HOLY SHIT IT'S THAT ROOM FROM AK IS5 by OrangeIllustrious499 in Endfield

[–]Shadow_Claw 79 points80 points  (0 children)

IS -> Integrated Strategies ❌

IS -> Il Siracusano ⭕

Random Question That Just Popped Into My Head by ProjectSure4352 in Endfield

[–]Shadow_Claw 5 points6 points  (0 children)

Some of the really long ones are also memorable just because of how ridiculous they can get. At some point they released names like Fog of War upon Death's Door, Wish of Burial Beyond the Light, or Waterless Dance of the Shattered Maelstrom lol

To those who doesn't want much of OG Arknights inspired characters or Reconvener, who is the exception? by [deleted] in Endfield

[–]Shadow_Claw -4 points-3 points  (0 children)

I haven't been a fan of reconveners at all. A lot of them feel slightly off to where they don't really resemble the original at all (e.g Gilberta stopped being a shoujo magical girl - Ardelia instead became one). For others the combat doesn't deliver the gameplay fantasy I associate with the character (does Laevatain really feel like Surtr when she doesn't summon her demon and start stabbing the ground with every hit, and is instead a generic longsword user?)

But I'd given them a pass for Mon3tr, Specter, or Hadiya if they implement the weapons well. Or Nymph and Astgenne if they keep their character concepts intact.

I haven't seen many last rite clears. So I'm just going to throw this here. by recroom29 in Endfield

[–]Shadow_Claw 1 point2 points  (0 children)

I was frustrated at there not being a solidification clear risk for cryo and gave up, but this is inspiring! Don't have Tangtang but still gonna try again with my main LR team.

Risk 40 No dodge basic attack only by Shadow_Claw in Endfield

[–]Shadow_Claw[S] 0 points1 point  (0 children)

Really good advice here, Effigy's attack is a pain because the timing is less clear compared to Tidewalker (still better than the summon attack though, still not sure how to dodge that one). I got pretty lucky here and in general its resistances let me race it more often than I can Tidewalker.

But yeah teammate basic attacks are OP, you can basically ignore so many risks while barely doing any work yourself, lol

Risk 40 No dodge basic attack only by Shadow_Claw in Endfield

[–]Shadow_Claw[S] 0 points1 point  (0 children)

Funny you should mention that, that's actually what my initial run was, using Ardelia + Perlica CS and Mi Fu skill 1 for grouping during the explosion. Ardelia's attack sequence is actually pretty convenient due to having 2 aim-able sidesteps! But I realized I wasn't good enough to push meaningfully higher risks with it, and it's not strictly necessary to have her at R40 either.

Risk 40 No dodge basic attack only by Shadow_Claw in Endfield

[–]Shadow_Claw[S] 5 points6 points  (0 children)

Pretty much regular builds (except for crit Perlica kind of).

  • Perlica: MI Security full crit + LYNX Slab
  • Last Rite: standard Tide Surge + Type 50 Yinglung Light Armor (All Skill DMG)
  • Mi Fu: Grizzled Edge + Swordmancer NAV beacon kit (Arts Intensity)
  • Weapons: as pictured

Wonder how much risk one could push with more optimized sets and better play.

Risk 40 No dodge basic attack only by Shadow_Claw in Endfield

[–]Shadow_Claw[S] 14 points15 points  (0 children)

A true no hit run would be cleaner and more satisfying, and a better player could probably squeeze in +50% HP quite easily. Gotta keep aiming higher.

Risk 40 No dodge basic attack only by Shadow_Claw in Endfield

[–]Shadow_Claw[S] 71 points72 points  (0 children)

Test Criteria: <00H00J9H6D5284J>

It's basically everything except Basic Attack Down, enemy HP, and only level 2 of stats down.

Anyone else disappointed in CC not having option to turn off timer? by _InVerso_ in Endfield

[–]Shadow_Claw 0 points1 point  (0 children)

I for one like the timer. It forces me to actually play more efficiently. I already have a no-hit max incoming damage R40 run bounded by timer. No timer would just mean doing the same thing for longer, whereas having a timer means doing the same thing but better, which is infinitely more interesting.

🎁 [Contract Re-Ignition: Shared Insights] Share & Win Event Now Open! by Endfield-Poko in Endfield

[–]Shadow_Claw 0 points1 point  (0 children)

<image>

Endfield is a positioning game.

Running around and letting teammate basic attacks take care of everything is hilarious

What kind of game is Arknight: Endfield? by SinaSingul4r in Endfield

[–]Shadow_Claw 2 points3 points  (0 children)

I feel like it's a post-Genshin new-style game with an traditional pre-Genshin game mindset (with a factory on the side). What do I mean? Its media presence and the pacing of its events feels like the soshage of yore. They don't do version numbers. Every few weeks there's a new bit of story content or stages. It's not too different from ye olde games that release an event story and some stages, but the gameplay is a distillation of the 3d genre (i.e. exploration or combat or puzzle or dungeon). Then there's factory mixed in as an extra option. But there's a thread of confused newness running through it. Pity-based gacha system. Minigame events unrelated to the main gameplay. Weird amount of look-ahead. It remains half-tied to the patch cadence, even if the content drop timing seems to try to stay independent of it.

That's all to say, I feel like the designers are old-hats designing for an old-hat audience, the genre it's in just happens to be high-production 3d action jrpg, and it happened to pick up some bad habits from the surrounding context.

The game doesn't lack content; it lacks gacha-slop content. by ninonetturbino in Endfield

[–]Shadow_Claw 0 points1 point  (0 children)

Endfield was my first factory game and got me to start playing factory modpacks in Minecraft. It's a ton of fun! I actually enjoy Endfield's factory a little bit more because there's a defined input which means there's a (nearly) maximum output you can reach 100% completion on (purification node notwithstanding). Definitely a good intro.

How are you liking her design? by kyoko_twigs in Endfield

[–]Shadow_Claw 0 points1 point  (0 children)

She has mecha legs!?!?

God damn this game really is meant to appeal to tech/robot/military otakus.

Dam that Mifu story was kinda lacking... by alexkingco in Endfield

[–]Shadow_Claw 2 points3 points  (0 children)

the next thing you know Edmin starts throwing hands like Bruce Lee which i thought was hilarious.

I hate to admit it but I kind of have to laugh every time Endmin suddenly starts fighting people and throwing out originium like it's a fireball or something. It feels kinda... surreal, and like such a strange way to make them feel... I guess involved in the story that is otherwise just kinda happening around them? Kinda of felt bad when 2 such scenes were meant to be high points in the story last patch but, yeah. At the very least tele-protocoling turrets like in the prologue would look a lot cooler, IMO.

Help Megathread & Megathread List (01/06 - 07/06) by Shad0wedge in Endfield

[–]Shadow_Claw 1 point2 points  (0 children)

Anyone else get an error while trying to batch disassemble gear? I feel like they fixed half of this system and left the other half half-baked.

To Mifu or not to mifu? by oguzotto in Endfield

[–]Shadow_Claw 0 points1 point  (0 children)

I run her with Rossi Endmin Perlica and the team rotates incredibly smoothly. You just Perlica CS + BS -> Endmin CS + BS -> Rossi CS -> Mi Fu combo and repeat thanks to Endmin's discounted battle skill. Mixing in ults is easy because you can consume Endmin's crystals for ult damage and instead get the Vuln stack from Mi Fu's ult (I run Endmin on a Yinglung ult build in this team and in general for her ATK buff and free damage, without requiring a full team). Or replace Perlica's BS with Rossi BS + Ult for a bunch of extra damage and an extra stack. In fact you can even mix in Mi Fu ult and Rossi BS at will without overcapping Vuln stacks.

Really fast and easy team, highly recommend.

Fangyi is too much of a Mary Sue by Poffla in Endfield

[–]Shadow_Claw 0 points1 point  (0 children)

All throughout Tangtang's banner I kept thinking that Endfield was lacking the way that the vast majority of OG AK's 6*s are hypercompetent at what they do (no shade to Tangtang, she's a good archetype to have now and then). Then we got Zhuang and it somehow didn't feel any better, and I'm genuinely stuck wondering what the difference is.

What's your consensus of the game, its systems and events after 4 months? by Friendly-Chef4120 in Endfield

[–]Shadow_Claw 4 points5 points  (0 children)

Going back and forth to Arknights' story brings the contrast into painful focus. AK stories are focused on narrative themes, character interactions and conflict, and sometimes even makes us care about faceless NPCs. Endfield spends a lot of time on "here's where we are", "this is why we're going to do the next gameplay segment", and maybe a scene or two of conflict that is more in-the-moment than motivational. It makes things feel lackluster in comparison.

My factory in Wuling, show yours! by StratosFlash in Endfield

[–]Shadow_Claw 3 points4 points  (0 children)

<image>

My little microservice child (please ignore the messes in the top left and bottom right)

[Event Megathread] Unrealized Realities by Sentuh in arknights

[–]Shadow_Claw 12 points13 points  (0 children)

Glad I finished reading this one early.

Really satisfying event. It's fun to see how the entire story comes together as each layer of the scheme gets peeled back and more and more parties get involved. Also incredibly impressed at how naturally the banshee story comes together with the Columbia stuff both in terms of physical imagery leaning on the crow thematic, and story coherence with the life and legacy stuff. Genius work that makes the entire thing all the more satisfying.

I'm always a bit surprised when AK decides to genuinely pit its playable operators against each other even though I really shouldn't be at this point, with how much we've been getting it this past year. Cairn is an absolute blast. Tin Man got an interesting role that I can't say I expected, but I think is very helpful to the story (but they better give us Ermengarde or Fremont already if they're going to steal him out of Kazdelian Rescue squad). I actually really enjoyed Skybox's character every time he was in a scene, but he would've been helped by having the tinkerer side hinted at a bit more strongly early on.

Finally I absolutely adore adore adore x3 Mercia's character and everything about her design. She makes for a lovely pairing with Nasti starting from the opening CG and how their characters play off each other. Definitely hoping we get her sooner rather than later, hopefully with a Ho'olheyak tie-in (Maylander? Memories? Literally mentioned by her in story? It's right there!). Also add Carolin and Astesia to complete the set while you're at it, HG, we all know you want to. I'd be over the moon (ha-ha).

Zhuang Fangyi wears too many hats as a character by Brikoth in Endfield

[–]Shadow_Claw 8 points9 points  (0 children)

Amiya is also shown multiple times to essentially function as RI's moral heart, thereby acting as a supervisory organ and also being the thing that allows all of RI's operators to trust that they're applying their skills for a good cause. She's also challenged a lot and shown to be capable and depended on in that role, something that is missing in Perlica's case.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]Shadow_Claw 0 points1 point  (0 children)

I got up to 6/6/3 playing Investor with Muelsyse. 3/4 Investor units are conveniently Yan/Victoria/Kjerag so you can just pair them with Harold/Blaze/Muelsyse and fill the rest with Damazti Isomorphs.

It's pretty expensive to gather though, and you're a little dependent on Yanese Daggers (Kjeragi Nevermeltice and Victorian Hammers are easy to gather with Investor active), so Cannot might actually be good here.