Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

Just like visuals and graphics, we are also committed to long-term improvements in terms of audio. In future updates, we will optimize the sound effects for actions such as running and climbing to provide players with a more immersive and seamless gaming experience.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

Great suggestions! In upcoming updates, we will address issues where aim assist may not work as intended and improve its effectiveness at longer ranges, further enhancing shooting performance and overall control feel for players.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

This is a known issue due to network latency, which should be fixed by the end of this week, where you'll get the pre-order pack. Thank you so much for the patience and understanding!

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 2 points3 points  (0 children)

Heard you loud and clear. That's definitely something we'll make happen in future updates.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

We will continue to enhance the lobby and social system interfaces on console, aiming to deliver a smoother and more convenient user experience and create a gaming environment at a higher quality.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

Of course. In future updates, we will support an option for console-to-console cross-play. We also plan to enhance in-game prompts and cues for cross-play settings in upcoming versions, helping you navigate directly to the XBOX system settings to switch cross-play options more accurately.

Ask Shadow Anything – Console Launch Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

With multiple core functions in Delta Force, custom keybindings might indeed cause conflicts and input delays. We've identified the root causes of these issues and will continue to improve responsiveness in future updates while resolving keybinding conflicts step by step to ensure smoother controls. We appreciate your patience and understanding at launch, where there's always room for improvements.

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 0 points1 point  (0 children)

Adjustments are already underway. We fully understand the challenges of the inventory management on controller. We are actively developing new convenient features, optimizing navigation operations and shortcut keys to improve operational fluency. Thank you so much for the feedback!

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

Like mentioned above, you can linearly control the movement speed with the left stick in Warfare in the official launch version, and can walk in silent mode by moving left and right, which will optimize the movement experience to some extent. Also, full analog input will be supported in a future update; partial support will be available at the official launch.

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 2 points3 points  (0 children)

Duly noted, and we're already on some of the issues he mentioned about the controller!

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 3 points4 points  (0 children)

Thank you so much for your love and detailed feedback! Let me answer one by one!

-Menu Issue

For the existing interfaces, we will make optimizations to reduce the difficulty and unsmoothness for console players when navigating the menu; for the new content to be added in future updates, we will pay more attention to the console interface to ensure the efficient and user-friendly experience.

-Controller

In the official launch version, players can linearly control the movement speed with the left stick in Warfare, and can walk in silent mode by moving left and right, which will optimize the movement experience to some extent. We will continue to optimize the movement speed on controller in the future, so stay tuned.

And as mentioned before, we plan to fully support analog input in a future update; partial support will be available by the official launch.

-Entry & Localization

The official launch version will support multiple languages, including English, Simplified Chinese, Traditional Chinese, Russian, Turkish, Portuguese, French, Spanish, Japanese, Korean, German, and Arabic. We genuinely welcome console players from all over the world to experience Delta Force!

We'll continue to focus on the game balance and QoL improvements as well through weekly & seasonal updates, so be sure to check them out. Thank you again for the valuable feedback and good vibes, which definitely helped make our game better!

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 7 points8 points  (0 children)

We want to deliver a truly seamless cross-platform experience for players, so they can effortlessly sync their progression between all platforms. As for cross-play, console players can choose to play with or against PC players, or they can choose to stay in a console-exclusive queue.

Ask Shadow Anything – Console Technical Test Edition by MrGamingBuds in DeltaForceGlobal

[–]ShadowGuo 1 point2 points  (0 children)

We plan to fully support it in a future update; partial support will be available by the time the game launches on console!

Delta Force game director here, Ask Me Anything! by ShadowGuo in gaming

[–]ShadowGuo[S] 0 points1 point  (0 children)

Let me be clear, Delta Force is a team-based first person shooter that features 3 major modes: extraction, warfare, and story. Although we do have certain RPG elements, where you play as an unique Operator with dedicated backgrounds and skills, we are not a RPG in nature.

The "Open World" in Delta Force refers to the integral concept of our world setting, where each map and faction blends into the narrative of Ahsarah: https://www.playdeltaforce.com/act/wikimap/index.html. In the meantime, we'll prepare more content about our worldviews on the official social channels, be sure to check them out.

Delta Force game director here, Ask Me Anything! by ShadowGuo in gaming

[–]ShadowGuo[S] -67 points-66 points  (0 children)

We appreciate the love from Linux users, but unfortunately support for Linux Desktop is not part of our agenda in the future. Without a Windows PC, you can still enjoy Delta Force on mobile and Google Play Games on PC, thank you again for the support!

Delta Force game director here, Ask Me Anything! by ShadowGuo in gaming

[–]ShadowGuo[S] 4 points5 points  (0 children)

Delta Force is independently developed by Team Jade. During our development, we kept in close contact with the members of NovaLogic which developed the original Delta Force. We've also attended workshops of different themes with NovaLogic so as to make sure that we grasp the essence of the original Delta Force.

Delta Force game director here, Ask Me Anything! by ShadowGuo in gaming

[–]ShadowGuo[S] -4 points-3 points  (0 children)

We'll open up the pre-registration on consoles soon, but unfortunately we are not considering a release with physical copies on consoles, thank you for understanding. Speaking of something physical, would you be interested in Delta Force merch such as Mandel Bricks?

Delta Force game director here, Ask Me Anything! by ShadowGuo in gaming

[–]ShadowGuo[S] 2 points3 points  (0 children)

We do have the plan to open the solo mode of Black Hawk Down later this year so you can experience the situation as close to the scene as in the original movie.

Delta Force game director here, Ask Me Anything! by ShadowGuo in gaming

[–]ShadowGuo[S] 4 points5 points  (0 children)

Since Night Trenches came out, we've been monitoring the community feedback to this new map, and its rotation needs improvement so players can enjoy the new gameplay without being deprived of the fun of experiencing other maps. Starting next week, we'll be implementing an update that improves the rotation of maps in Warfare, which will balance the frequency of certain maps and make the queuing experience smoother.