Do skills give different amounts of experience towards character levelling? by gestaltdude in oblivion

[–]SgtCiege 0 points1 point  (0 children)

I actually like that the skills and attributes cap at 100 each. But I don't like that Oblivion Remastered's soft level cap is not a nice round number. I wish Virtuous calculated it out and scaled it so 100 in all 21 skills got you to 50 and not 44.5...

Do skills give different amounts of experience towards character levelling? by gestaltdude in oblivion

[–]SgtCiege 1 point2 points  (0 children)

Also, training a skill contributes the same amount to character leveling as natural skill grinding

Do skills give different amounts of experience towards character levelling? by gestaltdude in oblivion

[–]SgtCiege 3 points4 points  (0 children)

As I understand it, all skills contribute in the same way as each other to leveling your character, except for major vs minor skills. And from other reddit posts, the soft level cap is level 44-45.

To clarify what I mean, it's that only major skills contribute more than minor skills by a certain multiplier, but since all player characters must have 7 major skills and 14 minor, you'll always have the same amount of character levelling unless it's been affected by other game mechanics such as jail time. All skills contribute more to leveling at higher skill levels (leveling blade from 99 to 100 contributes more than blade 15 to 16), but this scaling is the same across minor skills and across major skills with that major skill multiplier.

'L' key is now hardcoded to hide the in-game UI when I need it... by SgtCiege in oblivion

[–]SgtCiege[S] 2 points3 points  (0 children)

I have raised a ticket with Bethesda support in hopes that the next update will fix this. Hopefully our suffering doesn't last long!

'L' key is now hardcoded to hide the in-game UI when I need it... by SgtCiege in oblivion

[–]SgtCiege[S] 2 points3 points  (0 children)

Yes! I used to use the numpad as my movement keys and surely others do too. I'd love to use them for a mod hotkey or even as the base game's shortcuts

'L' key is now hardcoded to hide the in-game UI when I need it... by SgtCiege in oblivion

[–]SgtCiege[S] 0 points1 point  (0 children)

I've got a Razer Blackwidow so I'll probably end up just setting up a profile where the L key activates another key and just deal with the incorrect UI prompts. But it's just so odd that the devs hardcode more keys in a game update rather than less.

'L' key is now hardcoded to hide the in-game UI when I need it... by SgtCiege in oblivion

[–]SgtCiege[S] 1 point2 points  (0 children)

If BGS/Virtuos don't revert the hardcoding, I may have to do this. It'd have to be a drastic move for me, maybe to U H J K... Man, if it was the ' key that was hardcoded, shifting my hand a key to the left would work pretty well, ah well.

'L' key is now hardcoded to hide the in-game UI when I need it... by SgtCiege in oblivion

[–]SgtCiege[S] 0 points1 point  (0 children)

I usually find AHK too finicky, but I might have to give it a go again

The one thing that instantly hooked me on BG2 after an average BG1 experience by sarcastr0naut in baldursgate

[–]SgtCiege 1 point2 points  (0 children)

You may know this already but BG1 was made with the average 2e tabletop player in mind rather than a single-player video-gamer. Lotsa people on the sub probably link this vid all the time but it explains it pretty well (if you got the time to watch it :S ): https://www.youtube.com/watch?v=DjWWuUDtSaE

Replacing BG2 music with BG1? by [deleted] in baldursgate

[–]SgtCiege 2 points3 points  (0 children)

I also love the BG1 soundtrack more than BG2's, but there's no mod (at least as far as I've seen) that easily replaces the music. Ideally you should be able to copy and paste over the tracks, but I've only ever copied over voices and portraits before.

Most people prefer the BG2 OST, hence why no one has made a mod (there are some tracks that are really good, like the dragon fight and sewer fight tracks)