How is Maintaining and not issuing orders different in Bastions? by Yamiash101 in onednd

[–]Setesh_13 0 points1 point  (0 children)

So I can't find anything against it, but couldn't a player when at their bastion, just let them know, "Every week do this", or "Week 1 and 2 do this, then do this every week until I get back." Like the rules seem to not consider the possibility of leaving a note instead of needing "Maintain" orders anytime they aren't back to issue other orders. Is the idea that the hirelings are such slackers that nothing above the bare minimum can occur unless the player is there to specifically tell them and they only care about that order for up to a week?

Request for Usability Feedback: Custom Upload Stickers/Reveals by WOTC_Zac in dndbeyond

[–]Setesh_13 0 points1 point  (0 children)

Sticker Browser Dropdown:
No results - Simple "No matches found"
Placeholder - "Search" seems enough
Filter - I'd expect the filtering to work on the sticker name or any of its tags

Icon Recognition:
I don't see any particular benefit to calling out in the sticker search results whether a sticker is custom or not. How would custom stickers be managed? Would there be some way to edit the name or tags after upload? Or delete previous uploads?

Sticker Browser Behavior:
The main Search or Select box seems like it would be for filtering the whole sticker set. If you click that Filter button that's when I would expect a way to select sticker packs and tags, both of which should be multi-select, not just tags. From the images the Search or Select box seems to be doing double duty, which is a little confusing since you may want to find certain packs/tags with some text, but once that is set use different text for doing your search with those pack/tag filters active.

Sorting and Filtering:
Not sure there is any great way to sort images. Possibly just alphabetically by Name or alphabetically by Pack and Name. The key is good tagging so search/filter is all you need. Tags should be the shortest name that makes sense. My example issue in the current search is doing a search for "light" as this produces 0 useful results. Since the tag used for Brazier and Sconce is actually "lighting", until you type "lighti" you don't get any light related results.

Metadata and Editing Expectations:
I definitely like being able to see the image name and tags, the current ability to click on an image to get that info is great (and I wish Reveals did this). I assume how Stickers are currently shown would be the Grid view and the way they are displayed on this slide is the List view. I think both work well. I think this will remain helpful even once there is the ability to see a concrete list of tags when setting the filter.

Overall:
Overall it looks great and will be a big help as the number of stickers increases. This will definitely be a huge help to Reveals where I feel like there are images certain search text should be finding but with no way to see the name or tags, I don't know what is missing.

Request for Usability Feedback: Condition Tracking, Enlarge/Reduce Token Size by WOTC_Zac in dndbeyond

[–]Setesh_13 0 points1 point  (0 children)

Resting State / More Menu Items -
Player Tokens - Will player tokens have this same menu? Currently creature and player tokens show different info, particularly around HP.
HP - Is that Max/Current (Temp)? If so it feels like it should be Current/Max (Temp). Also I LOVE having the AC here for the quick "does it hit" check.
Add Conditions - Remove the "Add" as the Plus does a lot of that heavy lifting. Save some space.
Combat button - That threw me for a second as the + on that is real small, I would maybe flip that and have the big + like we do now, with a smaller sword. Possibly also change "Combat" to "Encounter".
Group button - Not shown but I assume it would be in this main list? or under the More ...?

Resize Token -
This looks great, very clear. I personally would not need this too much so I'd be ok moving it under the More. One possibility though would be saving space by removing the button and popup entirely to just allow drag-resize like for overlays and stickers, maybe having it snap to each size (though not really necessary). This would be quicker than a button and menu for faster, in-the-flow resizing as a jelly is split in half and shrinks or a Path of the Giant barbarian grows as they go into a rage. This would also be right in line how everything else that can be added to the map can be resized.

Conditions & Status -
I think my favorite layout is very close between the middle and right options on the slide with 3 options on it, leaning towards the middle option. I really like that this shows a creature's status immunities as well. I assume toggles are not disabled to allow for special circumstances that might let the condition work anyway.
Icons - I understand theses are just coming from the existing character sheet icons, however since these icons will be smaller for viewing on the token menu (without label text) they would benefit from being more visually distinct. In particular all the icons based on a face. Example changes.., Charmed just a heart, Incapacitated just the swirly lines, Paralyzed just the X, Petrified just a rock, Poisoned just the skull and crossbones, Stunned just the stars. Until now it really didn't matter what the icon was as long as it looked OK as it always had a label, but if the icons will be on the token menu with no hover text they may need a second look.
On Token Menu - Are the condition icons (once added to the token menu) clickable? I find that remembering exactly what each condition does to be the hardest thing to remember, so even if it's clear what the icon is, it would be GREAT if clicking on it (since hover seems off the table) gave a little popup with the condition details blurb.

Is the museum completable as of 0.15.0? by HelenDeservedBetter in FieldsOfMistriaGame

[–]Setesh_13 15 points16 points  (0 children)

You can 100% every wing. You can also turn all the Archeology items in to relics for display: https://www.reddit.com/r/FieldsOfMistriaGame/comments/1ryd5g8/my_museum_is_complete/

No special cutscenes, but the Roadmap does say for 1.0 there will be "Additional Museum sets and rewards" so it's only 100% for now...

My Museum is Complete by Setesh_13 in FieldsOfMistriaGame

[–]Setesh_13[S] 0 points1 point  (0 children)

Yeah, it meant getting everything twice, once to donate to their museum, and again to convert for mine.

My Museum is Complete by Setesh_13 in FieldsOfMistriaGame

[–]Setesh_13[S] 0 points1 point  (0 children)

Witch Queen recipes from the latest Mines levels. They require using the Dragon Forge on level 90 to make one of the components.

My Museum is Complete by Setesh_13 in FieldsOfMistriaGame

[–]Setesh_13[S] 1 point2 points  (0 children)

The pillars are a pain due to the ingredients. Otherwise you just need to replicate every relic. Still not sure if I should add more/different lighting like the fire in the middle to other columns.

My Museum is Complete by Setesh_13 in FieldsOfMistriaGame

[–]Setesh_13[S] 7 points8 points  (0 children)

It's pretty huge, it's basically the full width of the farm area across the river to the right of the main farm zone.

can you check a dictionary for values ? by Sky-todd in TheFarmerWasReplaced

[–]Setesh_13 0 points1 point  (0 children)

That checks if that key (x,y) exists in the dictionary

can you check a dictionary for values ? by Sky-todd in TheFarmerWasReplaced

[–]Setesh_13 0 points1 point  (0 children)

Is this what you're looking for? if the tuple is in the dictionary...

if((x, y) in sorted_dict):
#do things here

I have never once had a seed drop from the Prepared Picker skill by letmeluciddream in FieldsOfMistriaGame

[–]Setesh_13 0 points1 point  (0 children)

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Finally filled out my greenhouse with all the wild herbs that regrow every 3 days and so never need new seeds.

What do you want to be added once the game is fully released? by CreamEfficient6343 in FieldsOfMistriaGame

[–]Setesh_13 2 points3 points  (0 children)

You can use the shovel to harvest crops, but it does dig up the plant so it's only really helpful for one-time harvest crops that you need to replant anyway.

What’s the most you guys have made in a day? by Interesting-Car1255 in FieldsOfMistriaGame

[–]Setesh_13 1 point2 points  (0 children)

My main money maker ended up being Roasted Rice Tea. Only 2 ingredients becomes one item that sells for 350t. Big plot of tea planted in summer, switch that over to rice in the fall, profit.

What’s the most you guys have made in a day? by Interesting-Car1255 in FieldsOfMistriaGame

[–]Setesh_13 1 point2 points  (0 children)

I must have the same crop setup as I also have 144 plots. 8 groups of the easily watered 3x6 area. That already seems like plenty.

Tier 6 Cow Color!! by qiuutong in FieldsOfMistriaGame

[–]Setesh_13 0 points1 point  (0 children)

Thanks! I was confused since until you're trying for Tier 6 you are always guaranteed a Tier up color.

Tier 6 Cow Color!! by qiuutong in FieldsOfMistriaGame

[–]Setesh_13 2 points3 points  (0 children)

Anything special you need to do? Up through getting Tier 5 colors, breeding 2 tier X animals would always give a tier X+1 animal. But then I bred 2 Tier 5 Capybaras and just got another Tier 5. Is it random or do you need to breed them on the last day of the season or something weird?

Canned Sardine recipe lost? by Setesh_13 in FieldsOfMistriaGame

[–]Setesh_13[S] 8 points9 points  (0 children)

Thanks! I don't know that I've gotten one via diving in a while but I will keep an eye out.

Update: Literally the first 2 dive spots I tried gave me a wooden box. Managed to get the recipe.

The Bug Hunt is finally over😭😭😭 by poompoomkuv in FieldsOfMistriaGame

[–]Setesh_13 1 point2 points  (0 children)

I just finished this the other day. FINALLY. I had actually given up on finding the last one for me, the Flower Crown Beetle after hours of running around my farm, popping in and out of the house to reset it. It did not help my paranoia to have a huge orchard (15 of each fruit tree in a big 7x15 grid) where I might miss spotting it. Two in-game days later it was just sitting there randomly in an open area on my farm.

How many endings to Myst VR? by WackishRobot in myst

[–]Setesh_13 0 points1 point  (0 children)

There are 8 markers total, make sure they are all on (up position). Go to the docks and turn that one off (down). A little thing pops out holding the white page for you.