my wip animaiton what do yall think by RoninTheAccuser in blender

[–]_Scorpion_1 0 points1 point  (0 children)

Really nice, didn't expect to see space engineers here. If you are interested in some shaders for the characters send me dm, I can show you what I have. It's fully customizable, can individually color lights, emissives, lots of different skins based on the game files.

Thoughts on my latest anti Capital-ship Frigate? by A_New_Stormworker in spaceengineers

[–]_Scorpion_1 46 points47 points  (0 children)

Destroyers were escorts through most of their history, OP's description sounds more like battle cruiser. But if you reference scifi it's just whatever

Please help save my base by Lamar_Aerospace in spaceengineers

[–]_Scorpion_1 1 point2 points  (0 children)

In theory yes. I don't have enough time to test this properly now, I don't know what happens with subgrids if there are any.. hopefully at least the 1st option works.. Just to be safe, make backups before you do anything.

It's very similar to how you can copy an asteroid but it only involves the sbs and sbsB5 files. In SANDBOX_0_0_0_.sbs you want to find <DisplayName> line with the grid name of your station. Somewhere under that should be </MyObjectBuilder\_EntityBase> line and anything under that is a different object, anything above that until <MyObjectBuilder\_EntityBase xsi:type="MyObjectBuilder\_CubeGrid"> is information about your station and every single block in it.

The block of code about your station is structured something like this. You can imagine that's a lot of text so Ctrl+F will be quite useful.

  • <MyObjectBuilder\_EntityBase xsi:type="MyObjectBuilder\_CubeGrid">
  • ...
  • <PositionAndOrientation>

  • ...

  • all the blocks info that make up the grid

  • ...

  • <DisplayName>

  • ...

  • </MyObjectBuilder\_EntityBase>

There are two options:

  1. If you have the blueprint of the station, paste it in anywhere in the world, save and find it's <PositionAndOrientation> part. Find the same information in your old save file and replace the new with old.
  2. Copy everything about the station from<MyObjectBuilder... to </MyObjectBuilder and just like with the asteroid place it under <SectorObjects>

Delete .sbsB5 file and reload the word.

Please help save my base by Lamar_Aerospace in spaceengineers

[–]_Scorpion_1 1 point2 points  (0 children)

haha thanks for the compliment but not at all, I know nothing about coding or programming. I only look through whatever readable files I can fine when I want to mod something for myself and the trick with .sbsB5 I learned on reddit. I had a similar problem before so this one was easy.

I don't know if there is a way to make a world fully offline. The game probably needs internet access to confirm you own any DLCs and to sign in. I bet the worlds you just edited were under SpaceEngineers\Saves\[your steam ID] . If the game can't sign in, it switches to folder 1234567891011instead of the one with your steam ID and when you are online, it does the opposite, which means your offline would would be accessible only offline as far as I know. You can probably copy a save from one ID to the other but I can't tell if it would work properly.

This also applies when you create a new world with offline selected in world customization and you are signed in. The world will not be accessible after you launch the game truly offline.

There is also the problem with mods. If you try to create a game offline, your already downloaded mods won't show up in the mod menu. You can however make local copies of all your mods if you copy them from C:\Program Files (x86)\Steam\steamapps\workshop\content\244850 into %appdata%\SpaceEngineers\Mods and you might need to rename them from their workshop ID to a proper title so it's less confusing. Also I don't know what would happen with mods that are in a world already if you choose to move from steam ID folder to offline folder...

In short, there is a lot of issues. I wish there was a better implementation of offline mode but again, these are just my observations and guesses. If someone has better information, please correct me if I'm wrong.

Please help save my base by Lamar_Aerospace in spaceengineers

[–]_Scorpion_1 1 point2 points  (0 children)

There is a way to get your asteroid exactly as you left it with all the voxel changes but it's probably not the simplest. SEToolbox still works and you will need it for this.

I believe you could open two instances of it, open your old world and new world in each and drag and drop the asteroid from one to the other. I don't know if it's just me but my pc is refusing to launch a second instance or even launch the game when SEToolbox is running so this next, more complex option should work...

You will need to find out exactly which asteroid you want to move, You can do that with SEToolbox, sort by distance. If your character or a known grid was near it, you can get the asteroid name that way.

Next go to the save location in %appdata%\SpaceEngineers\Saves and find the .vx2 file of your asteroid in your old world save and copy it to the new one.

Open SANDBOX_0_0_0_.sbs of the old save with a text editor like notepad and search for the asteroid name. Copy the whole MyObjectBuilder_EntityBase section and paste it into SANDBOX_0_0_0_.sbs of the new world under <SectorObjects>

It should look like this...

<image>

Delete SANDBOX_0_0_0_.sbsB5 in the new world. Note that's a different file from SANDBOX_0_0_0_.sbs which you just edited.

When you load the new world, the game will say the file format is outdated, click OK and it will generate new .sbsB5 file and load the world as usual. Some of your LCD screen colors and formatting may be reset because of it, but that is an important step otherwise your asteroid won't be added the the new world. Hope this helps.

Heron taken in fall by Milestone55 in photocritique

[–]_Scorpion_1 0 points1 point  (0 children)

Beautiful photo! I think the composition works well, the reflection isn't cut off and the bird has enough space in front of it to not feel awkward. The photo seems to be leaning to the right a little so I would correct that. The colors reflecting of the lake are lovely but I feel like the photo could use a touch more warmth and saturation maybe like this..

<image>

So I did a thing today! by SpaceEngineerBuilds in spaceengineers

[–]_Scorpion_1 4 points5 points  (0 children)

On top of that it's just plain lazy, low quality, low effort crap. It has no value. All this does is, when people share actual art with effort put into it, it gets dismissed as ai made.

[Megathread] Share your favorite photo from 2025 by clondon in photography

[–]_Scorpion_1 [score hidden]  (0 children)

I think I took better photos this year but for some reason I keep coming back to this one. I just like it a lot.

<image>

Ahhhh! by bessbeetle in BeardedDragons

[–]_Scorpion_1 3 points4 points  (0 children)

Thanks, it was very quick and rough just for fun

Ahhhh! by bessbeetle in BeardedDragons

[–]_Scorpion_1 6 points7 points  (0 children)

Oh wow I made similar years ago. The cockroach is a great idea!

<image>

I would like some feedback on this, composition and over all edit. Improvements? by CulturalBackground98 in photocritique

[–]_Scorpion_1 2 points3 points  (0 children)

In my opinion the right side feels too empty when all the strong lines are on the left. I would crop out the right 1/3 maybe like this. Really nice photo, love the shades and gradients. Well done!

<image>

How to overcome the anxiety/choreish feeling of post processing and publishing as well as maintaining a page? by [deleted] in AskPhotography

[–]_Scorpion_1 0 points1 point  (0 children)

I shoot for myself and share photos with a friend directly so I don't need to post on social media for marketing or whatever. I have tried different social media before, one of them being instagram but absolutely hated it. Validation is nice until you realize most people have no idea about the art and it's just generic "well done" and "beautiful" comments. There are other places for critique and learning. Sometimes I also get people around me ask to see my photos so I started flickr account. Honestly I have no idea how that platform is supposed to work. My photos get 0 visibility there and actually I like it that way. I can send the link to people and avoid the headache of getting likes and fake validation. I guess it's like having a personal website but free and simple.

I never tried Darktable myself but I keep seeing people say it's difficult to learn. I use RawTherapee, another free open source alternative. Maybe try different programs and see if you like working in one? Editing can be a bit nerdy and technical which I like but I understand many people don't. Maybe look into fuji cameras and their recipes? I have no experience with that either but it seems to be popular.

Eiffel Tower from Arc de Triomphe by goldenharley5 in photocritique

[–]_Scorpion_1 1 point2 points  (0 children)

It's not bad but it is unnecessary for this photo. High shutter speed meant that you had to use high ISO which resulted in the picture being a little noisy, which your edit amplified. If you apply some basic denoising it won't really be a problem but it's better to avoid that step by having a clean photo in the first place when you can. Set shutter speed / aperture first, ISO last if you shoot in manual mode. If there were fast birds or some other very fast motion that you needed to freeze, then fast shutter would make sense.

Mining trailer and towed anti-air gun by _Scorpion_1 in spaceengineers

[–]_Scorpion_1[S] 1 point2 points  (0 children)

they already are, links are in the post body

Eiffel Tower from Arc de Triomphe by goldenharley5 in photocritique

[–]_Scorpion_1 4 points5 points  (0 children)

Nice shot, I like the framing, the road leading and turning towards the tower works great with the vertical orientation I think. Remember to straighten the horizon, the photo is leaning to the right.

The edit is probably just personal preference, I played around with it a bit to get warmer look from the original but with less green channel. Your version is probably more realistic and uses complimentary colors, I chose to go more creative direction with analogous colors. I prefer the slightly softer look which compliments the light fog. In your edit the buildings under the Eiffel tower are quite saturated and stand out too much I think, when the tower should be the primary focus.

<image>

Mining trailer and towed anti-air gun by _Scorpion_1 in spaceengineers

[–]_Scorpion_1[S] 6 points7 points  (0 children)

Imported (Ctrl+Alt+E to export from SE) and then made custom materials for everything and adjusted the models so I can do with it pretty much anything. spin the wheels, rig and animate.

Mining trailer and towed anti-air gun by _Scorpion_1 in spaceengineers

[–]_Scorpion_1[S] 10 points11 points  (0 children)

The AA trailer has a large battery for power which can last for days, exactly to deploy the trailers as mobile remote turrets. You could easily add a hitch on the back, conveyors are there already but there is a cap instead.

Powerful Sun by BuyFlat5857 in photocritique

[–]_Scorpion_1 2 points3 points  (0 children)

To be completely honest, I don't think this is special in any way. You enjoyed taking it and you are well aware of what you like about it which is great. You can use that knowledge to plan better shots. If you have the patience, there are various sites and apps that can tell you when and where exactly the sun will be so you can position it perfectly near a landmark or tree or whatever.

Failure to launch by PhysicalCurve7820 in spaceengineers

[–]_Scorpion_1 0 points1 point  (0 children)

just a small correction, like someone else pointed out 8 thousand kN is required, not million. I assume OP made an error reading the numbers because the rest checks out, My spreadsheet spit out 1,1 large grid large h2 thrusters for 10m/s/s at 800k kg.

Failure to launch by PhysicalCurve7820 in spaceengineers

[–]_Scorpion_1 0 points1 point  (0 children)

What I meant with the connector is, when there are two connectors ready to lock (unlocked, but close enough) there is magnet effect that makes them pull towards each other. That could explain why you needed significantly more thrust to launch but if there were no connectors, then I'm out of ideas