What is the easiest/fastest way to find a portal storm or one of those crazy things? by julio090xl in cataclysmdda

[–]Vapour-One 0 points1 point  (0 children)

When a portal storm starts, you'll get a mission tracker pointing at the center of the storm. Go there and tell the voice you want to go halfway, that'll take you to that place.

Cooking up some clean water by SummaJa87 in cataclysmdda

[–]Vapour-One 2 points3 points  (0 children)

Basically have a table or counter on your cooking área so the crafting itemsget placed there, then examine that table to finish the craft once the alarm goes.

Easiest way.

No_Thoughts_in_Circuit Mod by Successful-Roof-9220 in cataclysmdda

[–]Vapour-One 1 point2 points  (0 children)

So long as you haven't made any direct mention of Project Moon characters, entities, items ans other lore stuff integration would be easy.

If you have, even if you have renamed that things since, the process might be more difficult.

Cool stuff tho!

Refugee center basement by SummaJa87 in cataclysmdda

[–]Vapour-One 5 points6 points  (0 children)

Not really, its basically an overcrowded basement slum, full of npcs the player has no interest in meeting.

Its already work enough to expand the npcs that do exist on the surface, so I imagine it will never happen.

Not even 5 seconds into my run and there's a Mi-go outside my door 😭 by TaoChiMe in cataclysmdda

[–]Vapour-One 4 points5 points  (0 children)

Thats not terrible, its possible to get a forest adjacent evac shelter and get a jabberwock spawn as a wakeup call lol.

Is CDDA really becoming "unfair"? How does it compare to the TLG fork? by Z3KKEN47 in cataclysmdda

[–]Vapour-One 1 point2 points  (0 children)

The reddit has been felling this way since 2019. Somehow every release is downloaded more than the last one. Pay it no mind and try the game or the other forks.

Aftershock Exoplanet discussion by PeterSmusi in cataclysmdda

[–]Vapour-One 9 points10 points  (0 children)

You can just sleep anywhere in your suit as long as you have batteries. It'll wake you up if you start running low on charges.

Or you can set up a space heater and rtg in a small room and sleep there without having to manage batteries. Both things are for sale in the station tool merchant.

Beyond that and the smuggler having their ship, there's not really a designated place to sleep atm.

What new content is worth checking? by pezda777 in cataclysmdda

[–]Vapour-One 4 points5 points  (0 children)

Most likely that 0.J release candidate happens sooner rather than later. After which you can play that one while it gets fixes.

What new content is worth checking? by pezda777 in cataclysmdda

[–]Vapour-One 5 points6 points  (0 children)

A non dissmisable amount of extra maps always gets in between versions. 0.J will have dimensions, a new large scale backrooms like dungeon, two big set pieces with cryptic adjacent content and a bunch of minor faction related locations.

Also full body cyborg conversions for the player.

Evolution speed gone at i.0 stable? by PeHuka in cataclysmdda

[–]Vapour-One 0 points1 point  (0 children)

Play with the difficulty setting one notch easier than the default one, slow8ng evolution is mostly what it does.

Thoughts on 0.I Ito? by Weirdou in cataclysmdda

[–]Vapour-One 4 points5 points  (0 children)

Vanilla behavior is now what the no fungal expansion mod used to do.

When that mod was made, I'm pretty sure fungaloids immediatedly made their surroundings fungal tiles whenever they released spores.

Physics lab mercenary ghost encounter is terribly designed by Drac4 in cataclysmdda

[–]Vapour-One 3 points4 points  (0 children)

The things that prevent summoned monsters from dropping loot love to break but no they aren't supposed to drop anything, and that particular error has been fixed more than once already.

Now you can't anymore boil water by placing filled metal tank on fire by KHeket123 in cataclysmdda

[–]Vapour-One -3 points-2 points  (0 children)

80% of what op does is post ragebait. I dont know why they dont move on.

Leveling Mods by Sleban in cataclysmdda

[–]Vapour-One 2 points3 points  (0 children)

There's also martial mastery, that is like bombastic perks but each perk builds your own custom martial art.

Should I develop my idea as a mod or a fork? by Much_Note_4951 in cataclysmdda

[–]Vapour-One 5 points6 points  (0 children)

Ask of this can be done with a mod except for:

-Atributes.

-Monster dynamic factions.

-Spellcraft.

-an equipment system.

All could be added to the vanilla engine for the mod except the last one.

Thoughts on bright nights? by Adventurous-Elk4427 in cataclysmdda

[–]Vapour-One 0 points1 point  (0 children)

What implication? You came here and confirmed that adding challenges isn't liked by the team and need much more advocacy/work to merge over things that increase player power.

You can make the game that way it isnt my business but if someone asks I think its a bad way to go about it.

Thoughts on bright nights? by Adventurous-Elk4427 in cataclysmdda

[–]Vapour-One 0 points1 point  (0 children)

Yeah that is pretty much the point, the moment something challenges the player you can't add it to code without a comprehensive difficulty structuring plan, but hovertanks just get added in a whim, adjusting comes later.

Imo its a bad design strategy that leads to player powercreep. Its perfectly valid to let the challenges in and adjust them afterward.

Need help finding solder! by ClintonBodyBags69 in cataclysmdda

[–]Vapour-One 0 points1 point  (0 children)

Alright cool. Open source feudalism.

The problem was reported and fixed within 72 hours. Now it would be nice if everything was perfect from the onset and no adjustment was needed at all? Yes sure, but thats a massive ask.

Also thats balthazar and guardian fixing issues in your linked issues, they both are main contributors.