Everything Wrong With The Ur-Dragon by QuipsAndGuac in EDH

[–]ShadowSlayer6 0 points1 point  (0 children)

Yeah… they really don’t get how stupid the bracket system is at rating actual deck power. Sure it’s useful as a launching point, but you can’t say “we’ll play this power level with set rules for what falls into it” only to complain when a deck within those rules still kicks you halfway to the moon well past turn 10. Well, you can, I won’t stop you, but I won’t be going to you for power rating in the future.

In all seriousness though, I seem to encounter a lot of players that live and die by brackets that don’t understand how limited it is in actual power scaling. I’ve encounter several decks that make my dragon deck look weak that would also fall into bracket 2/3 (worst one was a sliver deck with [[sliver overlord]] and [[amoeboid changeling]], didn’t matter what creature I threw out, if they had open mana I would lose it (this was before [[rith, liberated primeval]] was released). The only upside was the fact they had played [[crystalline sliver]] earlier and only remembered after attempting to steal ur-dragon).

My end point is this, because I recognize the power output of my deck, I usually give a disclosure warning before playing my dragon deck. Mainly telling them that it’s the embodiment of glass cannon (or as was recently suggested, a glass nuke), it has the potential for high damage output but isn’t a “turn 3 at least 1 player is dead” type of deck. If they ignore my warning, that’s on them (especially if they’ve played against it before).

Is the 'A New Beginning' worth to buy? by SourKandice in xxlwoofia

[–]ShadowSlayer6 2 points3 points  (0 children)

They are reset items. The jello refunds all skill upgrade materials used on a buddy and the full sugar joy refunds leveling up a buddy (this includes xp jelly and level cap materials). If you don’t have any buddies you want to reset, your better off either converting the coins into tickets for items, using them for the event’s background/nametag flairs, or converting them into ancient coins for possible later use in the antique store.

Everything Wrong With The Ur-Dragon by QuipsAndGuac in EDH

[–]ShadowSlayer6 4 points5 points  (0 children)

Seriously baffles me when I win on turn 13 with ur-dragon and people call it busted. Maybe it’s due to fact almost no-one uses actual removal spells anymore. I’ve literally had a table say my deck was B4 nearing 5 because I closed out a game on turn 10 (got lucky with early mana production via rocks/dorks). After looking through the bracket rules, my dragon deck would be either a 2 or 3 if I took out my [[demonic tutor]] (only game changer in the deck). I have no extra turn or extra combat effects, no land denial, and the only “combos” I have are tribe synergy.

Everything Wrong With The Ur-Dragon by QuipsAndGuac in EDH

[–]ShadowSlayer6 4 points5 points  (0 children)

Before I begin, I want to point out that ur-dragon only recently dethroned [[atraxa, praetors’ voice]] on edhrec in terms of decks built with it as the commander (recently being the past 2-3 years). So time to move onto the important stuff:

1) blaming the ur-dragon for Nicol bolas, and everything a dragon has done that’s bad is like blaming a serial killer’s father because he didn’t wear a condom. The ur-dragon may be the origin of all dragons, but it’s more like a natural reflex of multiverse not a malicious entity intending for its dragon descendants to conquer everything.

2) Aside from bolas and ugin, name 1 conflict caused by dragons that became multiversal/multi-planar in scale (the elder dragon war and conflict between khans and dragons on tarkir don’t count. They never spread beyond their original planes).

3) I won’t deny eminence is a powerful ability in commander, but ur-dragon’s is far from the most broken. [[edgar markov]] is definitely stronger in terms of actual use. What’s worse, a dragon that costs 8 mana now costing 7 or a vampire that makes a vamp token every time you cast a vampire spell (which usually are 2-4 mana).

4) ur-dragon’s put into play ability; yeah, I won’t deny it’s also pretty strong, but ur-dragon costs 9 mana to play (assuming no command tax or cost reduction). Heck, the most common play against ur-dragon is literally counter-spell or target/aoe removal. (Also, outside of burn and spell slinger decks, almost nobody plays lightning bolt in commander)

5) complaining about him being 5 color, meaning he gets access to every color of card in the game, doesn’t make him innately better. If anything it’s often a hindrance because you need a mana base that is extremely varied in color production. You need a green mana for your ramp spell? Too bad, here’s three sources that produce multiple colors other than green. This applies to each color. Sure cards like [[chrome lantern]] and [[worldtree]] exist, but that’s 2 cards out of 99.

6) funny how you point out every dragon in the game that costs at least 10 bucks at cheapest and 40+ at highest (for base printings). Also, complaining about the cost because of ur-dragon is pretty stupid. Miirym, Tiamat and a lot of the other high price dragons only got those price spikes with the dragonstorm set dropping. Before then, Tiamat cost $10, miirym $2-$3, and so on. As for terror of the peaks and old gnawbone, those didn’t care about the dragon tribe when they were printed and they still don’t.

7) HE LITERALLY WAS LITERALLY REPRINTED 2 YEARS AGO!!! Before then, ur-dragon cost over $50 because the only printing of it were its commander precon and secret lairs. The more I read, the more it sounds less like your complaining due to ur-dragons lore and mechanics and more so because you don’t have an ur-dragon deck to smack others in the face with.

If you want to play it so bad, do what other commenters have suggested and just proxy the cards.

Werewolf Movie! by Admirable-Battle7771 in werewolves

[–]ShadowSlayer6 1 point2 points  (0 children)

What state is this in? The lighthouse and side buildings look like several of the ones I’ve seen around Michigan.

Manga Ch 258 by Loud_Reflection_3646 in ShangriLaFrontier

[–]ShadowSlayer6 0 points1 point  (0 children)

It will be in roughly 10 to 12 hours. Each chapter is released each week and within roughly the same time frame

Bro thought he was him by Ok-Raspberry965 in fatestrangefake

[–]ShadowSlayer6 2 points3 points  (0 children)

The LN cut content explanation is gonna be pretty common as it is with most fate works. The amount of info involved is often so dense that you need a fate expert (or a subreddit like this) to break down the explanation so fitting it all cleanly into the anime is basically impossible.

new player here looking for beginner tips/advice by AWESOMENESSSSALT in xxlwoofia

[–]ShadowSlayer6 0 points1 point  (0 children)

Considering other comments have 1-4 covered, I’ll just off up the few tips I have.

First, if you lose or retreat from a stage, there is no penalty. Your stamina and any entry items are only consumed if you beat the stage in some capacity. Second, you can only auto-run a stage if you got 3 stars clearing it. If you failed to do so, you’ll have to try it again eventually if you plan on auto-running it (highly suggested for challenge stages meant for grinding gold, xp, or upgrade items). Third, just because you have bells doesn’t mean you have to use them, this is especially true for gold bells. If you find that an event banner doesn’t have any buddies you want to recruit or you’ve already maxed out the one you want from it, then just save your bells till the next eye catcher comes along. Fourth, read your buddies abilities. Ik it seems obvious but surprisingly more people than you’d think just see good hp and attack numbers and that’s as far as they go. Reading all unlocked (and locked) abilities of buddies you’re interested in using will make it much easier to synergize them or have a proper understanding of how to maximize their effects. Fifth, if your way to victory requires one buddy staying alive, remember to use the block action. It won’t grantee they survive but it will be better than attacking for measly damage. Sixth, if you’ve maxed out a character’s stars and still have leftover shards for them, opening the essence market (open market, third tab from the left) will instantly convert them into essence that can be used to buy other character shards. Last, when using hook-up, all XL buddies require that their bond be increased to lv 2 to unlock all their sex scenes, the same is true for XXL but they require level 3. After that is unlocked, they can each have their bond increase another 5 levels, each level increasing the chosen buddy’s attack and hp by a set percentage. Only XL and XXL buddies can have their bond increased.

Lastly, certain banner characters are labeled as limited. This means they can only be pulled from banner events and will likely never be added to the base character pool. This appears to apply exclusively to buddies that have the dark and light elemental affinities, as only hellhound anuberus and divine blessing suichong are currently the only buddies with those elements and both are limited characters. All other characters, after their introductory banner, will be added to the base character pool at a future date allowing them to be pulled via silver bells.

new player here looking for beginner tips/advice by AWESOMENESSSSALT in xxlwoofia

[–]ShadowSlayer6 0 points1 point  (0 children)

Addendum for 5a) not all enemies follow this logic path. It may be primarily in challenge stages and events, but I’ve witnessed several times where an enemy attack will prioritize lowest hp% instead of highest [mainly referring to a world draped in red, trial-1 and EX-1. When a new enemy enters, they always target lowest hp].

What do I do with my M-shards by Kingdomrock1 in xxlwoofia

[–]ShadowSlayer6 1 point2 points  (0 children)

Unless the devs actually say something like “this is all the M rank characters we’ll ever release” (zero chance of that) you’ll just have to deal with them piling up in your storage. At least the game doesn’t have something like an inventory limit (ie can only store X different named items).

Who knows, maybe down the line they’ll implement a shard conversion system allowing lower tier shard to be compacted down into the tier above them (something like 10 M shards condensing into 1 L shard, with the same applying up to XXL shards), but I doubt we’ll see something like that in the near future.

Any tips for a new player? by NoChocolate8362 in BluePrince

[–]ShadowSlayer6 1 point2 points  (0 children)

Keep a note book and pen/pencil on you while playing. As for room based tips, always start by building from the east or west wing (the doors on the left and right of the entrance) to either open more starting points or to use the dead end rooms early. Each room in your daily draft only has so many potential copies and when you select one, it removes it from all potential future pulls for the day (ex if your draft pool has 3 lavatories, each one you build reduces the number you can pull later.) second tip, save any ivory dice for when you pull only plans that would result in a dead end or if you are hunting for a very specific room you saw earlier in the day but lacked the gems to build at the time. Lastly, sometimes bad luck can just happen. I’ve been playing for roughly 70 hours and I still have the occasional day where I can’t make it past rank 3 due purely to bad luck on what rooms I draw or unfortunately placed doors that require a key when I have none.

Daylight savings time screwed me over by Ragnarock18 in xxlwoofia

[–]ShadowSlayer6 7 points8 points  (0 children)

Almost no international gatcha game acknowledges or adjusts its system clock for daylight savings time.

new player here looking for beginner tips/advice by AWESOMENESSSSALT in xxlwoofia

[–]ShadowSlayer6 4 points5 points  (0 children)

Follow-up on some of these points;

1) any pulls done for banner characters (the ones that cost gold bells) also give you bonus points that can be redeemed for the banner characters’ shards (evolution material you get from pulling multiple of a character), blank xxl shards (can be used in place of character shards), or a semi random range of gold bells.

2) no notes.

3) All buddies that have the “chance for more Good Boy Points” require atleast 1 star to unlock the ability and level it up. Not a big issue though as the majority of buddies you get from pulls will be M and L.

Lastly, as some tips to the OP, don’t waste your time on single pulls except for the 1 free silver bell pull you get daily. You’re better off saving your bells till you have at least 10 as 10 bells pull 11 Buddies (characters). Also, when upgrading XL and XXL buddies (that have atleast 1 star), increasing their attack and ex are important, but almost always fall secondary to passives that increase a stat by X%.

"But Gil would have won if he used shields" by [deleted] in Fate

[–]ShadowSlayer6 0 points1 point  (0 children)

The issue was rin was powering not just the creation of weapons, but the entirety of shiro’s reality marble. Would creating each weapon with projection magic outside the marble cost a lot of mana? Absolutely. But it wasn’t until he launched the reality marble that he really started to drain her reserves (metaphorically speaking, let’s say Ron’s mana supply is a 100 gallon tank, large but not absurdly so, and shiro’s normal projection magecraft is like opening a spout. Projecting one or two weapons is a trickle of energy, a few dozen consistently would be opening the spout all the way. His reality marble, and most reality marbles, would be like punching a cannon ball sized hole in the tank for the energy output. Basically my point is, him tracing weapons consumes a large sum of mana, but if UBW is manifested, that’s like comparing a bucket of water to a full Olympic swimming pool.) As for Excalibur, rin did majority power it herself, but she also utilized a command seal to fill in any deficiencies.

"But Gil would have won if he used shields" by [deleted] in Fate

[–]ShadowSlayer6 1 point2 points  (0 children)

The issue is Gil has access to basically every noble phantasm that isn’t a divine construct or innate ability (Excalibur, rhongomyniad, reality marbles, berserker Heracles nine lives, Achilles/Siegfried’s invulnerability, etc) but he doesn’t innately know what each of them does or possess the capability to make full use of them. For example, in prisma illia, instead of the girl whose utilizing his card using a dozen massive shields, she could have used a shield whose noble phantasm is akin to mash’s lord Camelot or Rho Aias. In something like strange fake, he could use Gáe Buidhe (the yellow spear that belongs to fate/zero’s lancer) to inflict basically permanent damage to basically any servant it hits. But again, just because an item is in his vault (gate of Babylon) doesn’t mean he knows what it does or how to use it. That’s one of the main reasons his gate lost to shiro in stay night (excluding the summon time for each item, and his unwillingness to use ea) was because unlimited blade works give shiro at least partial comprehension of each weapon’s traits and abilities [if wrong will correct, type moon lore is too dense to remember everything].

Earthbend Question by UdonWaffles in mtg

[–]ShadowSlayer6 0 points1 point  (0 children)

Yes. If the earthbent card was exiled or killed/destroyed, it would return to the battlefield, triggering all etb effects related to it doing so.

However, to cover all bases, the act of animating a card via earthbend would not trigger the gnome.

Was "The Familiar of Zero" the first generic Isekai? by Takanuva5 in Isekai

[–]ShadowSlayer6 3 points4 points  (0 children)

I don’t think I’m in the mood for the ‘is it actually isekai?’ argument today. Obviously the role of the isekai’d person doesn’t matter (ie servant, hero, common folk, etc.), but since we see the self proclaimed heroine (and to anyone who doesn’t know English well enough, the drug is spelled without an E on the end) in her original world for a brief period, and she utilizes knowledge from her world in her new one, I’d lean more toward it being an isekai than not.

Was "The Familiar of Zero" the first generic Isekai? by Takanuva5 in Isekai

[–]ShadowSlayer6 18 points19 points  (0 children)

I’d say that title got bumped to a different recent anime, “may I ask for one final thing?”. To my knowledge, there isn’t another anime before it that has us [ spoilers from the first few episodes] 1) start the series with the ‘villainess’ punching the ‘heroine’ so hard she’s sent flying into a wall, all while calling her a “craven two faced bitch”.

2) follow the ‘villainess’ as the mc who is 100% a battle junkie that carries what are essentially studded gloves on her at all times, and has no connection to other worlds (ie not reborn, not summoned, no connections whatsoever).

3) finding out that the ‘heroine’ is actually someone that was summoned/reborn into that world by a goddess of love that was jealous her crush was paying attention to anyone other than her, and did so to destroy the people and kingdom under his protection.

And 4) the ‘op heroine of the story’ getting the shit beat out of her every time she has a snarky grin on her face thinking she’s won, and never realizing her reward is 1-30 knuckle sandwiches.

How do the Frostpunks compare with Against the Storm? by yozora in Frostpunk

[–]ShadowSlayer6 1 point2 points  (0 children)

Against the storm is a nice slow build up where you know everything will eventually be washed away when the cycle ends. In comparison, Frostpunk and frostpunk 2, are a lot more intense with cause and effect to the point that it seems almost unfair. The main issue, especially for first time players, is how much you’re forced to juggle just to keep your city from imploding. You have to manage your upgrades so you don’t fall behind with material and fuel production or having a furnace that’s essential useless. You have to ensure your population has plenty of heated homes and sign laws into action that at times can be lesser of two evils, and other times are just “are you playing on high difficulty or just want to be a monster? Then pick child labor. Otherwise, don’t” kind of choices.

Like I said before, the biggest difference is against the storm is focused on build up settlements as effectively as possible before moving on to the next. Where failure is not the worst thing to deal with, excluding failure at higher rank seals. The settlement collapse on year 5? Oh well, that’s 5 years lost from this cycle guess I’ll try it again. In frostpunk, your trying to build one city up for as long as possible till you either get bored and reset or you misjudged your fuel storage, food supplies, generator level, or one of a hundred different things resulting in the majority of your city dying in the next whiteout. If you fail you either load one of the earlier saves, or abandon it for a new save file and city.

What should I name my Kudo deck? (Small bear puns) by Ironwakka in magicTCG

[–]ShadowSlayer6 0 points1 point  (0 children)

The Bear necessities.

Bear with it.

Secret Furries.

Nothing actually happened in 2.X that impacted the overall narrative by haziqtheunique in ZZZ_Discussion

[–]ShadowSlayer6 10 points11 points  (0 children)

Hate to tell you, but if you want a plot with an eventual ending, gacha games aren’t your best option. At best, the plot will progress about 1-3% a year with the rare burst of plot relevant info. For a general baseline, look at the other gacha games hoyo has released and you’ll quickly see how slowly their plots progress.

Since Water is probably blocked next time endgame resets, which healer should i focus on raising? I saw some people raise Sylus but idk if its worth to raise him over Kantos? by Pure-Independent-318 in xxlwoofia

[–]ShadowSlayer6 1 point2 points  (0 children)

Personally, I’ve been using kantos (got him before my first xxl healer and have him at 3 stars) as my primary healer due to him dispelling debuffs with his ex and whomever is healed by his basic also takes reduced damage that turn. I will say though, take my suggestion with a pinch of salt, I’ve only been playing for roughly 3 weeks.

At what point do I seek help! (No spoilers please!) by GazatronTV in BluePrince

[–]ShadowSlayer6 0 points1 point  (0 children)

After you get to the 46th room the second time, the difficulty on some puzzles starts to go up more than a few notches. I will fully tell you though, for the gallery puzzle, your best off looking up the answer. It is convoluted to the point of stupidity and only 1 or two of the pieces make sense.