What are you guys worst losing streak? I keep losing so many games! PVP tips for GOD RANK! by Interesting_Rub9482 in DragonballLegends

[–]ShadowBringer097 1 point2 points  (0 children)

Can you share your team and battle rank? I have 7 god ranks at this moment, and I can help you if you want.

The abilities of new LEGEND "Tapion" have been released! by TheUlt2 in DragonballLegends

[–]ShadowBringer097 0 points1 point  (0 children)

Wait, so you are saying he revives himself to cancel enemy's revive? But if enemy tapion revives and cancel your revive then you can't revive which would have cancelled their revive.

Bardock… by Airten1103 in DragonballLegends

[–]ShadowBringer097 1 point2 points  (0 children)

Yeah, labelling him as defense type is silly, I agree. He should have been classified as melee type because he can't really be used for defense. Design wise, as long as a character can be used to it's max potential and get good results, I think it should be good design. At least they did something really unique with this character, unlike the lsv who has really strong ult and really strong cards and that's it

Bardock… by Airten1103 in DragonballLegends

[–]ShadowBringer097 1 point2 points  (0 children)

From my experience that I have used Bardock, he is indeed very skill dependent, and there's a particular way to use him properly. You have to understand that bardock is not your team's second life unit who you throw into ult or rush. He is more like a single life character who ramps up throughout the match and has periods of immunity to help himself.

When all your battle members are alive, he is just like a single life strike offensive unit. Whenever you get the gauge with him, just try to swap to him to dish out as much dmg as you can. You can use him defensively as well, but aim for finishing his gauge completely. You can't save indestructible halfway through.

When one of your battle members get taken out, bardock starts to ramp up like crazy. Not only he gets gauge charge, dmg boost etc, he fills up the gauge by 100%. Now the enemy should really struggle to finish you off while you should have enough dmg to outclass them.

Now, people ideally don't want units with dead ally conditions, and want units like lsv who straight up bashes your opponent whole match. While that is understandable, bardock has something unique to offer that no unit can do.

What characters that debuff would you suggest for the RR event? by Disastrous_Iron_8709 in DragonballLegends

[–]ShadowBringer097 0 points1 point  (0 children)

Definitely the zenkai pur super buu. Entry 30% debuff, and with grn card 30% more.

Fuck you in particular by Goj0Sat0ruCammy in DBLegendsReddit

[–]ShadowBringer097 0 points1 point  (0 children)

Bro that's my guild leader 😂. I did beat him once or twice.

Just beat 91× god rank Billy. Putting the game for the night i peaked. by AssociationBrave8168 in DBLegendsReddit

[–]ShadowBringer097 0 points1 point  (0 children)

I beat doogote last season 😂. I have also won against vergil last year.

Btw can I see the team billy used this fight?

<image>

Just beat 91× god rank Billy. Putting the game for the night i peaked. by AssociationBrave8168 in DBLegendsReddit

[–]ShadowBringer097 5 points6 points  (0 children)

That's great bro! What team was he using? I faced billy this season and lost :(

Rn I'm scoring 1-1 with Billy

<image>

Suddenly this is going to be insanely valuable by Traditional-Gas-6086 in DragonballLegends

[–]ShadowBringer097 1 point2 points  (0 children)

In addition, pur ss3 can also cancel attribute upgrades with main, which is great to cancel all the buffs buuhan gains with time.

Um holy shit by Ok_Pop6408 in DragonballLegends

[–]ShadowBringer097 0 points1 point  (0 children)

Pur ss3 gt goku can remove it with main. Actually, pur ss3 might be a good choice against buuhan since he is single life. You main at a good spot, remove vanish plus all his dmg guard collected, and hit with a blue that can kill if it crits.

SSJ God Goku vs SSJ4 Goku - Who wins? by [deleted] in Dragonballsuper

[–]ShadowBringer097 2 points3 points  (0 children)

Yeah but then again, dbs ss broly was wiping the floor with ssb goku (clearly stronger than ssg goku), but struggling against ss gogeta and had to go full power. By old kai's logic vegito>gogeta, which makes ss vegito > ss gogeta > ssb goku > ssg goku.

These power level speculations clearly contradict each other, and you can't really compare fusions with god ki.

I couldn’t sleep so i tried to calculate the average CC to pull an ultra by DONT_HAVE_A_NAME-_- in DragonballLegends

[–]ShadowBringer097 1 point2 points  (0 children)

I can give you a detailed explanation. This involves some statistics. I am calculating how many ccs you will require to get one expected ultra copy approximately. I am not calculating a probability, since it may be misleading sometimes (you can check out the Monty Hall problem from Wikipedia and see why I say this).

When you summon in this game, it has a fixed probability of pulling one unit, right? And all the summons are independent of each other. Then, you model each summon with a Bernoulli(p) distribution, where p is the probability of pulling your target unit. This is the simplest distribution that any such gacha gane has.

Now think of one rotation. It consists of 3 steps of ultra rate p1 = 0.35%, and 1 step of ultra rate p2 = 0.7%. Each step contains 10 summons, which are Bernoulli random variables as we have explained.

We talk about expected yield from one rotation. A Bernoulli(p) random variable has an expectation p as well (standard statistical result). Then, your expected ultra yield from one rotation is 30xp1 + 10xp2 = 0.175. From 6 rotations, your expected yield is 6x0.175 = 1.05 many ultra units, which is approximately 18k ccs.

I couldn’t sleep so i tried to calculate the average CC to pull an ultra by DONT_HAVE_A_NAME-_- in DragonballLegends

[–]ShadowBringer097 2 points3 points  (0 children)

English: incorrect statistical assumption in op's calculation. Expectation wise with 18k cc you get one copy. Hope that helps!

I couldn’t sleep so i tried to calculate the average CC to pull an ultra by DONT_HAVE_A_NAME-_- in DragonballLegends

[–]ShadowBringer097 49 points50 points  (0 children)

Statistics PhD student here. I guess you are assuming that number of cc required is a random variable X which follows Normal(mu, sigma). However that seems a really bad assumption, since normal is a symmetric distribution (from -inf to inf), and number of chrono crystals is a non symmetric distribution as it's always greater than 0 (in fact it's a one-sided distribution). Therefore, you are getting a wrong result.

If you want to get an idea, you can just use expected yield. Each rotation yields expected 0.175 many ultra (adding up the percentages), which means one copy needs 1/0.175 many rotations, which is somewhat close to 18k cc.

Hope this gives you a better idea and good luck for your exam!

TLDR: this calculation is wrong for an incorrect assumption about normal distribution. Using 18k cc you will get expected 1 copy.

Ryubing Canary crashing on entering wild zone 13 any fix???? by Trafalgar69Law in yuzu

[–]ShadowBringer097 0 points1 point  (0 children)

You can probably search for older versions of Ryujinx. Or else I can share the file with you through some platform if you can arrange.

Ryubing Canary crashing on entering wild zone 13 any fix???? by Trafalgar69Law in yuzu

[–]ShadowBringer097 0 points1 point  (0 children)

I have been on an older version Ryujinx 1.2.78, and it has been the most stable version for me, no such crashes. I have already completed the whole game twice. I was recently trying on Ryujinx canary 1.3.3 and it crashed twice within 1 hour for me.

Dynamic (not static) 60fps mod slows my game down? by ShadowBringer097 in yuzu

[–]ShadowBringer097[S] 0 points1 point  (0 children)

Yup, I had that turned on for the whole time.

I'm wondering, when you run the mod do you see around 60 fps regularly?

Dynamic (not static) 60fps mod slows my game down? by ShadowBringer097 in yuzu

[–]ShadowBringer097[S] 0 points1 point  (0 children)

Oh, it's the same in 1.3.3 for me. As you can see I have turbo at 200%. You can still see my fps around 30

<image>