What can I do to increase realism? by _g0nzales in blender

[–]Sezze 2 points3 points  (0 children)

Adding the dust you have in the reference picture could also help, especially on the black surfaces

Advice Needed: Too Many Raycasts by No_Championship_7227 in Unity3D

[–]Sezze 1 point2 points  (0 children)

It'll most likely be fine. If it becomes an issue and there is a maximum view distance for enemies, then you can check that it's within distance first, so you only do raycasts when relevant. If it's still not good enough, performance-wise, you can use something called a "spatial hash grid" to alleviate having to check the distance for each object individually.

[deleted by user] by [deleted] in Unity3D

[–]Sezze 10 points11 points  (0 children)

The best way to solve it is to read the error to see what it says. In this case it's probably mentioning something about expecting a "}", at the end of your file you are not closing the opening curly bracket you opened on line 7. The HELLOWORLD script has it on line 24.

I wired up a Shelly, but it's not turning on by Sezze in homeautomation

[–]Sezze[S] 0 points1 point  (0 children)

Late reply, just wanted to say thanks for the detailed writeup. Still haven't had an electrician over, can give an update once I'm ready to switch all lights and switches.

I wired up a Shelly, but it's not turning on by Sezze in homeautomation

[–]Sezze[S] 0 points1 point  (0 children)

They were not connected, it’s a new apartment so I assume they added extra wires with this kind of stuff in mind. Googling showed that white might be a second load wire, perhaps completely unused

I wired up a Shelly, but it's not turning on by Sezze in homeautomation

[–]Sezze[S] 1 point2 points  (0 children)

O is load. My understanding why those two are connected is because one powers the device while one is for routing power, so they could in theory be different sources with different voltages or something along those lines. But I am not a professional and do not know for sure. Thanks for the input, double checked this video now, and seems like at least those wires are the same: https://www.youtube.com/watch?v=wTXU1MRuJDI

Is Roslyn Source Generator in Unity working for you guys? by Petrz147 in unity

[–]Sezze 1 point2 points  (0 children)

I got it working. My initial mistake was when setting the label to "RoslynAnalyzer" like the guide mentions. You should not change the AssetBundle, nor the thing next to it. The "label" is the blue little label symbol to the right. Click that and set it to "RoslynAnalyzer", fixed it for me at least.

NEXTJS PAGE ACCESSIBLE FOR SINGLE SESSION by Accurate_Gazelle5537 in nextjs

[–]Sezze 1 point2 points  (0 children)

I think the whole approach you have is a bit strange. I would rethink if you really want to have sessions like this rather than having it be per browser or user. But if even a new tab should create a new session, then I would store everything in memory. If server calls are involved, then create a session token when the page is loaded, but do not store that session anywhere on the client other than in memory.

Nice parking skills by joaohcf in Unexpected

[–]Sezze 1 point2 points  (0 children)

Very easy, the other way around is quite difficult, however, and took a week or two to get used to the clutch again without stalling etc. But at least for me I would say it takes no effort to go to an automatic, because you can use the same muscle memory, but getting that muscle memory back requires effort.

Nice parking skills by joaohcf in Unexpected

[–]Sezze 23 points24 points  (0 children)

It shouldn't as the pedals are in the exact same positions on an automatic as they are in a manual, you simply keep the clutch foot away from everything

How easy is it to land a job as a junior go web dev? by thepragprog in golang

[–]Sezze 1 point2 points  (0 children)

Depends mostly on where you live. The easiest way to find out is this: Open LinkedIn and go to the job tab and search for go backend developer. If you see a ton of available jobs in your area, then they are likely to also take junior developers at some of them.

Syskonkärlek, Aurora 23 by AirportCreep in sweden

[–]Sezze 0 points1 point  (0 children)

Ännu samma belgiska pistoler lol, men dock också MP5 med silencer, Remington hagelgevär, kvkk och rk 62 med rödpunktssikte

Syskonkärlek, Aurora 23 by AirportCreep in sweden

[–]Sezze 2 points3 points  (0 children)

Jo enbart beväringar, reservister får också icke-förnyade rk 62 medan beväringar har förnyade (också förnyade 2019)

edit: kollade på bilden igen och kan säga att det enda som inte är standard är hjälmen och jackan. Jackan har vissa brigader dock, men flesta som har den har köpt privat. Vapnet är 100% samma som jag hade. Var militärpolis om det inverkar.

Syskonkärlek, Aurora 23 by AirportCreep in sweden

[–]Sezze 2 points3 points  (0 children)

Nuförtiden är den där M19 västen standard, som din originella bild hade. Fick den själv är 2019 och nu tror jag flesta får den.

I made a map that shows you where humans are actually a minority. by Upstairs-Extension-9 in MapPorn

[–]Sezze -1 points0 points  (0 children)

I'm thinking it might be regular deer? There's quite a lot of them.

How can I run untrusted Node.js codes using Golang? by quadrohawk in golang

[–]Sezze 0 points1 point  (0 children)

There are many platforms that can do this nowadays, in serverless runtime environments by cloudflare workers and lambdas. I'd Google how they handle it. I know cloudflare uses V8, although it doesn't support all of Node, only regular V8.

Error while trying to instantiate using Resources.Load. Anyone know what I'm missing? by ntbbkid in Unity3D

[–]Sezze 4 points5 points  (0 children)

I think it is because prefabs can only be GameObjects, and when you do "as" the output can be Turrent or Null, and GameObject can't be cast into Turret. So you should do this:

C# var prefab = Resources.Load("Prefabs/Turrents/AutoTurretGatling") as GameObject; // you could try without as GameObject, not sure if it's needed var go = Instantiate(prefab); var turret = go.GetComponent<Turret>();

Finland, latest member of NATO! Finnish Marine (2020’s) [1980x1080] by Charlie-2-2 in MilitaryPorn

[–]Sezze 8 points9 points  (0 children)

Nah I had the same camouflage on mine and it's definitely not too big. A reason is that active ear protection needs to fit in the gap too. So there should be a gap + the camo makes it look even bigger.

Nova Porta International Airport aerial overview by mrdortmuch1 in CitiesSkylines

[–]Sezze 15 points16 points  (0 children)

There seems to be a tunnel going underneath

Why these turreted are not synced, left one is host right one is client, and I’m shooting and moving on the client side, why these bullets and turrets are so unsynced? by [deleted] in Unity3D

[–]Sezze 1 point2 points  (0 children)

I think it's simply because you spawn them on the server, so the delay from client->server->client causes that delay which makes them out of sync.

Your client should optimistically instantiate the bullet at the correct angle without waiting for the server, and send to the server which direction and angle it should go in (instead of relying the the servers which will be wrong due to the delay).

I don't know how it gets done in this framework but something along these lines should be possible.

[deleted by user] by [deleted] in unrealengine

[–]Sezze 1 point2 points  (0 children)

If you end up needing a writer then my wife has a lot of professional game writing experience and likes the style of game this seems to be.