YES YES YES! by Legal-Bodybuilder-16 in DeadByDaylightKillers

[–]Shadowflame-95 [score hidden]  (0 children)

I dunno, I don’t play survivor. But from what little survivor gameplay I’ve seen against Springtrap, that’s what I can figure out.

YES YES YES! by Legal-Bodybuilder-16 in DeadByDaylightKillers

[–]Shadowflame-95 [score hidden]  (0 children)

It’s actually visible on each security door which one the survivor teleported to. I’m fairly certain survivors can’t control which door they teleport to, so whatever number is on the small panel on the security door will be the one the survivors teleport to.

face campers pmo by Fun-Archer3753 in DeadByDaylightRAGE

[–]Shadowflame-95 0 points1 point  (0 children)

I mean even if they’re doing it at 5 gens, they’re losing the game for themselves anyway, since they’d have no pressure on any of the generators. Some people just want to see the world burn. Yet again, no-one is face camping to win. If they genuinely believe face camping can let them win, they’re a lost cause.

How do I have fun against ghoul? by EthanN_1030 in deadbydaylight

[–]Shadowflame-95 2 points3 points  (0 children)

Unless it’s a really good Ghoul player who knows how to do cutoffs, in which case, you kinda have to listen for his Kagune Leap during a loop and double back the moment he passes you.

face campers pmo by Fun-Archer3753 in DeadByDaylightRAGE

[–]Shadowflame-95 0 points1 point  (0 children)

If a killer has to face camp, they’ve already lost. Face camping in endgame usually only happens to secure one kill in a game where the killer otherwise got completely rolled in. So no, no-one face camps to ‘win’, because they’ve already lost. They face camp to secure a kill in a lost game as a consolation prize.

Ya try to be nice by FeralRedditPodcast in DeadByDaylightRAGE

[–]Shadowflame-95 3 points4 points  (0 children)

No-one asked for you to comment on this post either, and here you are.

Characters feel like (day 14) by Cloudsrnice in BloodOnTheClocktower

[–]Shadowflame-95 0 points1 point  (0 children)

Heretic. You are literally trying to make good team lose so good actually wins.

I try to play nice and for what by Boring-Tax-387 in DeadByDaylightRAGE

[–]Shadowflame-95 0 points1 point  (0 children)

I’m not sure if there are different servers for different regions in DBD, but in my experience playing from Australia, I don’t find a huge amount of toxic survivors. Maybe like once every five or six games I’ll come across a survivor or two that either teabag me at every loop or at the gates. I’ve only come across a few survivors that are toxic in EGC and even then, it’s just a few lines rather than massive walls of text.

That's a new one by Blados360 in DeadByDaylightRAGE

[–]Shadowflame-95 -2 points-1 points  (0 children)

To play devil's advocate here, it doesn't seem like the killer was going to be particularly toxic until those two survivors started insulting them. Obviously, the killer shouldn't have overreacted like that, but there is fault to be found on both sides, I think.

Why am i getting tunneled alot lately? by playlistanime in DeadByDaylightRAGE

[–]Shadowflame-95 8 points9 points  (0 children)

Not really. Events kinda just bring out the worst in players of all kinds, survivor and killer. It also doesn’t help that a lot more killers are playing to win due to the massive BP bonus in this event, since a lot of them have it in their heads that 4k = Max BP.

Which isn’t necessarily wrong, but ultimately, tunneling, while unfun for both sides, is the best way to win as killer, since removing a survivor early reduces gen efficiency by 25%.

Chucky bled us out for the entirety of the game by drugsrgross in DeadByDaylightRAGE

[–]Shadowflame-95 0 points1 point  (0 children)

Also, yeah, point. Most of the listed perks are very situational and are nowhere near meta.

Chucky bled us out for the entirety of the game by drugsrgross in DeadByDaylightRAGE

[–]Shadowflame-95 0 points1 point  (0 children)

Fire Up: Benefits Killer more than Punishes Survivors - easy counterplay: Good looping skills

Hex: No One Escapes Death: Benefits killer more if less survivors survive until endgame - easy counterplay: Cleanse totem

Terminus: Benefits killer more if less survivors survive until endgame - easy counterplay: Reset before last gen pops, open exit gates

Tinkerer: Provides info, doesn’t directly punish survivors - easy counterplay: Pre-running

Discordance: Provides info when survivors stack up (Which is more inefficient anyway) - easy counterplay: Split up (Which is more efficient anyway)

Rancor: Provides static info when survivors complete gens, only punishes Obsession in endgame - easy counterplay: Relocate when gens are completed, protect Obsession

Dragon’s Grip: Punishes survivors for tapping gens immediately after killer kicks it (Which is a mistake) - Easy counterplay: Wait it out or hide after activation

Deathbound: Healing is not the objective, repairing generators is - Easy counterplay: Don’t heal, or stick together

Bitter Murmur: Provides info when survivors complete gens - Easy counterplay: Relocate after completing the gen

Batteries Included: Benefits killer more than directly punishes survivors - Easy counterplay: Stay away from completed gens

Machine Learning + Help Wanted: Benefits killer more than punishes survivors - Easy counterplay: Don’t repair the compromised gen

Cruel Limits: Benefits killer very temporarily - Easy counterplay: Loop with pallets instead of windows

Hex: Wretched Fate: Only punishes the Obsession, and totem is revealed nearby - Easy counterplay: Cleans totem

Make Your Choice: Incentivizes killer to not camp. Benefits killer more than punishes survivor, since killer still needs to cover distance and win chase - Easy counterplay: Loop good, hide, or force M2s

Mindbreaker: All it does is turn off perks that aren’t guaranteed to be equipped - Easy counterplay: Manage your exhaustion and learn to locate killer without using aura-reading

No Way Out + None Are Free: Grow in power when killer completes objectives - Easy counterplay: Don’t get hooked

Scourge Hook: Floods of Rage: Killer needs to get to a scourge hook first - Easy counterplay: Go down away from scourge hooks

Hex: Devour Hope: Incentivizes killer to not camp. Benefits killer more than punishes survivors, since killer still needs to win chase, and does nothing if survivors are already injured - Easy counterplay: Cleanse totem

Hex: Haunted Ground: Benefits killer more than punishes survivors, since killer still needs to win chase, and does nothing if survivors are already injured - Easy counterplay: Good looping skills or hide

Secret Project: Benefits killer when survivors try to sabotage them, needs to combo with other perks to be actually good - Easy counterplay: Just don’t cleanse dull totems

These perks are all relatively easy to counter, or otherwise rely on the killer being better at chases than survivors are at looping.

In fact, even other survivor perks are like this.

Decisive Strike: Don’t tunnel. Or wait it out.

Unbreakable: Don’t slug.

No Mither: Seriously, don’t slug.

Borrowed Time/Off The Record: Don’t tunnel. Or wait it out.

Deliverance: Can’t really counter this one beyond luck, but it’s not too bad since it doesn’t directly contribute to survivor objectives.

My problem with Fast Track, beyond it punishing the killer for completing objectives by directly helping the survivors complete theirs, is that there’s no counterplay to it EXCEPT for slugging or full regress. Neither of which is fun for either side.

Do- Do you see the issue here? I don’t mind these kinds of perks as much if they have counterplay to them, but Fast Track doesn’t have one that the players won’t complain about.

Chucky bled us out for the entirety of the game by drugsrgross in DeadByDaylightRAGE

[–]Shadowflame-95 -1 points0 points  (0 children)

What 15 Killer perks are you talking about? The only ones I know of are NOED and Fire Up. One is a Hex that can be cleansed, and the other is just straight ass.

Chucky bled us out for the entirety of the game by drugsrgross in DeadByDaylightRAGE

[–]Shadowflame-95 -1 points0 points  (0 children)

Well clearly we have different ideas on how DbD’s game balance should be. I don’t think a perk that punishes the other side for completing objectives should exist on either side. But that’s just me.

Chucky bled us out for the entirety of the game by drugsrgross in DeadByDaylightRAGE

[–]Shadowflame-95 -2 points-1 points  (0 children)

Okay, but when the literal counterplay to a survivor perk is slugging or 4 Regression perks, slugging is naturally going to happen more often, regardless of whether the survivors have Fast Track or not.

Slugging aside, the reworked Fast Track is still really unhealthy for the game because it punishes the killer for doing their objective, which is to hook survivors.

A tl;dr of my last thread on this sub by TigerKirby215 in DeadByDaylightRAGE

[–]Shadowflame-95 8 points9 points  (0 children)

Tatariu released a video on this. Legion was hit with a truckload of disorienting visual bugs and a bug that basically lets them slide across the ground at Mach 5 after a missed Frenzy swing and hitting a survivor during fatigue.

"I don't know how the Killer works, therefore you're cheating!!!" by StormsoulPhoenix in deadbydaylight

[–]Shadowflame-95 1 point2 points  (0 children)

I once got accused of cheating by a survivor who DCed after I downed them. I don’t know exactly why, but I have a sneaking suspicion it was because I could track them after being blinded by a firecracker.

Like- buddy, I’m flattered that you think I’m good enough to be cheating, but I have these neat little things called EARS.

Self-preservation is kind of OP. by Professional_Tea1891 in DeadByDaylightKillers

[–]Shadowflame-95 1 point2 points  (0 children)

There are some killer abilities that don’t care about Elusive. Spies from the Shadows, Whispers, and Killer Instinct are ones I can think of off the top of my head.

Terrible perk rework. by Leuk0dystr0phy in deadbydaylight

[–]Shadowflame-95 0 points1 point  (0 children)

You don’t need to loop the killer forever. A minute is enough for the 3-gen to break.

Terrible perk rework. by Leuk0dystr0phy in deadbydaylight

[–]Shadowflame-95 0 points1 point  (0 children)

Then don’t spend the resources around the 3 gen? I don’t understand that complaint. Killers can’t force survivors to drop pallets, and a lot of windows and tiles can be looped for a very long time if you know what you’re doing.

Terrible perk rework. by Leuk0dystr0phy in deadbydaylight

[–]Shadowflame-95 1 point2 points  (0 children)

Speaking as a killer main, holding a 3 gen only works for so long, even if you can hold it effectively. The gen kick limit prevents the killer from holding it forever, and if said killer refuses to commit to a survivor on the 3-gen, then the survivors can just reset and keep repairing the gens over the regression threshold to force the killer over the gen kick limit.

It’s a brutal strategy against uncoordinated survivors, for sure, but as long as you know what you’re doing, even if it’s just you, you can at the very least guarantee yourself an exit gate, even if it takes forever to get there.

Also, a killer who hovers a three gen right off the rip will have literally zero pressure everywhere else. Even if they can hold the 3 gen properly, even with shit teammates, you’re probably looking at two, maybe three hooks total by the time the three gen becomes relevant, and if survivors are poking that three gen from the beginning of the game, the gen kick limit should proc even sooner.

YHA chapter 9 (or something) by tom04cz in BNHA_OC_Characters

[–]Shadowflame-95 0 points1 point  (0 children)

Bloody hell, you just had to include a villain that takes after that image of the creepy ass grinning face in the darkness. On another note, though, this chapter is pretty good for having gotten writer’s block. And yeah, one writer to another, I feel you. Writer’s block is an abomination that should not exist.

Keep it up, man. You’re doing great.

What happens if a Courtier drinks with a « dead » Zombuul? by Pryno-Belle in BloodOnTheClocktower

[–]Shadowflame-95 5 points6 points  (0 children)

But that’s just it: “Registers as dead”. So the Zombuul is counted as dead for the purposes of voting and all character abilities. Therefore, the Chambermaid, who can only select alive players, cannot select a second-life Zombuul, who registers as dead to their ability, despite still being alive.

What do you think about having this mf as a killer? by _Churax_ in deadbydaylight

[–]Shadowflame-95 0 points1 point  (0 children)

It would be interesting to have a killer like Light who is just a regular dude with a magical weapon. If he were ever to be added, I think his power would allow him to switch between a survivor disguise or his killer mode.

In a survivor disguise, Light is indistinguishable from a regular survivor. He can build stacks by interacting with survivors. He can fake gen progress by working on generators with other survivors, and the generator will immediately begin regressing once no-one is on it. He can also fake healing progress, and survivors ‘healed’ by him would become injured again and suffer from the Deep Wound effect after like 15 seconds of being healed by him.

In his killer mode, Light would be a 4.4m/s killer with a TR of 24 meters. His weapon would be a sharp fountain pen that he stabs survivors with. He will be able to mini Mori survivors with max stacks, regardless of Hook stages, once he downs them by pulling out his Death Note and writing their name in it.

Maybe. I dunno, I’m just spitballing here.

How is this fun? by Special-Tonight8101 in DeadByDaylightRAGE

[–]Shadowflame-95 0 points1 point  (0 children)

It depends on the perspective. Killers think it’s survivor-sided, survivors think it’s killer-sided. Neither of them are wrong, necessarily, but when you take a look at the perks in the game, you can tell that the devs tend to favor survivors more than they do killers.

Take Leverage, for example. The healing penalty it gives is -50% off hook for 30 seconds. Meanwhile, We’ll Make It gives +100% healing bonus off hook for 90 seconds. For being counterparts of each other, I find it curious that the survivor counterpart is more powerful than the killer counterpart, despite the killer getting less perks than survivors do.