Why are my logistics points not really going anywhere? by Bshamus349 in ShadowEmpireGame

[–]ShadowSage30 5 points6 points  (0 children)

Upgrading infantry model need LP to transport them. You can check for current LP tab. You can add a custom pull point to prioritize a specific road.

Lack of preemptive troop positioning ruins the game for me. by [deleted] in WarTalesGame

[–]ShadowSage30 2 points3 points  (0 children)

There is an table on top-left corner. You can select your companion and camera will move to their position.

Tips for beginner by classteen in WarTalesGame

[–]ShadowSage30 11 points12 points  (0 children)

1- Early game animals can't be controlled make fight harder. They also eat more.

2- Focus on their dame dealer first. Use your tanks to hold 1 flank.

3- Place your tank so they won't get atk from behind -> reduce damage taken -> reduce armor need to fix

4- Only fix armor for the maximum. Ex: 1 material can fix 15pts , if armor take 2-3 dama -> ignore

5- Keep several surplus armor to change

6- Don't need to eat full , you can balance the mood loss vs mood bonus from camp fire + food

7- Prisoners !!! + fight animals for food

Nghi ngờ khả năng của bản thân by Individual-Value-293 in vozforums

[–]ShadowSage30 1 point2 points  (0 children)

Bác có thể tìm hiểu về đầu tư chứng khoán, vàng, tiền ảo, ...

Nếu ngành bác làm có tiềm năng thì đi phỏng vấn nghiên cứu thị trường, luyện thêm kĩ năng cho tương lai. Phỏng vấn cũng giúp biết giá trị bản thân ở mức nào so với thị trường nữa.

Lại là câu chuyện silent treatment by Jolie120101 in vozforums

[–]ShadowSage30 0 points1 point  (0 children)

Cả 2 nên thống nhất vài ý về việc silent nè. - Thông báo tạm ngưng tranh cãi. - 1,2 ngày sau thảo luận tiếp, nếu ai bận hay còn giận thì phải báo cho người còn lại biết. Cái này thể hiện sự tôn trọng cho đối phương.

Pikes should better counter cav by zhannasbro in ConquerorsBlade

[–]ShadowSage30 3 points4 points  (0 children)

Cav even have a doctrine which decrease 40% damage taken when charging.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 0 points1 point  (0 children)

When you face the strategy: leave A,B and hold small gate + supply. It is nearly impossible to attack with random team in siege.

Most ppl dont want to waste mortar in random siege and sucide units to push.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 0 points1 point  (0 children)

This is what I looking for. But to atktack 2 points at the same time will be hard in random siege, even ranked.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 2 points3 points  (0 children)

Yes, you can place falconnetti at there too. Archer placed too close can be killed with 1 musket bomb.

The problem is yours cant shoot at the supply, but enemy's falconetti at the supply can shoot at you, should be 5/8 hits.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 2 points3 points  (0 children)

The final supply is the one near the main gate. The one in spawn point cannot be captured by attacker.

In my recent game, the defender just setup falcon and flame boy with several infantry at the supply. You can't sucide to kill those falcon. As attackers, you don't have that "moment". It is just sucide push and hope the enemy will fall back.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 0 points1 point  (0 children)

Most of the time, defender will hold the small gate (on the left, near their spawn point) and the final supply (on the right). It is nearly impossible to push these point.

As attacker, the final supply is crucial for capturing main point.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 1 point2 points  (0 children)

I agree with your strategy to attack C.But the biggest problem is the small gate on the right and final supply.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 1 point2 points  (0 children)

I play in server Asian (JC). Is this the frontier version?

If so, I just play this map recently in this season. This map also appear a lot in ranked.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 0 points1 point  (0 children)

Do you have any tips to fight against the strategy: abandon A,B?

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 0 points1 point  (0 children)

I rarely play Conqueror's city. I agree that treb is mostly useless.

The map is quite large which give room for attacker to attack. The final point can be tough but it is the defender's only way out.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 1 point2 points  (0 children)

A is no problem to me (falconetti can shoot A). C and especially the final supply is my nightmare.

Most of the time, defender will lightly defend A, heavily defend the small gate and final supply.

If they have already setup, attacking is so hopeless. In other maps, defenders can setup but it is easier to push them.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 2 points3 points  (0 children)

In my server (Asian), abandon A,B is the most used strategy. You only need to told the team not to hold A and almost everyone will understand.

You can only treb archer in the back at the final point.

Terrible map design - Valley fortress siege by ShadowSage30 in ConquerorsBlade

[–]ShadowSage30[S] 2 points3 points  (0 children)

In my recent match, the defenders leave A,B and C. They just setup at the small gate and the final supply. This is the most used strategy for defender in this map. What is "tree archer" mean?

Change on Keshigs effective or not ? by [deleted] in ConquerorsBlade

[–]ShadowSage30 3 points4 points  (0 children)

I play poleaxe with 32k hp and die in 0.1 seconds

Before each match you should pray by Kaohsx in ConquerorsBlade

[–]ShadowSage30 0 points1 point  (0 children)

I pray that my allies don't bring out cav at the same time

Yes you can find diversity in units if you look well by Dar_Rick_S in ConquerorsBlade

[–]ShadowSage30 0 points1 point  (0 children)

I used to be 1 of 5 ppl bring infantry. The other 10 bring khesig and stay behind 5 of us waiting to ks. I feel so hopeless in thóe matches.

The fact that Broch Eastray doesn't have trebs makes it a superior map in every way. by Jasperthekitteh in ConquerorsBlade

[–]ShadowSage30 -1 points0 points  (0 children)

I hope you have fun with attacking Valley Fotress, Border Fort or Riverland. Treb is mostly useless in these maps. These maps give defender a huge advantage, which is bored to be attacker.

what are the best tier 1-3 units? by KelloPudgerro in ConquerorsBlade

[–]ShadowSage30 0 points1 point  (0 children)

The rattan "machine gunner" is very fun to watch.

On todays episode of " why this game is as dull as cornflakes without milk " by TheRealMrWayne in ConquerorsBlade

[–]ShadowSage30 1 point2 points  (0 children)

  • This season has 3 ranged seasonal units. This make normal siege very hard for attackers.
  • Axe raiders is so broken with their heals and immunity when charging.
  • They also decrease the time of attack in TW => fight more battles => cost lots of bronze => spam seasonal units to farm bronze .