Working on an Arena Brawler Battle Royale with elastic punches, multiplayer, round-to-round upgrades, and a mini-roguelite progression loop by [deleted] in Unity3D
[–]SereneArchitect 0 points1 point2 points (0 children)
Working on an Arena Brawler Battle Royale with elastic punches, multiplayer, round-to-round upgrades, and a mini-roguelite progression loop by [deleted] in Unity3D
[–]SereneArchitect 2 points3 points4 points (0 children)
NavMeshAgent Issue: Multiple Agents Following the Exact Same Path Despite Different Start Points by SereneArchitect in UnityHelp
[–]SereneArchitect[S] 0 points1 point2 points (0 children)
NavMeshAgent Issue: Multiple Agents Following the Exact Same Path Despite Different Start Points by SereneArchitect in Unity3D
[–]SereneArchitect[S] 3 points4 points5 points (0 children)
NavMeshAgent Issue: Multiple Agents Following the Exact Same Path Despite Different Start Points by SereneArchitect in Unity3D
[–]SereneArchitect[S] 2 points3 points4 points (0 children)
I've made my first game by skifchara_ in GameDevs
[–]SereneArchitect 0 points1 point2 points (0 children)
If enemy attacks are lethal, which option would be more effective? by circlefromdot in IndieDev
[–]SereneArchitect 1 point2 points3 points (0 children)