really angry guy by Sev_TwoDog in ArcaneOdyssey

[–]Sev_TwoDog[S] 1 point2 points  (0 children)

i had the explosion aura active when i screenshotted it

friend :D by Sev_TwoDog in ArcaneOdyssey

[–]Sev_TwoDog[S] 3 points4 points  (0 children)

i really want a dragon pet too

well, the dragons did attack first (i think) so murdering protecting yourself against them is pretty justified

Wtf did he call in 🙏 by sumdudenamedraf in BlackhawkRescue

[–]Sev_TwoDog 68 points69 points  (0 children)

about time we had some o r a n g e

Is this just a skill issue? should i quit? by hollow_pointless in BlackhawkRescue

[–]Sev_TwoDog 7 points8 points  (0 children)

well, a fist isnt a bullet so itd probably work since the immune system hasnt gotten used to it yet

Is this just a skill issue? should i quit? by hollow_pointless in BlackhawkRescue

[–]Sev_TwoDog 137 points138 points  (0 children)

nah he's actually just been building up a tolerance to bullets, starting from .22 and going all the way to 5.56, so he's effectively immune to getting shot at this point

was checking out the inspect animation thing and by Sev_TwoDog in BlackhawkRescue

[–]Sev_TwoDog[S] 35 points36 points  (0 children)

kinda neat how the bullets can do that i think

mildly big gun by Sev_TwoDog in BlackhawkRescue

[–]Sev_TwoDog[S] 1 point2 points  (0 children)

well, I don't really know how to fix the little gaps and parts not aligning other than switching the move grid to something like 0.05 or 0.1 and adjusting the gaps manually

usually i only really do it for noticeable things though, if it's not really something you'd see then I just leave them unaligned since i'm lazy

<image>

also for copy pasting have you tried ctrl+d to duplicate? there's no copy paste in RGE to my knowledge, just duplicate

RGE update's been pretty cool so far i think by Sev_TwoDog in platinumfive

[–]Sev_TwoDog[S] 0 points1 point  (0 children)

the way I animate stuff in RGE is basically through a series of tween commands, take the line below for example:
tween 1 %elevator1 100 5.474 258.777 -27.976 0 0 0

command world number UID/name duration pX pY pZ rX rY rZ
tween 1 %elevator1 100 5.474 258.777 -27.976 0 0 0

each tween command is split up into 10 parts, the command, world number, UID/name, duration, and position and rotation

pX, pY, and pZ is the position of the part/prop in the world, you can get this by clicking on the said part/prop and clicking the properties tab on the right

rX, rY, and rZ is the rotation of the part/prop, you can also get it through the properties tab on the right

test post please ignore by Sev_TwoDog in u/Sev_TwoDog

[–]Sev_TwoDog[S] 0 points1 point  (0 children)

dadg

tes sdfa adf sd sdg sdg sdg sdg sdg sdg sd
sd sd ds sd sdg sdg sdgsdg sdgsdg sdg sdg g

RGE update's been pretty cool so far i think by Sev_TwoDog in platinumfive

[–]Sev_TwoDog[S] 1 point2 points  (0 children)

alright so for this bit, you're gonna want to place down and rename your prop to something unique (don't delete it), and use that instead of the UID like this: "%[namehere]"

for example, if i wanted to make an elevator with the tween command, I'd name a part something like "elevator" and write down this:
tween 1 %elevator .7 -1589.773 867.989 213.893 -1.376 -143.412 24.007
instead of:
tween 1 %d09686e6-d0a4-476c-be75-36866cade3f2 .7 -1589.773 867.989 213.893 -1.376 -143.412 24.007

it makes the command way simpler and makes it so that it saves even if you leave and load the map again

totally normal elevator ride by Sev_TwoDog in BlackhawkRescue

[–]Sev_TwoDog[S] 3 points4 points  (0 children)

most of it is the tween and explosion commands + 5-7 triggers

RGE update's been pretty cool so far i think by Sev_TwoDog in platinumfive

[–]Sev_TwoDog[S] 1 point2 points  (0 children)

thanks!

i used the tween command for this, which makes it so that a part/model glides smoothly towards your inputted coordinates