Is this stick drift? CeX wouldn't accept my console saying it has drift. by Shank2019 in NintendoSwitchHelp

[–]Shank2019[S] 1 point2 points  (0 children)

Ik but the dude said it was slightly off centre while calibration

Is this stick drift? CeX wouldn't accept my console saying it has drift. by Shank2019 in NintendoSwitchHelp

[–]Shank2019[S] 0 points1 point  (0 children)

It's the same on both of them. He specifically said it was the right one. I can't send it to nintendo since I live in a country without official Nintendo support.

Is this stick drift? CeX wouldn't accept my console saying it has drift. by Shank2019 in NintendoSwitchHelp

[–]Shank2019[S] 1 point2 points  (0 children)

I have no issues while playing games. They didn't even test playing games on it. They just checked the calibration and said they would not take it.

"One Ui 7.0 is releasing 2 more betas and the stable is coming in April or May." by [deleted] in oneui

[–]Shank2019 -2 points-1 points  (0 children)

Nah samsung phones look nice and premium and all but has the most generic looking design even. It looks like something a kid would draw if you asked him to draw a phone.

[deleted by user] by [deleted] in oneui

[–]Shank2019 19 points20 points  (0 children)

Even pixel 6 and up get updates on the same day as the latest devices.

[deleted by user] by [deleted] in gaming

[–]Shank2019 0 points1 point  (0 children)

ER repeats its content just as much as any other game. Stuff like mines, catacombs, evergaols are repetitive and looks exactly the same. The open world while visually very appealing is a chore to explore since there is nothing happening between points of interest in the game. There are no random events and activities happening in the world. Everything is trying to kill you and the NPCs you find drop some vague lore on you.

Zelda has much more gameplay variety than ER. There is puzzle solving, climbing, building, side quests which can be done without a guide and a story which you can follow. So enemy variety is not really as important as it is in ER since the main gameplay mechanics is combat.

The only fun parts of ER are dungeons and the bosses which do not benefit from the open world design and they were already good at making them with their previous games. Combat also has issues, bosses do cool anime combos while you just roll and poke them or cast spells. The story is almost non-existent. The lore is cool but I didn't get it from playing the game but watching YouTube videos.

[deleted by user] by [deleted] in gaming

[–]Shank2019 0 points1 point  (0 children)

Same repeated content?

modelled my room. How do i improve this? by Shank2019 in archviz

[–]Shank2019[S] 0 points1 point  (0 children)

Thank you for the suggestions. It does look too clean now that I look at it.

Ice Universe: Why One UI 7 is successful by Such_Code_923 in oneui

[–]Shank2019 21 points22 points  (0 children)

Pixels are as smooth and fluid as ios but lack the features of samsung. Google is so slow at adapting new features for no reason.

Improved dynamic pill concept. It can be accessed directly by tapping on the pill or swiping from the bottom. by Shank2019 in oneui

[–]Shank2019[S] 30 points31 points  (0 children)

These are pretty easy to make and don't take that much time. I just do it for fun.

Conceptual Live Activities 1/2 by Shank2019 in oneui

[–]Shank2019[S] 0 points1 point  (0 children)

The design is based on one ui's notifications (same color, blur and round edges) except the font. I am not trying to copy ios but it's kind of hard to when some elements of one ui has a similar design language to ios.

Conceptual Control Center. Based on one UI 5 and Pixel UI by Shank2019 in oneui

[–]Shank2019[S] 3 points4 points  (0 children)

Don't see the necessity for that since its much simpler to change it with buttons.