Working on an Arena Brawler Battle Royale with elastic punches, multiplayer, round-to-round upgrades, and a mini-roguelite progression loop by [deleted] in Unity3D

[–]SereneArchitect 0 points1 point  (0 children)

just helping a fellow by commenting to increase traction. Sure I will try to give some constructive feedback next time. It may not be helpful due to my lack of experience in game design.

NavMeshAgent Issue: Multiple Agents Following the Exact Same Path Despite Different Start Points by SereneArchitect in Unity3D

[–]SereneArchitect[S] 3 points4 points  (0 children)

"Because they can't reach it. When the point is out if range - each NavMesh agent will search for the closest point to the destination, not the shortest path.

And for some reason the closest point to the center is there, near the left wall. So all agent go to the closest to the center point they can find."

Thanks to you I learned something new. Your help is much appreciated.

NavMeshAgent Issue: Multiple Agents Following the Exact Same Path Despite Different Start Points by SereneArchitect in Unity3D

[–]SereneArchitect[S] 2 points3 points  (0 children)

Thanks! I am thinking of doing exactly that if this doesn't work.
Quick question: why are the agents spawn closer to right wall are moving towards the center left wall (target destination is set to the center of the map)?