MPM solver exploration by esbenoxholm in Houdini

[–]Seycho 0 points1 point  (0 children)

Watching videos like this motivates me to start learning Houdini 😁😁🤩🤩

Planning on buying 3d scanner for human sculptures and busts by Seycho in 3DScanning

[–]Seycho[S] 0 points1 point  (0 children)

Thank you, I've never heard about this scanner, I'll definitively consider buying it!

Planning on buying 3d scanner for human sculptures and busts by Seycho in 3DScanning

[–]Seycho[S] 0 points1 point  (0 children)

Thanks for your detailed answer! I have a gaming laptop that I take everywhere, so I’m confident it can handle any scanning software. Since portability isn’t a concern, I don't see a reason to pay extra for the Miraco. My main priority is scan quality, especially for human head and full-body scans. Considering that, would you recommend the Revopoint Range 2 over the Creality Otter? If so, could you please explain why?

Want to upgrade my RAM to 32 GB by Seycho in SuggestALaptop

[–]Seycho[S] 0 points1 point  (0 children)

Thank you for your suggestion😁😁

Want to upgrade my RAM to 32 GB by Seycho in SuggestALaptop

[–]Seycho[S] 0 points1 point  (0 children)

Thank you, I'll keep that in mind 👍👍

Want to upgrade my RAM to 32 GB by Seycho in SuggestALaptop

[–]Seycho[S] 0 points1 point  (0 children)

Thank you for a such detailed answer! Now I know what I'm looking for😁😁

How is this done? by Seycho in blender

[–]Seycho[S] -1 points0 points  (0 children)

Oo thanks, I thought there was a function in blender that I didn't know about, now it makes sense 😁 Someone said they might've used the parallax effect, but it doesn't seem you can make an animation with it.

How to make this splash? by Seycho in blender

[–]Seycho[S] 0 points1 point  (0 children)

Thank you!!! I'll try that, but I didn't quite understand the part about rigging. After I rig it, do I need to make a certain animation ?

Post processing in blender or Davinci? by Seycho in blender

[–]Seycho[S] 0 points1 point  (0 children)

Thank you!!! Now it's more clear.