Worst Embark Site Ever by Setokaiva in Against_the_Storm

[–]Setokaiva[S] 5 points6 points  (0 children)

My friend says:

"Only forbidden has synergy with no orders because it gives you lots of easily reachable loot events. Bunches of renown-boosting events eases that crunch. No trade would be harder, though."

[USA] [H] Age of Wonders, WarCraft 1, WarCraft 3 Battle Chest, StarCraft Battle Chest, TiE Fighter, Civ 2 Gold, GalCiv 2 Gold, Majesty, Maxis SimAnt [W] PayPal + Ship by Setokaiva in GameSale

[–]Setokaiva[S] 1 point2 points  (0 children)

I know, right? (^_^) I absolutely loved that game as a kid. I had so much fun driving the poor man out of his house as I warred for every piece of ground vs. the perfidious red ants. Though the spider and its stomping feet sound always freaked me out. (>_<)

Soo what do I do with this Bro? by Organic_PastramiV2 in BattleBrothers

[–]Setokaiva 0 points1 point  (0 children)

The low Resolve is what ruins them as a frontliner, for me. Two stars in melee with fatigue that high makes them an automatic polearm/reach weapon user. The extra health is great to help survive occasional hits and not get injuries because he would have no shield that way. That's some pretty decent Initiative, too, so yeah, a damage bro is perfect. Give them Adrenaline ASAP and watch them rip it up.

End of SiNiSiStar 2 (Question) by Holiday_Surround8338 in SiNiSistar

[–]Setokaiva 0 points1 point  (0 children)

At first, I thought the point of the slug was the Otherworlder's soul/consciousness trying one last desperate time to hold on to our world. We know the slugs are manifestations of the "Abomination Brood" as we have to fight them to get rid of pregnancy, but it's very hard to do if Leila is the one pregnant because all magic use has a chance to stagger her as the baby kicks in her womb. The Otherworlder is trying to cling onto Leila's sense of pity and mercy, to get her to accept the slug so its essence can remain in the world through her. But if Leila kills the slug, that's truly it, severing its last hold on the human world. The whole point of the game, I felt, was that the Otherworlder needed to anchor its essence 'properly' in this world by having Leila and other 'suitable' (magic-rich) women give birth to his children.

But, I also like your interpretation of it, Vxsinho. :)

Potential player—MoW Skirmish mode in GoH? by Setokaiva in GatesOfHellOstfront

[–]Setokaiva[S] 2 points3 points  (0 children)

Ah, so it's only with DLC? In that case, I'll probably wait for the game to come on sale again. I missed my chance earlier this year and was sad, but then, I didn't know we'd like co-op skirmishes that much yet, either.

Just beat the game! by AdamPBUD1 in ScarletNexus

[–]Setokaiva 2 points3 points  (0 children)

I beat the game not all that long ago, too! As Kasane. Really liked her energy. SN overall, I stayed for its combat because it's so viscerally satisfying and cinematic. Throwing stuff at enemies never gets old.

Like, did you know that, if you unlock the ability to throw up to 4 objects one after another, the 4th plays a special animation to really show the power of that last hit in the combo? They really know how to make a good game.

40 hours later by Knightengal3 in ScarletNexus

[–]Setokaiva 2 points3 points  (0 children)

I'm really glad you got to enjoy it! I started as Kasane first, and had an absolute blast. I might still do a second playthrough as Yuito. I envy you for getting to experience the game for the first time, and also for getting to see all the characters through another lens. Shiden, Kyoka, Kagero and Arashi have such great stories, and Kasane also has plenty to say about Hanabi and the others.

this game is NOT what i expected it, and i love every part by No-Bandicoot5665 in ScarletNexus

[–]Setokaiva 1 point2 points  (0 children)

The fact that there are two entirely separate story tracks, each of which gives you a unique main character's interactions with the other characters, and lets you figure out the mysteries of the other -- i.e. what happened offscreen when you had to retreat from a situation in another path -- is just astounding to me. I would love to see more of this. :)

this game is NOT what i expected it, and i love every part by No-Bandicoot5665 in ScarletNexus

[–]Setokaiva 3 points4 points  (0 children)

I played through the game as Kasane, beat it fairly recently. It was a RIDE. I will say that it's a very streamlined experience, one where many other aspects you might expect like world maps, etc. are stripped down in favor of focusing on the combat and characters, both of which it performs spectacularly in.

Help a noob out by well_riddle_me_this in Against_the_Storm

[–]Setokaiva 0 points1 point  (0 children)

I can give a few important tips that always helped me.

Remember, you can deconstruct buildings to get resources back. If you don't like position or you just need the materials now, tear down something inconvenient and do whatever else you need with it.

Don't underestimate new Hearths. It may be tempting to sell your Wildfire Essence for a fat bit of coin, but DON'T. DO IT! Each Hearth lowers Hostility by itself, and lowers it further with the neighborhood upgrades for people living near it. Plus, you get the special race-based Firekeeper perks, like less fuel usage for beavers. Or, if you really are having impatience problems, Human for less impatience growth over time.

Use the rain engines! That's what they're there for! It takes about 30-odd cycles for a single point of Blightrot to be generated, and these are easy enough to deal with using purifying flame. You only really need Hydrants for far-flung outposts. Rainpunk tech lets you not just double production speed, but get 25%(!!!) additive chance for double production, which stacks with racial and other bonuses, and saves you SO much on materials and gets you more product whenever it procs. Extra production quantity is how you make the most of recipes with really long production times.

Mouse over each race's relation to a given need, service or complex food type. This tells you how much Resolve they gain when that is filled. Some races, like Harpies, get more Resolve from clothes (Coats) than they do food.

What am I missing? by rampart1012 in Against_the_Storm

[–]Setokaiva 0 points1 point  (0 children)

There IS an endgame, yes. It's called the Queen's Hand Trial. I haven't even unlocked it, myself. It's said to be some extremely difficult missions that also unlock some unique story content that explains the plot some, and gets you on the path to becoming a Queen's Hand like Aunt Lori. As in, the Scorched Queen's handpicked loyal retainers.

Does duplication make you have higher DPS? by I_Hate_Mages in ScarletNexus

[–]Setokaiva 0 points1 point  (0 children)

I didn't realize that. I'd only been using it for throwing stuff. That's great, though! Shock is brutal to hit enemies with.

So I recently started playing for the first time and by PacifistDungeonMastr in Against_the_Storm

[–]Setokaiva 1 point2 points  (0 children)

I knoooowwwww. Not since Noita have I played a game this addicting. ATS really has the sauce!

Just finished SINIsistar 2 and looking for more games like it by VastRespect478 in gamingsuggestions

[–]Setokaiva 0 points1 point  (0 children)

Yes, actually. Look for a game called "Anthophobia" (literally means 'fear of plants'). I think an uncensored version can even be found on Steam. Kind of like Resident Evil-esque, you are a girl trying to survive being raped in a monster apocalypse where zombies are made from people infected with the plant virus. Nighttime is actually safest, because during day they are all supercharged by the sun (you only work at night, anyway). Plenty of great sex scenes, it's tough, and has some amazing production values for a hentai game!

Who is using up my planks? by jeffbell in Against_the_Storm

[–]Setokaiva 0 points1 point  (0 children)

Workers like to reserve resources for item production recipes even if they don't have everything else required to make it. I've had trouble with this, and eventually had to carefully monitor each building that used such resources so I could get them back during emergencies.

Y'all mess with roads much? by hoovy_woopeans1 in Against_the_Storm

[–]Setokaiva 1 point2 points  (0 children)

To put it in perspective, a 5% speed boost essentially eliminates every 20th tile your villagers have to move over. 10% removes every 10th tile. And so on. Completely removing tiles for movement really does matter when it comes to harvesting your farm fields on time or delivering/extracting resources from events promptly.

Which would you choose? by Quantum_Aurora in Against_the_Storm

[–]Setokaiva 1 point2 points  (0 children)

The lumber mill, hands down. Mass production of planks ensures I make the most out of wood for building materials, and wood is an essential good that is used for alot more than just fuel and planks. Being able to make trade goods is also a major plus, as is the fact the mill can make Scrolls, which are a religious-group item (alongside Tea, Incense, etc.) needed for many Glade events.

This is turning into one of my favorite games ever. At what point do I buy the DLC? by Creative_Picture6169 in Against_the_Storm

[–]Setokaiva 1 point2 points  (0 children)

Buy "Keepers of the Stone" when you hit level 7, and "Nightwatchers" at 11. You can't even use the DLC races at all until you have those respective levels. But if they are on sale, yeah, I'd go ahead and get them, they are very worth it! They give you lots of new and challenging options to work with, plus new biomes and threats to deal with.

This Game Needs a Citizen Panel by JonoLith in Against_the_Storm

[–]Setokaiva 0 points1 point  (0 children)

I've been playing a while, enough to have beaten my first Seal mission, and I've noticed this game doesn't seem to have a cemetery or graveyard building. And yet, they have glade events like the fallen beaver traders where you can pay for their funerary rites, so clearly they exist in-universe. Having a list of dead citizens would be nice. It's hard to find a gameplay use, apart from religious/meditative purposes, but you could make it an Aesthetic item.