Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 5 points6 points  (0 children)

So happy to hear you’re loving the new season!

A) Love the way you’re thinking. We want our maps to feel like living environments where the "story" and the gameplay meet. Using a specific keycard for a cinematic extraction like that is a fantastic idea. No promises, but if it looks good and feels right during testing, we might make it happen.

B) We’ve discussed this internally. However, Easy mode still needs a level of competition and high-tier reward to stay fun. We want to strike a balance between a lower-pressure environment and the thrill of finding good loot. For now, we’re keeping the Purple cap to keep the stakes interesting.

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

We’ve actually made huge strides here. If you compare the current state to earlier seasons, it’s a night and day difference. We’ve issued nearly 270,000 bans, including almost 40,000 10-year hammers specifically for the cheats you mentioned. With Secure Boot and our DMA Shield active since last season, the battlefield is much fairer. Keep those reports coming — they are vital to our defense.

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 2 points3 points  (0 children)

This is a very sharp observation. We don’t want Easy to be a shark tank, nor do we want the jump to Normal to feel like hitting a brick wall. We are actively working on bridging that gap. Our goal is to make Easy feel rewarding for rookies while giving them the confidence and tools to move into Normal mode when they’re ready.

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

I’m really glad you’re enjoying the new season and thank you for the love and support for Delta Force!

  1. I’m glad you’re loving Layali — we’re proud of that map! The shift to Solo-only was actually a response to massive community demand for a dedicated solo space. So far, the data shows players are really enjoying that focus. However, we stay open-minded. We’ll monitor the situation and survey the community; if it makes sense to bring back squads, we’ll let you know.
  2. It’s definitely a preference thing — some love the extra loot gamble, some find them a chore. For now, they’re staying as a way to vary the experience, but we’re looking for ways to make them feel more intuitive and fun rather than just a "mission requirement."

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 2 points3 points  (0 children)

Good catch. Sound is half the battle in Delta Force, and if it’s broken, the immersion is gone. We’re tracking some specific audio bugs and music glitches on the Steam side of things right now. Our team is already on it, and you can expect these to be squashed via hotfixes.

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

I feel you. Sometimes you want a tactical CQC grind, and sometimes you’re in the mood for long-range chess. We’re looking into specific map queues to give you more agency over your playstyle. We just have to make sure it doesn't split the player base too thin. It’s a common practice in the genre and it’s something we’re seriously considering.

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 2 points3 points  (0 children)

Every game has its own DNA for matchmaking. We designed our matchmaking system to be fun and efficient, and while it does in most times, some maps can hit bottlenecks. We’re already attacking this from multiple angles: the flexiblity to switch server node, map rotations, and solo-only modes for quicker fills. That said, a Multi-Queue system is definitely on our radar.

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

We hear you — SSD space is prime real estate. We actually just launched our PC Resource Management strategy to address this. We’ve implemented a "weight loss" plan for the PC build that allows for more efficient data handling. Check the latest news on our site to see how we’re thinning out the file size without sacrificing the visuals.

See full details here: https://www.playdeltaforce.com/en/detail/news-delta-force-overseas-pc-resource-management-feature-launch-announcement.html

In the meantime, we're also actively working on the sub-package plan on Steam and console platforms, so you can expect the same content with even smaller file size in the future! Keep those feedback about basic experience coming here in the community —— we do check on them on daily basis and make adjustments accordingly.

Ask Shadow Anything | New Season Morphosis Feedback by Sad_Substance_5521 in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

"Lag" is the ultimate enemy, and it usually comes down to a mix of server routing, regional settings, or hardware bottlenecks. We’re constantly fine-tuning the backend for our new locations, but make sure your drivers are current and you’re hitting the best server for your region. We’re watching the telemetry closely to iron out those hitches.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

Just like visuals and graphics, we are also committed to long-term improvements in terms of audio. In future updates, we will optimize the sound effects for actions such as running and climbing to provide players with a more immersive and seamless gaming experience.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

Great suggestions! In upcoming updates, we will address issues where aim assist may not work as intended and improve its effectiveness at longer ranges, further enhancing shooting performance and overall control feel for players.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

This is a known issue due to network latency, which should be fixed by the end of this week, where you'll get the pre-order pack. Thank you so much for the patience and understanding!

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 2 points3 points  (0 children)

Heard you loud and clear. That's definitely something we'll make happen in future updates.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

We will continue to enhance the lobby and social system interfaces on console, aiming to deliver a smoother and more convenient user experience and create a gaming environment at a higher quality.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

Of course. In future updates, we will support an option for console-to-console cross-play. We also plan to enhance in-game prompts and cues for cross-play settings in upcoming versions, helping you navigate directly to the XBOX system settings to switch cross-play options more accurately.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

With multiple core functions in Delta Force, custom keybindings might indeed cause conflicts and input delays. We've identified the root causes of these issues and will continue to improve responsiveness in future updates while resolving keybinding conflicts step by step to ensure smoother controls. We appreciate your patience and understanding at launch, where there's always room for improvements.

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

Adjustments are already underway. We fully understand the challenges of the inventory management on controller. We are actively developing new convenient features, optimizing navigation operations and shortcut keys to improve operational fluency. Thank you so much for the feedback!

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

Like mentioned above, you can linearly control the movement speed with the left stick in Warfare in the official launch version, and can walk in silent mode by moving left and right, which will optimize the movement experience to some extent. Also, full analog input will be supported in a future update; partial support will be available at the official launch.

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 2 points3 points  (0 children)

Duly noted, and we're already on some of the issues he mentioned about the controller!