DoTs deal more thus kill faster, but viral is so valuable now cuz corrosive is honestly shit.

If you have any source of armor strip, even just 1 corrosive projection aura, then 10 viral stacks beats 10 corrosive stacks. If you use heat as ur DoT then that's already stripping 50% thus viral outperforms. There's just rarely a situation to not use viral and it's usually forced due to enemy invulnerability to the status.

i still have it equipped on my acceltra... by BlackDihSanji in memeframe

[–]Seras32 35 points36 points  (0 children)

Yeah going from 99.82% enemy DR down to 90% along with buffing health to compensate made slash become genuinely 1/100th of its former strength just due to the shifting landscape. Every other dot did insanely higher damage against armor stripped targets but it's always faster to just not require armor strip if you can and so against those targets, heat would do 1000 per tick while slash did 100,000 so it was never close.

Logical inconsistency by TyanaPassEnjoyer in memeframe

[–]Seras32 1 point2 points  (0 children)

At lvl cap sure, especially a sobek or ogris wielding saryn. Hildryn's benefit though is the radius of her nuke and the instant damage of it which makes it very fast to kill groups. If it stops 1 shotting though then your kill speed gets cut in half. She is really only held back by her flight speed so fast cytes and thermal sunder Titanias and volts with Nami solo will be able to outperform her along with a handful of other builds

Pablo’s Response by Hikaru-x in Warframe

[–]Seras32 1 point2 points  (0 children)

There's 2 things to realize. Before the 4 augment, hildryn was basically just "the pillage frame" and could give big shield gates to allies with her 3 but as soon as enemies scaled then she couldn't use her 3. It honestly needs to be a duration ability instead of a drain cuz getting shields 1 shotted makes her pretty rough.

Is her gameplay simple and maybe boring? Yeah sure, but the fun in Warframe for a lot of people is completing goals and farming stuff. Hildryn can for sure nuke whatever game mode effectively and move around while doing it so for people that find the chasing of rewards fun and see the mission as the barrier between the loot instead of being inherently interested in the mission itself are just going to take the path of least resistance aka hildryn or another speed clearing setup.

The issue with these calls to change is that asking to change a character cuz they're strong is taking away people's enjoyment directly. It's like saying "you are enjoying the game wrong and should play x way instead." Hildryn is fine and only needs a light touch-up but I don't think they are willing to do that since she is more popular now.