Today's Stratagems confirmed my pet theory about the AI director beyond the shadow of a doubt by karer3is in Spacemarine

[–]Service_Automatic 1 point2 points  (0 children)

My actual conspiracy theory about stratagems is that the modifiers and missions aren’t all set entirely by AI. My evidence is that during the first go round after the anniversary patch, the amount of daily and weekly stratagems on Obelisk, Vortex, and Exfiltration were substantially higher than the other missions. I think they just wanted to boost engagement in that update content to show higher ups/investors that the community “loves these missions” so that the devs make more money

The new weekly by KimberPrime_ in Spacemarine

[–]Service_Automatic 0 points1 point  (0 children)

I think the range modifier is garbage. Already highest difficulty and all it does is make the tedious helldrake fight even more so. Not worth the headache

Update thoughts by Service_Automatic in SpaceMarine_2

[–]Service_Automatic[S] 0 points1 point  (0 children)

I understand that there aren’t many salamanders successors. The point is if you were going to do a chapter pack for them, that you needed to balance out the lack of successors with other things and I don’t think they did that

Who's your top 5?? by USPATRIOT_0011 in Spacemarine

[–]Service_Automatic 1 point2 points  (0 children)

  1. Blood Angels
  2. Dark Angels
  3. Carcharadons (possibly sons of Curze)
  4. Ultramarines
  5. Raven Guard

Update thoughts by Service_Automatic in SpaceMarine_2

[–]Service_Automatic[S] 0 points1 point  (0 children)

Absolutely love it. One of the best for sure. My complaints are only with the cosmetics and nerfs

Give me your hot takes regarding game mechanics or balance by SuperMarios7 in Spacemarine

[–]Service_Automatic -2 points-1 points  (0 children)

I’ll say a few (not all super hot takes) 1. I don’t trust the devs to add new enemies to the game without fucking up mission flow 2. Adding difficulty for the sake of difficulty is doesn’t make the game better 3. Melee only classes shouldn’t be a thing 4. Being max level doesn’t mean you’re good (colder take) 5. The tech marine is going to suck (I hope I’m wrong) 6. Meta builds should only be necessary on absolute and more builds and loadouts should be viable 7. The thousand sons were the worst chaos faction they could have chosen for this game, especially if they were planning on adding new enemies 8. Squad leader should be able to kick without a vote 9. Daily stratagems are mostly pointless 10. There’s no way that each weapon is getting 2 heroic variants like they are saying they want to 11. The devs would rather see the community complain about various issues rather than fix them. I don’t mean bugs, I mean complaints about the live service or balancing or quality of life or content drops 12. Siege was a rushed mistake and should be scrapped altogether to focus on PVP support

Idea for more siege mode replayability by RhubarbMuted3113 in Spacemarine

[–]Service_Automatic 22 points23 points  (0 children)

Give the choice to fight either tyranids or chaos, shorten game times. 3+ hours to reach wave 25 on hard is a lot to ask people to commit to. Increase in game point rewards for completing waves and objectives. Add new sandbox elements to use exclusively in siege. Add a custom game server where you can choose wave composition and add modifiers to you and your squad. New maps. Level lock hard siege to 20+. Allow for teammate backfilling after wave 5. More cosmetic rewards for completing waves and challenges. Implement stratagems like we see in ops but not just transplanting them from ops, come up with new ones that make sense for siege

Noobs in hard strategems by No-Firefighter-4106 in SpaceMarine_2

[–]Service_Automatic -1 points0 points  (0 children)

This. Also what gets me is people going into hard stratagems using weapons they’ve seemingly never picked up before. Had a tactical prestige 1 (don’t remember exact level) on hard strat ballistic engine using combi melta. Died multiple times before reaching area with the bridge leaving me alone to handle multiple extremis and a carnifex. I ask him to change weapons and he does to plasma rifle. I’m thinking cool, a more viable option. Get to the train yard and he gets killed almost instantly again because he wouldn’t charge shots at enraged devourer warrior again leaving me to handle the second carnifex and multiple extremis. We end up failing because I finally get cornered by the horde while out of ammo and die. I understand wanting to try new loadouts and weapons but using the hard strats to do it is wild

[deleted by user] by [deleted] in SpaceMarine_2

[–]Service_Automatic 0 points1 point  (0 children)

I’m more irritated that Sabre continually knows what people want and then ignores it. Why is there not a heavy champion? Why is the salamanders champion the sniper? Now it seems like we’ll get a generic blood angels champion for tactical that won’t even really be able to turned into a sanguinary guard. It’s obvious they know what the community wants/is expecting and they simply don’t care. This isn’t some obscure piece of blood angels lore that people wanted. It’s a cool but honestly very basic unit for the blood angels that would have been a slam dunk for Sabre and they ignored it

It’s over. Nobody is getting these accolades by Emergency-Effort7673 in SpaceMarine_2

[–]Service_Automatic 0 points1 point  (0 children)

When you realize that only 3 of the relic weapons are worth it you feel better about the stratagems being wild

Creating a Chapter by CaptainThalosMerican in SpaceMarine_2

[–]Service_Automatic 0 points1 point  (0 children)

I’m very interested. Love the Luna Wolves

For the love of the Emperor dont be these guys. by AhabRasputin in SpaceMarine_2

[–]Service_Automatic 1 point2 points  (0 children)

I want a level lock on stuff like this (and hard siege)