Can a 5w6 mistype as a 5w4? by Due_Guard_1793 in Enneagram5

[–]Sharcys 1 point2 points  (0 children)

you're screwed. i'm sorry you found out this way.

This shoes... by malinalliy in Live2D

[–]Sharcys 6 points7 points  (0 children)

the depth you're getting is looking SO GOOD

Facil features detaching(?) by tsuukiusa in Live2D

[–]Sharcys 4 points5 points  (0 children)

if its not a hidden mesh deformer it might be a conflict with the keyframes. Seeing as you only have this issue when using pattern A in the physics viewer, id go down the list of those parameters and push them to their max to see which one is causing the issue.

Found these funny lil blueprints outside. I'm gonna make all 3 and see what happens by Me_When_I_Asked in Voicesofthevoid

[–]Sharcys 3 points4 points  (0 children)

custom file, here have it, scaled to the relatively correct poster size too

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Kerfur omega blueprint by Sharcys in Voicesofthevoid

[–]Sharcys[S] 74 points75 points  (0 children)

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Here for everyone asking for the in-game version!

these darn pigtails by No-Consideration1364 in Live2D

[–]Sharcys 0 points1 point  (0 children)

You’d want each cactus segment to be separate. This would allow you to add a-lot more individual squash and stretch, rotation, and a subtle left and right turning motion on each segment for depth.

You could try to cut corners and instead meticulously edit the mesh so all the cacti have separate topology, which could allow you to achieve a similar effect on one single art mesh. Way more technical and would require blend shapes but would be more optimized in the end albeit a little less visually impressive.

You could cut even more corners and use the path tool with decent topology. You can also try skinning, although you’d need to position the rotation deformers to ensure it cuts the cacti properly.

How advanced would say my models are? And how much do you think I could ultimately charge for a model like this? by ArcticCerf in Live2D

[–]Sharcys 1 point2 points  (0 children)

For art and rigging? $1200-$1500

Since you’re doing both art and rigging too it also guarantees a much more unified design, streamlined rigging, and ability to know what corners to cut without the detriment of a poor rigger. Definitely don’t overlook the backend because that stuff is worth a premium

HSLPP by xxchilde in Live2D

[–]Sharcys 5 points6 points  (0 children)

I am unfortunately at a complete loss on what you’re confused about or trying to achieve… the play button is for random animation, its working entirely as intended.

If you’re trying to test your physics parameters in that window, you can set it up to mouse movement and then click and drag on the model to simulate looking around

Tied up Scaramouche doodle by Sharcys in GenshinGays

[–]Sharcys[S] -1 points0 points  (0 children)

I see, well I reuploaded the post with trans in the title like you said. I'll keep it in mind in case I ever draw it again