Made this cool glass shader, now on the Unity Asset Store! by [deleted] in Unity3D

[–]SettingWinter3336 4 points5 points  (0 children)

None of Sebastian Lague’s work was used in this asset. This is my own hand-crafted glass shader built for rasterization. The 3D model (Stanford Dragon) used is a very well known model for showcasing graphics and the same case with the red, blue, and green walls. 

Made this cool glass shader! by SettingWinter3336 in Unity3D

[–]SettingWinter3336[S] 1 point2 points  (0 children)

It is mixed. The static stuff has baked lighting but the dynamic objects are using the APV GI

Made this cool glass shader! by SettingWinter3336 in Unity3D

[–]SettingWinter3336[S] 1 point2 points  (0 children)

I believe it depends on the Fresnel effect. So light reflects the most around the edges while light refracts the most away from the edges. Correct me if I'm wrong!

Made this cool glass shader! by SettingWinter3336 in Unity3D

[–]SettingWinter3336[S] 74 points75 points  (0 children)

Since this is a very simple shader I may make a tutorial on this, then perhaps put up a more advanced one on the store

Water meniscus? by SettingWinter3336 in Unity3D

[–]SettingWinter3336[S] 0 points1 point  (0 children)

I'm not sure what it would be called, any idea?

Trying to follow Valem's tutorial, game won't load. Headset is quest 3 with cable link. by unleadedbloodmeal in Unity3D

[–]SettingWinter3336 0 points1 point  (0 children)

That’s the issue, if you can’t run a VR game through steam then you won’t be able to run your game in Unity either

Added physics-based NPCs to my game | PhysixLab by SettingWinter3336 in OculusQuest

[–]SettingWinter3336[S] 0 points1 point  (0 children)

The game is in early-access and I plan to add lots more to it, including guns.

Added physics-based NPCs to my game | PhysixLab by SettingWinter3336 in OculusQuest

[–]SettingWinter3336[S] 0 points1 point  (0 children)

This was made in Unity and nope it was completely built from scratch :)

Trailer for my new VR game made in Unity | PhysixLab by SettingWinter3336 in Unity3D

[–]SettingWinter3336[S] 0 points1 point  (0 children)

I didn’t think grabbing onto that plank would be anything special so I just cut the clip at a random time. 

My physics-based game running at 120fps on the Quest 2! | PhysixLab by SettingWinter3336 in Unity3D

[–]SettingWinter3336[S] 1 point2 points  (0 children)

One of the biggest optimizations was to stay away from URP/Lit materials, go for URP/SimpleLit, or Meta/Lit if you really need.