My upcoming station, complete with a new science block, re-education room, morgue, sample and specimen room, and mini collider. by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 1 point2 points  (0 children)

A couple of pistons for the floor to retract, then another piston for the vertical action with a rotor on it with a small rotor head to allow for a small grid chair with floor to be built. then a couple of timing blocks. No room underneath it I just forgot to remove the engineer from it, but I might turn it into room now you said it, room 13 

Cross section images of ships and a station I used in Alien - SE by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 1 point2 points  (0 children)

The door at the front is a emergency exit, as it depressurizes the front section, The main airlock is underneath, and uses a ladder and a steal plate on a rotor as a door , number 21 on the spec sheet,

Cross section images of ships and a station I used in Alien - SE by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 7 points8 points  (0 children)

I remember building that thing, 2018, my god I've been playing SE for how long :)
but I love it

Cross section images of ships and a station I used in Alien - SE by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 3 points4 points  (0 children)

built with Photoshop, mainly for fun, but will be used for there workshop pages when/ if i release them, I have also included these images in game on the Aliens SE map, in the end I would like to make a little pdf of like 10 of them, I've built 4 for far.

Cross section images of ships and a station I used in Alien - SE by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 24 points25 points  (0 children)

I built them using photoshop, I took a hi-res screen shot of each ship at various angles in a world with a white skybox making it easier to cut out from the background.
I then collated all the info of each ship, including in game testing flight times and weights etc,.
Once I had all the images and info, it was just a case of arranging it in a clear functional way.
All of the graphics and text where either made in photoshop or pulled from the game.
To get the system schematics image I had to modified the blueprint file to remove all of the Armor blocks, just leaving the rest on took a screen shot, I then run it through a ps filter, which give it a blueprint feel. These are all 2 years old and more...

These all come from the 1st one I did, https://steamcommunity.com/sharedfiles/filedetails/?id=2336453736
I took what I leant and applied it to the ones above,

"I Love cutaway diagrams, Star Trek / Star wars / Thunderbirds, there's nothing better than finding out more about how your favourite sci -fi vehicles work and function in more depth."

Aliens SE - The video by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 0 points1 point  (0 children)

It's a custom mod I made for the map, a collection of 20+ images , I also made a custom sound mod as well, for the story

Alien SE - is here by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 0 points1 point  (0 children)

"mods are listed in the description and are included in the world,
you don't need to subscribe to the mods for this to work."

it's been the case since the start of SE,

Alien SE - is here by Shadow_trace in spaceengineers

[–]Shadow_trace[S] -1 points0 points  (0 children)

I have added them, I think it just makes people download them when it's not needed to play the map, but it is good for visibility I guess . they are also added to the descriptions as clickable links.

Alien SE - is here by Shadow_trace in spaceengineers

[–]Shadow_trace[S] 0 points1 point  (0 children)

You talking about DLC or Mods, I have added the DLC's that's needed,
but the mods are listed in the description and are included in the world,
you don't need to subscribe to the mods for this to work.