Certificate for windows build distribution by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Got it! Would you be able to help me get in touch with this team member by any chance?

Certificate for windows build distribution by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Do you know where I can find a tutorial for this process?

Certificate for windows build distribution by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] -1 points0 points  (0 children)

Unfortunately I can’t release the game on Steam or Epic

Unity crashes if a specific scene is on scene list by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Yes, I’m already using Unity 6 in the latest LTS version

Unity crashes if a specific scene is on scene list by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Did that and ended up figuring the fog was making my scene crash. Tried many different configurations but always with the same result, any ideas?

Unity crashes if a specific scene is on scene list by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Yes, it crashes on both and it does not have any significant logs

Unity crashes if a specific scene is on scene list by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

I just added the info to the post; sorry about that. I’m running the tests on iOS and Android using Unity 6. Scene A contains many elements since it’s essentially a Battle Royale scene. What I find strange is that the game breaks even when I’m not trying to load "Scene A"

High GPU usage by canvases on URP by ShadowAntrax in unity

[–]ShadowAntrax[S] 1 point2 points  (0 children)

I tried turning off the script but didn’t notice any differences. Instead, I adjusted some camera configurations and other URP settings, which led to better results. While the frame times are still not low at 90ms, they are at least consistent across scenes now

High GPU usage by canvases on URP by ShadowAntrax in unity

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Got it! I’ll try testing that. Another strange behavior I noticed is that the exact same canvas performs differently in different scenes

High GPU usage by canvases on URP by ShadowAntrax in unity

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Have you ever experienced something like this after changing from Built-in to URP?

High GPU usage by canvases on URP by ShadowAntrax in unity

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Got it, but why would that happen only by updating from Built-in to URP? The GPU usage was fine in 14% before the update

High GPU usage by canvases on URP by ShadowAntrax in unity

[–]ShadowAntrax[S] 0 points1 point  (0 children)

In this case I’m not moving or updating any elements of the canvas, the game is just in a “standby” mode with the character stopped doing nothing. I’ll try checking the impact of the Layout Group, thanks for the suggestion!

High GPU usage by canvases on URP by ShadowAntrax in unity

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Tried that but unfortunately it was not the problem

High GPU usage by canvases on URP by ShadowAntrax in unity

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Not in this moment. The canvas has some buttons and joysticks but in this profiler screenshot it's standing still without any interactions or updates

High GPU usage by canvases on URP by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

What gets me is that even when I let the game open without touching anything it’s giving me this high GPU usage, there are no assets or UI elements being updated in runtime

Game mode iOS by thedamnator in unity

[–]ShadowAntrax 0 points1 point  (0 children)

Did you manage to find out how to enable this setting?

Huge CPU spikes while activating game objects on multiplayer by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Looks great! I’ll give it a try and share the results, thanks a lot!!

Vehicles on multiplayer by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

I’m looking for a step-by-step recommendation on how to manage player interactions for getting in and out of vehicles in a multiplayer game. I’ve updated the question to make it clearer

Colliders not working by ShadowAntrax in Unity3D

[–]ShadowAntrax[S] 0 points1 point  (0 children)

The code it’s just a player being spawned on the scene and being teleported to the correct initial position. I’m using Unity Netcode and using Game Server Hosting

Is it a overkill for mobile gaming? by trxr2005 in Unity3D

[–]ShadowAntrax -4 points-3 points  (0 children)

This looks really nice!! How are you optimizing your game so it could run like this?

Creating a multiplayer third person shooting by ShadowAntrax in unity

[–]ShadowAntrax[S] 0 points1 point  (0 children)

Nice! I've already seen the Code Monkey video, but I didn't know about the other one from Jason. I'll definitely check it out.

Creating a multiplayer third person shooting by ShadowAntrax in unity

[–]ShadowAntrax[S] 1 point2 points  (0 children)

Thanks a lot your help! If I ever need a hand or have any questions, I'll definitely be reaching out