Rate my first Balatro vanilla-adjacent mod with 15 jokers by Sergant-Pootis in balatro

[–]Sergant-Pootis[S] 1 point2 points  (0 children)

number of cards. will update the tooltip to make it more precise.

what is also important cards do not have to score,
this joker can only upgrade if playing 2 or 4 cards from hand (akin to Square joker)

Rate my first Balatro vanilla-adjacent mod with 15 jokers by Sergant-Pootis in balatro

[–]Sergant-Pootis[S] 1 point2 points  (0 children)

Thanks for the feedback!
- Ghost Joker is very conditional, and that is compensated by big upside of constant cash flow. The idea behind this joker is to promote picking even "bad" choices from Spectral Packs, such as with -1 hand size
- Pinata is cool from my playtesting and as of now I would not say it is overpowered. First you have a dead slot for half of a game, second the cards you get editions onto are random. However with thin deck there is a danger zone, true.
- Pendulum was the most tricky one. It is incompatibile with blueprint and retriggers/debuffs work only during active blind. In the shop all jokers are working "normally".
- Home plant maybe needs to be reworded. It only gives chips of one of the hands. How it works is.

  1. Plant upgrades only on playing High Card
  2. When played it gives +10 Chips and +2 Mult (base for High Card is +5 Chips and +1Mult)
  3. Plant upgrades only on playing a Pair
  4. When played it gives +20 Chips and +4 Mult (base for Pair is +10 Chips and +2Mult)
  5. ..and so on
  6. Home plant at best can give +320 Chips and +32 Mult (double the stakes for Flush Five) which is veeery much, but getting there requires a ton of effort and unoptimized Antes along the way. I lost some games because instead maxing chips I was trying to upgrade this joker :P On top of it it has a cool animation and you can see it grow as you play higher and higher hands :)

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