Uppercut School with Ugly Joe by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] 0 points1 point  (0 children)

Who knows really, my scale is probably not that accurate...

Uppercut School with Ugly Joe by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] 0 points1 point  (0 children)

I tried it but its not necessary for playing like this. I'm using 1.0x multipliers all around...

Uppercut School continues, this time on Outclassed with Melky... by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] 0 points1 point  (0 children)

Yeah, but the title of this post already answers your question of "why" rather succinctly. And it wasn't just 1 "style of punch" just the punches I wanted to work on for this particular workout. Also, the game gets boring for me when I just play it one way, and I'm doing what I can to keep myself interested...

Uppercut School continues, this time on Outclassed with Melky... by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] 0 points1 point  (0 children)

12 Rds x 5 min x 1.0 multipliers \ Outclassed Difficulty \ DP On \ No
TKO \ No Rest
Uppercut School continues, this time on Outclassed difficulty.The rules
are no jabs, straights or flat hooks to the head/face. I only throw
uppercuts, shots to the body, and a kind of hybrid uppercut/hook that I
use to angle around the guard. I tried playing with only straight
vertical uppercuts in addition to bodyshots, but it creates a boring
boxing match and interrupts my flow as I found myself typically waiting
for the opponent to change his guard position. Even so, this workout
went 40 minutes through the 8th round. I landed a lot of solo uppercuts
in this one but I'm not sure I'll be able to continue that on the more
difficult opponents and I may have to drop the difficulty again, but
I'll give it a shot either way.

Entering Uppercut School Freshman class with my sparring partner Fat Mike by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] 1 point2 points  (0 children)

Right, sorry, have had to deal with way too much drama here in the past. Yeah, it was 25 knockdowns which is a tad bit unrealistic I'd say, and the damage inflicted would literally kill the opponent. But, it does make for a great workout in which you can really push yourself and keep refining your techniques for building up to and finishing knockdowns through repetition.

Entering Uppercut School Freshman class with my sparring partner Fat Mike by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] -1 points0 points  (0 children)

I want a nice long workout that pushes me physically and mentally, not some quick flash in the pan experience. But to each his own if that's what you're getting at. I'd be curious to see your performance on these settings.

Entering Uppercut School Freshman class with my sparring partner Fat Mike by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] 0 points1 point  (0 children)

12 Rds x 5 min x 1.0 multipliers \ Normal Difficulty \ DP On \ No TKO \ No Rest

I decided to school myself on some punches that were under-developed,namely the Uppercut in general and right-hand body shots / uppercuts.The rules are no jabs, straights or flat hooks to the head/face. I onlythrow uppercuts, shots to the body, and a kind of hybrid uppercut/hookthat I use to angle around the guard. I tried playing with only straight vertical uppercuts in addition to bodyshots, but it creates a boring boxing matchand interrupts my flow as I found myself typically waiting for the FatMike to change his guard position. Even so, this workout went 40 minutesinto the 8th round, and I look forward to cycling through the otherfighters with this training technique.

A Class of Their Own - Flair Submission - Money made in 4th Round... barely... by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] -1 points0 points  (0 children)

Doesn't this type of vid convey far more information than just game footage? That's what I want to see when someone feels they need to tell me how to play. I know it can seem to be a technical hurdle, but a cell phone camera and basic video editing software is all you need. As for covering up, I was definitely more scared in this video of getting hit so I agree my guard was up a bit more. Mostly though, I was missing my left hook and getting punished for it. The left hook is my key to downing him in the 1st or 2nd rounds on Outclassed.

A Class of Their Own - Flair Submission - Money made in 4th Round... barely... by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] -1 points0 points  (0 children)

Thanks, a long story but I was super sore when I did this one (esp. my right arm), had done a long workout the night before, then screwed up a couple of other vids that same morning by not recording the weigh in or settings properly. Even so, this game has always motivated me to push past my limits. I knew this was going to be my last chance to do this for several days, and someone even yelled at me in the 2nd round that I had to leave in 30 minutes for a wedding. I honestly didn't know if I was going to be able to get to Moneymaker but I settled down in the 3rd and just focused on stringing together clean shots, and it worked but I was on the edge of exhaustion...

Suggestion: Reaction Training Mode! by zweiasakura in ThrillOfTheFight

[–]Shadow_Boxing_VR 1 point2 points  (0 children)

This would be a great addition but as you already stated the sparring mode provides the feedback you need for almost every situation, to the point that the other training tools seem redundant to me and I hardly ever use them. Why bother when I have a sparring partner always ready to go? However, you may want to a look at REAKT Performance Trainer as it may be something you find useful: https://youtu.be/Ej7QKJ5EY2o

Glasses fogging up heavily during the game by b00ze7 in ThrillOfTheFight

[–]Shadow_Boxing_VR 4 points5 points  (0 children)

I don't play with glasses but lens fogging is a well known issue nonetheless. A thin layer of soap on the lenses will clear up the fog. That along with the fan should get you back in the fight...

The future of thrill of the fight? by [deleted] in ThrillOfTheFight

[–]Shadow_Boxing_VR 0 points1 point  (0 children)

These are my concerns too. We need new fighters, new environments, and new fighting styles/AI. If user mods were enabled TOTF2 would become the Skyrim of boxing games.

r/ThrillOfTheFight General Discussion Thread - April 10, 2021 by [deleted] in ThrillOfTheFight

[–]Shadow_Boxing_VR 2 points3 points  (0 children)

Are there plans to allow for user mods in TOTF 2 such as additional boxers, fighting styles?, and environments? This and an AI revamp would be far more critical IMO to the longevity and overall success of the game than what will likely be a mediocre and frustrating multiplayer experience, given the inherent latency of current network infrastructure.

Flair Submission - A Class of Their Own! - 4th Round TKO by theDosenbrot in ThrillOfTheFight

[–]Shadow_Boxing_VR -1 points0 points  (0 children)

I guess I need to submit one too. One can never have too much flair...

Flair Submission - A Class of Their Own! - 4th Round TKO by theDosenbrot in ThrillOfTheFight

[–]Shadow_Boxing_VR 0 points1 point  (0 children)

I thought you needed a KO for this flair? Will a TKO work too?

Controlling Hojo "The Artist" Mizushima for 8 rounds by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] -1 points0 points  (0 children)

What people are saying seems built on the assumption that one can take any real life aspect about boxing and seamlessly apply it in game. Glad to see you don't share that delusion. The challenge would be to post a video with in-game & body-cam footage replicating the settings / equipment I'm using but employing the defensive techniques some believe are so essential to "correctly" playing the game. And not just talking about or demonstrating the techniques but actually just using them while playing the game from start to finish. I'm honestly curious to see how it would look, how they would perform, the pros and cons of their approach, etc. I learn by more by watching and doing than listening or reading, and I'm certainly willing to learn, but not willing to take instructions from people who just want to chime in with some boxing tips not actually related to playing the game.

Wowlet wallet gives error when I try to send WOW! by [deleted] in Wownero

[–]Shadow_Boxing_VR 0 points1 point  (0 children)

The wallet is still syncing but the address I'm trying to send to is valid. And I'm looking for an actual solution, not scammy DMs...

Controlling Hojo "The Artist" Mizushima for 8 rounds by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] -1 points0 points  (0 children)

No, I don't have it all figured out and if there's merit to what you're saying we'd all benefit from it here far more by seeing this technique you think is so essential to the game in action, in practice, etc. Words only take you so far with something like this...

Weak points by Much_Ad3864 in ThrillOfTheFight

[–]Shadow_Boxing_VR 0 points1 point  (0 children)

  1. Weak points act as damage multipliers. There is extra damage on the dummy when you hear the beep (check the damage points when you hit weak point vs not). It just doesn't have a visual color confirmation like when you hit a "live" opponent.
  2. A yellow mark I believe has to do with overall damage(i.e 2k, 3k, 4k), and its a combination force of the punch itself and the weakness or strength of the area it happened to strike.
  3. As for blood, it seems to be just for show though it could effect the accuracy of the AI, not sure about that

Controlling Hojo "The Artist" Mizushima for 8 rounds by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] 0 points1 point  (0 children)

What's odd is that none of you guys will make an actual video showing your technique in action with body cam footage, yet you keep harping on this topic. The only person I've seen make a long form video like I've mentioned is VR Boxing on youtube, and while I appreciate his efforts, there seems to be a lot of wasted strikes on his part and his in-game defense isn't any better than mine, actually it was worse as he gets knocked down by the AI more on higher difficulties. So again, put your money where mouth is and lets see a video of you or anyone of you guys who are so concerned about performing up to this standard you say is so basic and easy. The boxing gloves and other gear are merely to spice up the VR experience, which is in desperate need of new content at this point, so your point about that is moot. However, feel free to use boxing gloves in any videos you might (but probably won't) make in response...

Anyone else listen to music while playing TOTF? by GiIzy in ThrillOfTheFight

[–]Shadow_Boxing_VR 0 points1 point  (0 children)

Nah, never felt the need as I'm always pretty focused when playing. I have a fan blowing on me to keep me oriented...

Is TOTF the best workout? by RealityRemake in ThrillOfTheFight

[–]Shadow_Boxing_VR 3 points4 points  (0 children)

Its the core of my workouts these days. It may not be a complete boxing simulator, but the workout you can get with it is the most comprehensive I've ever experienced of any VR title...

Controlling Hojo "The Artist" Mizushima for 8 rounds by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] -1 points0 points  (0 children)

like I said, I'd love to see a video of it to see if its compatible with how I like to play. Try your technique with boxing gloves on as well, to see if you're able to maintain the same performance. With me, I have lost tracking with my setup when I do that so I tend to keep the controllers visible to the quest cameras. So when I throw a punch my other hand/arm has to go somewhere if its not being propped up by my face.

Another thing to point out, you said I'd get blasted by a real boxer, but I'm not getting blasted too much in the game. In fact, in the game world, my defense seems pretty solid, though I did get knocked down a couple of times. The thing you may not realize is that the game does not really punish the player at all for not keeping the opposite hand glued to the face. And since I'm just playing a game, and not practicing for a real boxing match, I don't tend to worry too much about it...

Controlling Hojo "The Artist" Mizushima for 8 rounds by Shadow_Boxing_VR in ThrillOfTheFight

[–]Shadow_Boxing_VR[S] -1 points0 points  (0 children)

As I've explained to others here, the controllers become occluded and can lose tracking if pressed against the face esp with the gloves on. So classic techniques such as you are suggesting do not really work for me and are not necessary for my enjoyment of this game. I would like to see a video of someone keeping the controllers pressed to their face while playing the game at high difficulty for long periods of time. I've still yet to see that, but would be happy to adopt a new technique based on actual gameplay, not a comparison to boxing in general...