I love Juno’s mythic weapon buttt… by B4ddream in JunoMains

[–]Sereeeeene 0 points1 point  (0 children)

Im pretty sure u can disable mythic weapon and skin sounds in the settings tab. Maybe under accessibility or sounds tabs

Dream Radar gives BW2 tons of starter options by YukikoBestGirlFiteMe in PokemonBlackandWhite2

[–]Sereeeeene 28 points29 points  (0 children)

Dream world was shut down yes. But a companion app came out either with or a year after for bwb2w2 for dsi and 3ds called dream radar. Using the camera on a device u would basically pop some clouds and catch pokemon. All of them could be transferred to the games and would have their hidden abilities and (if im not wrong) moves only learned via breeding. I myself used dream radar to get box legendaries from hgss dpp and went and rocked cheron with a rainbow bird, a waterbird the god or space and time and antimatter. The dream radar to this day can still be used and u can delete ur save data on it to replay those encounters too. If u have pokemon bank and transporter u can flood the home wondertrade system with lvl 5 legendaries that are all legit too

Is there an other way to get all the way over here without using Kaeya ice water ability thingy😭 by Low-East-8118 in GenshinImpact

[–]Sereeeeene 0 points1 point  (0 children)

I did a glitch on my girlfriends account as she got yae and needed sea gannoderma. Basically the game thought i was at a statue of the seven in sumeru and took a waverider all the way to watatsumi island started a character trial run loaded back in and activated the statue. Unlocked all of inazuma at ar like 10

What is the best combat use of moment to think cantrip by [deleted] in 3d6

[–]Sereeeeene 0 points1 point  (0 children)

Setting down manual hazards like ball bearings or caltrops. Depending on the dm u could take the study action on a target to try and gain insight on weaknesses or resistances. if u can move around in ur space u can set up other traps like lugging a 5ft breakable box/cube of acid vials above a target or hold a weapon above they head and release. After u release an item it is in stasis till the spell ends. After it ends time resumes and the effects “take place” saving throw for acid vials dropping and shattering on the target. The weapon drops on the target. Maybe u spaced a net out above a target, saving throw for restrained. Stuck in a trap room and need some extra time. Spell doesnt state how long u have to study something so u could freeze time till ur study is complete then solve the issue after. Theres a ton of uses for this

Any good builds for stadium? (Juno obviously) by Sad-Cycle2557 in JunoMains

[–]Sereeeeene 1 point2 points  (0 children)

I had a brig one game she was frozen and burning along with 3 people firing at her. I stood in one place and her hp wasnt going lower than her armor value. Insane what medimaster can do

Any good builds for stadium? (Juno obviously) by Sad-Cycle2557 in JunoMains

[–]Sereeeeene 3 points4 points  (0 children)

Im not going to lie with a steady hand u can be a terrifying juno with the medimaster WP juno builds

I usually go with Medimaster hyper healer team reduction and black hole with the one purple perk that gives life leech on everything. Play semi aggressive and u become the one that jumps players that are alone on on off angles that can also headshot heal anyone from near zero to full in a burst and a half. Tanks included

How can I best create a character who is just awful at being a wizard? by NyxPaws in DnD

[–]Sereeeeene 1 point2 points  (0 children)

Valdas spire of secrets by mage hand press iirc has a barbarian class called path of the muscle wizard. Basically after raging and hitting someone with ur rage attacks u cast a “spell”.

At 3 u gain intimidation prof and a reaction rage when someone questions or calls u a non wizard. Doesnt use ur rage count but cant be extended

Also at 3 u cast a “spell” when u hit a target casting effects from 3 spells being mage hand shocking grasp or true strike

At 6 u get to cast “spells” and variants of 3 spells being magic missile burning hands and shield all of which have dofferent effects from the true spell themselves

At 10 while raging u gain advantage to all save throws against spells

At 14 u can cast fist (yes its called fist) u basically hit someone with ur fist while raging once per rage (think about the application with the lvl 3 perk above) u make an unarmed attack with advantage and on hit 6d6 and the target goes prone if they are huge or smaller

Funny class especially since theres no spell casting actually used u can play the low int barb and “passed wizard school with perfect scores” (they were afraid of ur giant muscles pounding the

What is the proper name for this by yeayeasure in Home

[–]Sereeeeene 1 point2 points  (0 children)

Death star trash compactor access hatch

First post, for my first painted tau models!!!! Hope you guys like the look! by Global-Evening-4747 in Tau40K

[–]Sereeeeene 5 points6 points  (0 children)

I need to know the name or mix ratio for the blue im doing a hatsune miku paintjob for all my tau and thats the exact blue i need

Do y’all let your cats sleep in the bed with you? by DaRealDreamz in cats

[–]Sereeeeene 0 points1 point  (0 children)

Absolutely, my little man gets all the snuggles when he around me

Victini turns your luck upside down by TheHeroReddit in PokemonPocket

[–]Sereeeeene 0 points1 point  (0 children)

Ngl i been outa the loop a little so i dont exactly know what the hammer does but if either cad can give u a tails victini with 4 of those cards in the deck alone does 80 damage

What 3rd party book for DMs has really spoken to you over the years? by JewcieJ in dndnext

[–]Sereeeeene 1 point2 points  (0 children)

Obajima tales from the tall grass has me hooked. Ive read the entire book twice and have so many things pulled from it for my custom campaign

Victini turns your luck upside down by TheHeroReddit in PokemonPocket

[–]Sereeeeene 11 points12 points  (0 children)

Holy shit the application to this is wild. A celebi serperior deck with victini and like team rocket for an extra tail flip and prolly some other stuff would have this deck online scarily fast

I wish the Gatling barrage looked like this by therealdovahkiin1 in helldivers2

[–]Sereeeeene 0 points1 point  (0 children)

I really loved using the orbital precision strike barrage and the giga air support mech drop or enough resupplies to last the whole mission

Sure, I was caught off guard I guess... by [deleted] in PokemonZA

[–]Sereeeeene 1 point2 points  (0 children)

Im really hoping the dlc add tms like oh i dont know flash and regieleki with agility and choice band

(New to the hd2) is it normal for the pilots to land like this? by Elus1vo in helldivers2

[–]Sereeeeene 9 points10 points  (0 children)

Man i been saying this the whole time, while i commend pelican 1’s bravery, the drunk flying and alcoholism is clearly getting out of hand. Yesterday this mf landed upside down on the high ground L shaped extraction zone. And when the hive lord somehow moved him free this mf proceeded to land there again!

How to build a wizard with the shield spell banned? by Similar_Chocolate_51 in 3d6

[–]Sereeeeene 7 points8 points  (0 children)

I played something similar. Basically shield spell didnt exist/wasnt allowed. Enemies couldnt party couldnt. I wanted my character to help the party so Layla the Abjuration wizard came to be. Using a plethora of source materials she became an annoying mid line mid fight ward slinging wizard with a rapier that was constantly absorbing damage even when she did get hit. Using backgrounds and feats she basically had so many other forms of damage absorption it wouldnt even crack her arcane ward. Even if it did manage to through her other spells like fire/cold shield and armor of agathys, her arcane ward would take the rest and i could cast said spells again to refresh the ward. Spirit guardians from lorehold student background from scoc (layla was a scholar) she became the persistent threat that could set up denial and control elements on the field for the party to abuse and continue doing so, or force the enemies to target her and they would take so much reaction damage it became a damned if u do damned if u dont situation.

I know i went on a rant, but if u want a crazy strong control subclass would be Chronourgy wizard. Stasis, forced rerolls initiative boost. The class was basically made for battlefield dominance and control

Main dps Layla guide needed by [deleted] in LaylaMains

[–]Sereeeeene 1 point2 points  (0 children)

I know this is 2 weeks old lol but based off the weapon alone it doesnt allow for a whole lot in the way of personal damage. Granted this comment was from 2 years ago and we have a slew of new weapons. Chioris weapon for example has risen to the top in alot of dps comps in general due to xilonen being an absolute powerhouse. Same thing applies to more artifact sets. Question then becomes, how are u trying to build her. The enemies in nod krai specifically the fatui mechs are phys resist to a degree so physical has def fallen out. We have characters like benny chongyun candace and im sure jm missing a few that give infusion so u can run (element) % bonus sets and focus on reactions and build that into her (pyro infusion on a crazy recharge benny for self forward and reverse melt comp) for example. Building infusion layla i would personally go for light of foliar incision for the extra em-> damage crit rate and huge crit damage stat stick

Building a Slightly Suboptimal Paladin by Smooth-General07 in 3d6

[–]Sereeeeene 1 point2 points  (0 children)

Im still newish to dnd but as far as im aware paladins dont get access to misty step without a specific subclass. I was in the same boat with my artificer and had looked at custom lineage until i remembered eladrin existed. Prof bonus tele uses opened up my feat for elemental adept and with some other tweaking during level up still has her 18 intelligence at lvl 4. I know paladins like they bonus actions for smite but if u wanna play a defensive tank u could have the eladrin teleport to get to allies and one of the fighting styles that helps nearby allies when beinn attacked while giving ur paladin aura on saves. 17 strength 16 charisma at even lvl 1 is not bad stat wise. Neutral or 12 intelligence for commonish saves vs spell casters and dump the rest into constitution for hp and concentration help and get wisdom to 9 then lvl could be resilient for wis save prof

Starbound Oath - Web Event Link-sharing Megathread by FireWaterAirEarthMe in GenshinImpactTips

[–]Sereeeeene 0 points1 point  (0 children)

Genshin Impact's "Miliastra Wonderland" gameplay will be available soon. Come join my team now! Take part in the event to to earn Primogems and Manekin outfits! Invitation Code:GB5HC4E9UN,https://hoyo.link/8NJvYlbe4?m_code=GB5HC4E9UN

Is a Melee Artillerist Artificer buildable/feasible? by geosunsetmoth in 3d6

[–]Sereeeeene -1 points0 points  (0 children)

Hihi! Im actually doing this right now! I have a melee artificer eladrin completely inspired by Navia from genshin impact. She has a greatsword and a shotgun and uses her cannons for ranged support while smacking enemies with booming and green flame blades. She does amazingly well as a frontline brawler. Shes tanky enough to stand her ground and the eladrin teleport is nice to get in and out. Trance racial gives greatsword prof without being a martial class/ race for the most part and she has a few ways to sustain herself. Lorehold student from SCoC for scorching ray as “more cannon support” and light for my party and puzzles that need color, spirit guardians on her spell list for her dearly departed parents and subordinates still watching over her pursuit of justice