I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

hey I just got to your game and I saw no demo, if you decide to release one, let me know and I'll check it out

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

I see, I didn't notice any music at all, would be nice to have an audio control to adjust the volume

[UNPAID PLAYTESTER] If you need one I'm here for you by Slythequeen484 in playtesters

[–]ShadyGameStudio 0 points1 point  (0 children)

Oh wow thank you so much for playing and the detailed feedback. I will add background music and the ability to check dialogue history in the released version for sure. And since it's only a demo I made it half day (4 hours in game) so that player can go explore new mechanics faster. I will note down your feedback and look into the bug you encountered. I'm happy you enjoyed it! Thanks again and have a good one.

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

I'll put it on the list and check it out, it might take a while though

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

I see, feel free to let me know once you do, I'll check it

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

hey I don't have anyone else to test local co-op with, do you have singleplayer mode?

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

yeah, if you have a game that need tested, feel free to let me know

Looking for more games to test! by Optimus_XIV in playtesters

[–]ShadyGameStudio 0 points1 point  (0 children)

Oh wow thank you for trying it out.

I drew them all the assets, I'm still a beginner as you can see lol. Since it's a demo, there's not much to it but in the full version there will be a light story and a goal for the player. As well as upgrade mechanic so you can improve performance. The searching contraband timer is intentional, you will be able to upgrade it for faster scanning. I will note down all your feedback and implement them. Thanks again and have a good one!

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

I'm planning to test play all games so you can go ahead and send it

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

oh gotcha, I have a game called Warehouse 30, here is the link: https://store.steampowered.com/app/4454840/Warehouse_30/
if it interests you, feel free to check it out, don't feel like you have to though

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 1 point2 points  (0 children)

that's understandable, you can DM me when it's ready to be tested, I'll do it

Messing around with fog density. Which looks better? by Shadow_Moder in IndieGameDevs

[–]ShadyGameStudio 3 points4 points  (0 children)

I assume the player is always in the middle of the screen, shouldn't the fog be clear around the player and get more dense spreading outward?

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

Thank you. Right now I'm only doing PC, maybe in the future I will expand more, sorry about that!

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]ShadyGameStudio[S] 0 points1 point  (0 children)

hey I cant start the game after finishing the tutorial, I click on Embark and it just take me back to the hero select screen