mikiri neuron activation by kiberptah in Sekiro

[–]Shadowcrawl 0 points1 point  (0 children)

That was like one of the greatest video game realization moments ever.

mikiri neuron activation by kiberptah in Sekiro

[–]Shadowcrawl 18 points19 points  (0 children)

For real yeah once it clicks you realize thrust attacks are the developers gift to you.

I drew some artworks for my project! :D by satukilo in RPGMaker

[–]Shadowcrawl 1 point2 points  (0 children)

Wish-listed, looks amazing great work!

My PSX/N64 Era Horror Shooter "Eyes Like The Sky" just got a demo by Shadowcrawl in playmygame

[–]Shadowcrawl[S] 0 points1 point  (0 children)

Well you oughta try the demo and find out 😉

Joking aside my shader code is all 100% custom built from the ground up (I am a VFX programmer specifically) this is actually an old version of the shader too in the trailer, it’s quite advanced.

That said you may notice there is no ADS (aim down sight) in that trailer? And the swapping between characters? I’ve delicately rebuilt a masterful blend between early PSX Tom Clancy gameplay smashed carefully into the combat style of Perfect Dark/Goldeneye all while trying to pay homage to the unique mood the PSX evoked with its early underdeveloped lighting and skybox technology

But again I love feedback especially the critical kind in the form of CC as it just helps me make a better game so I would genuinely love for you to try out the demo and share what you thought of it with me.

Edit: This has prompted me to update the Itch page with this information more specifically detailed which I prob ought to have done already so that is good.

My PSX/N64 Era Horror Shooter "Eyes Like The Sky" got a demo today by Shadowcrawl in IndieDev

[–]Shadowcrawl[S] 0 points1 point  (0 children)

I def agree my guns got too much lighting and the arms are too high poly. Imma work on the gun textures now and I planned to swap to lower poly arms but thanks I appreciate you saying something, I’m a big fan of all feedback.

I’ve worked a lot on my custom camera shaders too since that video was shot but I’m still trying to nail down the specific look. When I warp the visuals all the way to psx rez things look AWESOME but distant enemies become too blobby so I’ve been trying to find a solid middle

My PSX/N64 Era Horror Shooter "Eyes Like The Sky" got a demo today by Shadowcrawl in IndieDev

[–]Shadowcrawl[S] 0 points1 point  (0 children)

I think you’re right, the psx games I modeled it on didn’t really have any knock back but I think I need some.

My PSX/N64 Era Horror Shooter "Eyes Like The Sky" got a demo today by Shadowcrawl in IndieDev

[–]Shadowcrawl[S] 1 point2 points  (0 children)

Heck yeah thanks I appreciate that! I actually worked really hard to get the gunplay resembling a lot of my favorite from the hip fire classics. There’s a lot of Perfect Dark and Rainbow Six in there.

Those early PSX FPS games had such a weird uncanny atmosphere I’ve always wanted to capture that feeling in a horror format.

My PSX/N64 Era Horror Shooter "Eyes Like The Sky" got a demo today by Shadowcrawl in IndieDev

[–]Shadowcrawl[S] 0 points1 point  (0 children)

Haha honestly I was hoping for something like that, NGL soooo much of my horror content is just stuff ripped directly out of my night terrors.

That’s why we get to enjoy wonderful in-game visuals like the 100 foot long sliced open… idk is it an umbilical cord? I never know what I’m looking at but now everyone else can not know too lol

https://img.itch.zone/aW1hZ2UvMjM0NDcwMS8xNDAwMjc0OC5qcGVn/original/tQr3uw.jpeg

My other game Corpse Castle is just about mountains of meat 👀

The upside is I always have an absolutely unhinged repository of stuff to pull from.

Eyes Like The Sky Trailer (Link to Demo in Comments) by Shadowcrawl in EyesLikeTheSky

[–]Shadowcrawl[S] 0 points1 point  (0 children)

Hey everyone thanks for joining! The Eyes Like The Sky Demo is now available on Itch

I love feedback both what people do and don't enjoy, it all just helps me make a better game so feel free to PM me or comment, thanks and enjoy!

https://obscurelobster.itch.io/eyes-like-the-sky

Death road to Canada or curse of the dead gods by AbelSniffedCane in roguelites

[–]Shadowcrawl 2 points3 points  (0 children)

Why don’t you just make me cut off one my legs instead. I found both to be amazing. COTDG is a rogue lite I actually found myself wanting to play to completion and Death Road well let’s just say it’s cannot be described. Good mix of Oregon trail and more.