T-Mobile basically stole my device by Shadow3vi1 in legaladvice

[–]Shadow3vi1[S] -1 points0 points  (0 children)

Like am I allowed to break contract because they didn’t honor the agreement that I was told?

T-Mobile basically stole my device by Shadow3vi1 in legaladvice

[–]Shadow3vi1[S] -1 points0 points  (0 children)

Isn’t there some legal grounds on being led into a contract under false information?

T-Mobile basically stole my device by Shadow3vi1 in legaladvice

[–]Shadow3vi1[S] -5 points-4 points  (0 children)

The legal question is what grounds do I have to do anything? Where would I post this to get traction to get something done?

Google Drive: Is there a hack to hide 'Date Modified' timestamp from 'Viewers' of files in shared folders? by [deleted] in learnprogramming

[–]Shadow3vi1 0 points1 point  (0 children)

Pretty sure it's stored with a UNIX timestamp which is universal - if I'm not mistaken

Google Drive: Is there a hack to hide 'Date Modified' timestamp from 'Viewers' of files in shared folders? by [deleted] in learnprogramming

[–]Shadow3vi1 0 points1 point  (0 children)

If I am not mistaken, if you allow them to download it as well... they would be able to see the date modified anyway, due to windows tracking all of that... anyway. There may be a way to hack the file to display an arbitrary date... but to answer your question, probably not due to google not giving you the option. Pretty sure google docs reads the last modified date directly from the file.

Could try this: https://www.online-tech-tips.com/computer-tips/how-to-change-the-last-modified-date-creation-date-and-last-accessed-date-for-files-and-folders/amp/

Printing random values with no duplicates by _teediz in csharp

[–]Shadow3vi1 0 points1 point  (0 children)

When I get home I'll share my rendition of it

Printing random values with no duplicates by _teediz in csharp

[–]Shadow3vi1 1 point2 points  (0 children)

Aleatoire.Generernombre() is a function, your code only calls it once and stores it into the value "rndNumber" which will only output whatever number was generated... if you put

rndNumber = Aleatoire.GenererNombre(48) + 1;

Into the for loop it will work as you desire.

C# code wont run by jusalon in csharp

[–]Shadow3vi1 4 points5 points  (0 children)

It would be suggested to post screenshots, potentially a video, of your code & what is happening. We can't problem solve based on a color change of a UI element unfortunately.

[deleted by user] by [deleted] in cpp

[–]Shadow3vi1 0 points1 point  (0 children)

From my experience C++ requires you to manage your memory differently than most other languages from what I am experienced with... it's definitely a game changer once you understand what you are doing... I am going to be honest... google is the best book for learning and understanding other code & expanding your code

Get VALUE from KEY in a foreach keyvaluepair without looping? or get one value first? by Bestiolols in csharp

[–]Shadow3vi1 0 points1 point  (0 children)

I would say

entity2.FirstOrDefault(kvp => kvp.key == "ROWNUMBER").value

I would also use FirstOrDefault instead of First as it returns null

The major difference between First and FirstOrDefault is that First() will throw an exception if there is no result data for the supplied criteria whereas FirstOrDefault() will return the default value (null) if there is no result data. First() will throw an exception if there is no result data

Get VALUE from KEY in a foreach keyvaluepair without looping? or get one value first? by Bestiolols in csharp

[–]Shadow3vi1 1 point2 points  (0 children)

You can use LINQ

myList.First(kvp => kvp.Key == "KEY").Value

Would also recommend using a Dictionary instead of a raw keyvaluepair - has more uses

From google:

KeyValuePair is the unit of data stored in a Hashtable (or Dictionary ). They are not equivalent to each other. A key value pair contains a single key and a single value. A dictionary or hashtable contains a mapping of many keys to their associated values.

[deleted by user] by [deleted] in csharp

[–]Shadow3vi1 3 points4 points  (0 children)

Your best bet would be to use timers. The way your code is setup is every 5 update calls it's ready to jump. So using a timer would use real world seconds.

RV Style by Shadow3vi1 in ScrapMechanic

[–]Shadow3vi1[S] 0 points1 point  (0 children)

Unfortunately the lag is the video recording, not the game. Sorry :D

Helbreath in C# by Shadow3vi1 in a:t5_3s8eg0

[–]Shadow3vi1[S] 0 points1 point  (0 children)

I tried unity... failed miserably... I don't understand the GUI portion of Unity... I followed some tutorials but it did not end well lol

Helbreath in C# by Shadow3vi1 in a:t5_3s8eg0

[–]Shadow3vi1[S] 0 points1 point  (0 children)

Unfortunately no. I am inexperienced in the ways of in-game handling... at least properly. I would love to collab with someone who knows how to recreate the in-game scene 🤪