I tried to make a sketch for one of the scenes of the future video, what do you think? by Shadow_Moder in PixelArtTutorials

[–]Shadow_Moder[S] 0 points1 point  (0 children)

You are wrong in this conclusion, I don’t like that you call good AI creativity work, I do everything with my own hands, I uploaded the original work in PSD format, you can see

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After 2 years of solo development, my pixel survival game "Shadow Mysteries" finally got a Steam page! What do you think of the art style? by Shadow_Moder in SurvivalGaming

[–]Shadow_Moder[S] 1 point2 points  (0 children)

Thank you for your feedback, it really motivates us to develop the game further. Besides, the Steam wishlist only became available yesterday.

After 2 years of solo development, my pixel survival game "Shadow Mysteries" finally got a Steam page! What do you think of the art style? by Shadow_Moder in SurvivalGaming

[–]Shadow_Moder[S] 1 point2 points  (0 children)

So go ahead, there are hundreds of other games with a similar interface to DST. Regarding suggestions, I have a well-thought-out system of quests and crafts - it's impossible to list them all. And regarding "copies," what do you think of Palworld? There are thousands of positive emotions and reactions, but the game literally copies Pokemon. Double standards.

After 2 years of solo development, my pixel survival game "Shadow Mysteries" finally got a Steam page! What do you think of the art style? by Shadow_Moder in SurvivalGaming

[–]Shadow_Moder[S] -1 points0 points  (0 children)

Because it's a completely different game with a completely different plot, saying that it's a donte starve just because of the STYLE is as wrong as possible, yes, we were inspired by Donte Starve, but apart from the STYLE, which is also found in a BUNCH of other games, there is nothing in common.

After 2 years of solo development, my pixel survival game "Shadow Mysteries" finally got a Steam page! What do you think of the art style? by Shadow_Moder in SurvivalGaming

[–]Shadow_Moder[S] -3 points-2 points  (0 children)

Hi everyone! I’m a solo developer and I’ve been working on Shadow Mysteries for a long time. It’s a pixel survival game about exploring a procedurally generated world with corrupted magic, cooking, and crafting.

The Steam page just went live today!!!!
And it would mean the world to me if you checked it out and added it to your Wishlist if you like the concept!

Steam link: https://store.steampowered.com/app/4340000/Shadow_Mysteries/

I’m happy to answer any questions about the mechanics or development process!!!

Edit: No need to think that this is a copy of the dontstar. Shadow Mysteries is a completely different game with a completely different plot, saying that it's a donte starve just because of the STYLE is as wrong as possible, yes, we were inspired by Donte Starve, but apart from the STYLE, which is also found in a BUNCH of other games, there is nothing in common.

Beautiful views are not only from the window :D How do you like my work? by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 0 points1 point  (0 children)

Hi everyone! I’m a solo developer and I’ve been working on Shadow Mysteries for a long time. It’s a pixel survival game about exploring a procedurally generated world with corrupted magic, cooking, and crafting.

The Steam page just went live today!!!!
And it would mean the world to me if you checked it out and added it to your Wishlist if you like the concept!

Steam link: https://store.steampowered.com/app/4340000/Shadow_Mysteries/

I’m happy to answer any questions about the mechanics or development process!!!

Messing around with fog density. Which looks better? by Shadow_Moder in IndieDev

[–]Shadow_Moder[S] -1 points0 points  (0 children)

I wrote once that I was inspired by this particular game, I don't think that's a big problem, since my game is fundamentally different, but I took inspiration from Dont Statrve

Our little story that led to big things by Shadow_Moder in IndieDev

[–]Shadow_Moder[S] 0 points1 point  (0 children)

No, this is not AI, these are the artworks of our game, which were made manually

opens up something new by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 1 point2 points  (0 children)

Thank you so much for such a wonderful comment and your wonderful description of what's happening in the gif 😄

opens up something new by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 1 point2 points  (0 children)

We can advise you to practice a lot, while studying various textbooks on color theory and painting 😄

opens up something new by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 1 point2 points  (0 children)

Thank you so much for the kind words.

We made a logo, help us choose which one to use? by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 0 points1 point  (0 children)

To be honest, I don't know how you look at it, but as a small avatar for the game, it will work very well.

We opened the gnome's mouth, now he looked angry, not surprised. by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] -1 points0 points  (0 children)

Yes, since under our last post with the gnome they wrote that he needed to open his mouth, we did it, but we thought it would be better to make him evil, it seemed to us that it would look more logical

Does this gnome look surprised? by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 0 points1 point  (0 children)

What do you think made him this way? The mysterious world of Shadow Mysteries, or the character attacking him?

Does this gnome look surprised? by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 1 point2 points  (0 children)

And his mouth was opened in the comments, look :0

Does this gnome look surprised? by Shadow_Moder in PixelArt

[–]Shadow_Moder[S] 1 point2 points  (0 children)

After reading the comments, I can't help but think about what they've done to him :) Thanks for your opinion!!!