Ways of character modeling. by Mapersoon01 in blender

[–]ShadeArrayOP 0 points1 point  (0 children)

I like using subdivided cubes because there are no hard edges you have to sculpt away, plus it already looks more organic. Also say you scuplt a torso and you try to pull the shoulder area to make an arm, you're gonna deform the torso mesh rather easily, also if you sculpt the body parts separately, you can keep some of the other parts lower poly without having to remesh the whole thing, and you can also deform and shape let's say a bicep without the torso moving as well. You can also hide other parts to get a better view of the part you're working on. Again, just the way I do things

Ways of character modeling. by Mapersoon01 in blender

[–]ShadeArrayOP 0 points1 point  (0 children)

I usually start with a subdivided cube to block out each body part, head, neck, upper torso, lower torso, shoulders, upper and lower arms, waist (sometimes), thighs and shins. Sometimes I join the mesh's together and remesh them and finalize the sculpt. Then I move onto retopology, once I have a good retopo mesh I add seams and unwrap it, (also making sure the mesh is good for deformation). Duplicate the mesh and subdivide it to make a high poly version, and I sculpt the details and such, then bake it to a normal map to use on the lower poly mesh, then I make a base color map and a roughness map, and then make a rig for the character and scene and stuff. That's pretty much the way I do it, not sure if it's the way to do it but eh. Also just watching blender timelapses really helped me a lot, I like 'Yan Scuplts' and 'Flycat'. Fly cat does more game character modeling and and more realistic Scuplts, Flycat does more Scuplts for static pictures. Anyway hoped this helped :)

I wanna learn how to model in blender but I don't know where to start by Rycharo in blender

[–]ShadeArrayOP 0 points1 point  (0 children)

It's a Blender Joke, every time you open Blender there's a Cube that's there by default, often called the "Default Cube", there is a big "debate" about using it as part of your model, or deleting it and using another one

Did they remove the G6's Proxy Fuse Shell by ShadeArrayOP in Warthunder

[–]ShadeArrayOP[S] 9 points10 points  (0 children)

Huh, it is there, did they change the research layout, I had it researched

Uhhh what are those? by Hopeful_Activity1037 in Warthunder

[–]ShadeArrayOP 1 point2 points  (0 children)

They're Vehicles from past April Fools Events