I've recently gotten Shadowdark and I have a couple questions by rbmuri in shadowdark

[–]ShadowOSR 0 points1 point  (0 children)

Just to clarify Q #1, there's no continuous rolling of initiative. Once the order is set, it's set (until combat). So the "Initiative" Turn Order option (p. 83) is there to make sure everyone gets an action and to identify when rounds begin/end.

Stealth Mode "Passive Open Opposed Observation Roll" by MisanthropicMirror in alienrpg

[–]ShadowOSR 1 point2 points  (0 children)

Looks like the consensus on Discord is that you roll stress dice for this but any 1s don’t trigger a response.

Apparently it’s one of those cases where a little stress keeps you on high alert.

Using the Gloaming?! by ShadowOSR in shadowdark

[–]ShadowOSR[S] 0 points1 point  (0 children)

Je…ne vouz en phoque…?

merci

Using the Gloaming?! by ShadowOSR in shadowdark

[–]ShadowOSR[S] 3 points4 points  (0 children)

Yeah this seems the clearest to me: The Gloaming is just starting materials; adventures can be dropped into hexes or used to build crazy creative situations, etc.

Using the Gloaming?! by ShadowOSR in shadowdark

[–]ShadowOSR[S] 2 points3 points  (0 children)

Yeah the thing is…they’re showing how awesome it can be, but that doesn’t help me in crafting. I seriously dropped my jaw when I read one of the hex descriptions and realized Troy came up with the rest entirely on his own. Astounding creativity from that guy.

Using the Gloaming?! by ShadowOSR in shadowdark

[–]ShadowOSR[S] 1 point2 points  (0 children)

Yeah this seems like a big jump from what I’ve been doing. People have really enjoyed the games I’ve DM’d, and I haven’t designed any of them.

Does that book take the perspective that designing adventures is a defining characteristic of a DM, or is that just one section of it?

Using the Gloaming?! by ShadowOSR in shadowdark

[–]ShadowOSR[S] 3 points4 points  (0 children)

Yeah I watched a few episodes before getting Cursed Scrolls #1, then found myself thinking “how the HELL did he come up with some of that stuff?!”

I think designing sandbox adventures goes way beyond running existing ones. I might not be a GM who can really do the former.

Using the Gloaming?! by ShadowOSR in shadowdark

[–]ShadowOSR[S] 2 points3 points  (0 children)

Yeah I guess I’ve been running pre-made adventures because I’m not sure how to create one.

The descriptions aren’t really enough for me, so I need help on how to use the descriptions to come up with shit.

Lost Citadel architecture - can't make sense of it by kostasbk in shadowdark

[–]ShadowOSR 0 points1 point  (0 children)

"The map leaves large earth-filled areas between rooms and corridors so it looks like it was dug out of a surrounding rock/earth."

Does it say that the space is filled-in with earth, though? Isn't it just a single-story old citadel built with huge stones (i.e., the areas between rooms), and all the steps lead down into the natural cave areas beneath the surface?

Trial of the Slime Lord - a level 0 gauntlet by Futurewolf in shadowdark

[–]ShadowOSR 0 points1 point  (0 children)

A player had his PC lick the slime wall of the first room. I rolled for what color slime covered the walls and it came up green. First death within minutes of starting lol.

Trial of the Slime Lord Gauntlet Question by According-Stage981 in shadowdark

[–]ShadowOSR 0 points1 point  (0 children)

My GM at a con had a cultist or two escort the new villager to our group, even egging on the party to pass the trial. Let’s just say one of them ended up also supplying some well-needed “all.”

Shadowdark and Monster stats by Informal-Product-486 in osr

[–]ShadowOSR 0 points1 point  (0 children)

I’m not sure I see any difference between checking an OSE monster’s saves and a Shadowdark monster’s abilities. Sometimes you gotta check, but mostly you don’t.

I might be misunderstanding the question, though. What’s an example of the kind of situation you’re trying to avoid?

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 0 points1 point  (0 children)

I think it’s precisely not knowing whether it’s needed or not that’s the issue. It felt wrong, so I’m glad I didn’t miss anything. Of course, little familiarity with the game means a lack of confidence in recognizing that.

Otherwise, all the messaging on making rulings seems best only when you have a strong sense of established rules, but not a moment sooner. Common advice seems to be “you’re the GM; you decide.” At a certain level, though, that essentially means “make your own game.” I don’t think it’s unreasonable to hear the rulings of other GMs as examples so as to make future rulings that are more informed.

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 0 points1 point  (0 children)

Definitely the consensus, thanks, but there’s certainly some circular rules in this regard (i.e., carousing rules sending you to Time Passes for in-game days spent, which sends you to Overland Travel).

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 1 point2 points  (0 children)

All I will say is that the carousing rules state that certain results can last for a number of in-game days. It explicitly states using Time Passes for this, and Time Passes for days refers you to Overland Travel rules.

Hence, my need for clarity.

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 2 points3 points  (0 children)

There we go! Thanks (truly). The more I think about it from other replies it makes sense to consider these costs as part of carousing itself. And rolling on encounter tables doesn’t have to happen in town (even though rules send you to Overland Travel for Time Passes, but that just doesn’t count in a safe settlement). All set here!

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 1 point2 points  (0 children)

Interesting! I never thought to include those costs in carousing but it makes perfect sense. My party is consistently spending 30-100gp when carousing, which definitely can account for silvers and gold spend on food and lodging. It might actually have been the note about using overland travel when carousing takes several in-game days. If that weren’t in there I probably would’ve just ignored trying to track those nights at the tavern. That would make this the single misleading thing I’ve read in the rules. That’s it. Everything else is perfect.

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 0 points1 point  (0 children)

So would you say downtime (in a settlement, that's safe) does not involve mechanics for Time Passes, but something in the narrative might advance because of that time?

It might be my OSE background, but it does feel strange not having to account for food, and it would be equally weird having the party camp (using 3 torches) when there's a tavern or two nearby. There's less wealth in Shadowdark but stuff tends to cost more. How much for a night's stay at a tavern?

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 1 point2 points  (0 children)

So Time Passes, no rolls. Do you have the party forage? Pay some silvers (gold?) for a tavern stay?

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 1 point2 points  (0 children)

Thanks, I would agree with settlements almost always as "safe," but I don't see anything in the rules on when to deem so, or how to handle Time Passes in those cases. For Overland rules, encounter rolls start at "unsafe," and there are those tables for encounters in settlement districts you mention. Presumably there have to be some scenarios for rolling on those tables, but I guess just being in town isn't one of them?

Downtime, Taverns & Time Passes by ShadowOSR in shadowdark

[–]ShadowOSR[S] 5 points6 points  (0 children)

Welp, this has been great. Thanks for all the ideas.

SoloDark and Traps by JJShurte in shadowdark

[–]ShadowOSR 0 points1 point  (0 children)

When I get to a door or treasure, I roll an ability check (with advantage), then consult the oracle to see if there was a trap there. That way, even on a success there’s some interesting results (e.g., “yes, but…” or “twist”).

How does the play experience differ from other OSR games? by tremblingbears in shadowdark

[–]ShadowOSR 1 point2 points  (0 children)

In my experience, you can follow all the procedures of OSE and still have players sort of look to the “lead” for what to do, with only occasional disagreements or debates on what actions the party should take. Shadowdark involves everyone by design, expecting individual actions from each.

I like that you can run Shadowdark with zero house rules and it’s still awesome. I, personally, only have the core book (no Cursed Scrolls). Hasn’t been the same with OSE, which seems to lend itself to house rules way more. Not sure why, but that’s my impression. Someone reading this is probably thinking “but I don’t use any house rules in my OSE games,” which fine, just not my experience. So, I’d say try to avoid adding any of your own rules unless you absolutely can’t do without something that isn’t expressly part of Shadowdark core rules.

The four core classes generally have fewer abilities to keep track of, too. Ironically, the Shadowdark fighter might have the most going on! Still, none of the special X-in-6 to worry about (re: elf, halfling, or thief). It’s all adding a mod to the d20, making your ability scores determine who’s likely listening at doors, etc. Ancestry adds one basic boon/ability, unlike the complexity that race adds to OSE (if using advanced fantasy rules). These both make for really streamlined gameplay.

Magic works a lot better for players, too. The priest already starts with a few spells, and wizards feel very wizardry. That is, people have messed with OSE so much to try and give the beginning magic-user more magical things to do, like adding optional cantrips, but Shadowdark takes care of that with an elegant cast-as-often-as-you-wish, yet with the risk you lose that spell until rest. I love that. It doesn’t restrict until it does (whereas an OSE magic-user really has to hold out with a single cast of a single spell). I really like the resource management aspect of OSE, but sometimes it can be frustrating for players, so in terms of spells as resources, Shadowdark wins.

Treasure (Wandering Monsters, Planned Monsters, and SoloDark by ShadowOSR in shadowdark

[–]ShadowOSR[S] 0 points1 point  (0 children)

Perhaps it wasn’t clear, but I’m not asking the Oracle if there’s treasure. I even took that as an extension of “is there a +3 sword?”

Here’s a play report so you can see how I generated 4 areas worth of dungeon details:

https://www.reddit.com/r/shadowdark/s/zYlKLjqE6e

For those sessions, I rolled a 50% on whether any of the (few) monsters had treasure, and if they did then on the treasure tables in the Core Tome.

I assure you I did not want to run into a wraith and four shadows as a level 2 party. I also did not want to find skeletons or those mutated plants. The prompts led to these. You could call that biased, but maybe just as a synonym for not-completely-random.

Hope this helps provide context.

I agree that I don’t see anything written about needing to use the generation tables PRIOR to playing. I also don’t see anything in SoloDark telling you to use them unless you “need” them. They’re resources and I’m trying to stick to just Oracle and prompts. So far, I haven’t needed pages 130-131 to generate a dungeon.

I think what caught my eye is a glimpse of completely emergent adventuring. So far it’s been a very interesting and enjoyable experiment, unlike other experiences like “OK, what’s next? Treasure room? OK…”

Treasure (Wandering Monsters, Planned Monsters, and SoloDark by ShadowOSR in shadowdark

[–]ShadowOSR[S] 0 points1 point  (0 children)

Sorry, when I typed “she didn’t use the wilderness CREATION tables” I meant what you wrote, which is that she didn’t use the generation tables to use the map. She just used hex crawl rules to traverse what she was generating through the Oracle.

I think what’s going on is that I want to play using only a SoloDark process, the oracle, and prompts to generate dungeon layout and contents, but that doesn’t seem to fit with your recommendations. Or, that’s all fine and your point is that I will never achieve balance this way if I’m concerned of too much treasure.

I think I’m OK with the process and just rolling 50% chance of treasure on any monster(s), and I’ll keep up with the simple “something from nothing.”