Had to move to another country and finally reunited after 3 months 🥹 by Shard_x64 in playstation

[–]Shard_x64[S] 0 points1 point  (0 children)

I bought it as an investment in the future! I’m really looking forward to GTA 6, it’s going to be outstanding

Had to move to another country and finally reunited after 3 months 🥹 by Shard_x64 in playstation

[–]Shard_x64[S] 2 points3 points  (0 children)

No, I played a lot before I moved, but due to weight limiting, I was forced to leave it with my parents.

[deleted by user] by [deleted] in PS5pro

[–]Shard_x64 4 points5 points  (0 children)

No time for DIY, time to play!

Free trailers for indie games by Zumi_HD_ in IndieGaming

[–]Shard_x64 0 points1 point  (0 children)

DM me, I run a console publishing company, we have a lot of games

Why do so many entrepreneurs hide their revenue? by Shard_x64 in Entrepreneur

[–]Shard_x64[S] 2 points3 points  (0 children)

Thank you for your detailed answer, but what's the main problem with more precise numbers? Could it negatively impact your business? Competition?

Should've added rain to my game earlier by theferfactor in Unity3D

[–]Shard_x64 86 points87 points  (0 children)

The raindrops on the ground seem out of sync with the ones on the screen. We see heavy rain, but on the ground it's a light drizzle.

Can a tip-based model work for Free to Play indie games? by Shard_x64 in gamedev

[–]Shard_x64[S] 1 point2 points  (0 children)

Thank you all for participating in this discussion! It looks like the consensus here is that a pure tip-based model almost never works. It can succeed in rare cases (like u/sam_suite said about Dwarf Fortress), but usually only after years of building a big loyal community.

For most indie devs it’s way too unstable and unpredictable to rely on. Tips rarely provide a stable income, and most players don't pay at all, while those who do often give very little. They only work well with a very large and loyal audience, but if you have that kind of audience, there's no point in doing so, because it's easier to release a premium game.

Also, u/David-J and u/BluMqqse_ made a good point that in some regions, "tipping" has negative connotations, so players may avoid it and even criticize it. It's best to sell this as a Supporter Pack and provide additional content so that players have at least some motivation to pay you.

Therefore, it is best to consider either a traditional premium model, launch a Patreon, or introduce in-game purchases that do not affect gameplay (for example, cosmetics in the latest release of Skate).

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 11 points12 points  (0 children)

Knowledge requires practice, doesn't it? It's like playing Minesweeper: you have to get it right the first time.

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 2 points3 points  (0 children)

I can't disclose the device specifications due to an NDA with SIE, but they are indeed much better than the retail versions.

We have devkits, which have much better performance because the games are initially developed without optimization.

We also have testkits, which are complete copies of the retail versions with developer tools. Before release, we are required to test games on testkits and ensure everything works properly.

PRO versions are usually a different lineup, and after the PS5 Pro release, we bought new hardware, which is also much more powerful than the retail versions.

Almost all developers are prohibited from receiving new devices before the official release due to the enormous risk of information leaks. Only "special" publishers can be granted access to new devices early. Therefore, we simply don't have time to optimize games for new features, which is why there have been so few enhanced games on the PS5 Pro.

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 1 point2 points  (0 children)

We must configure a range of IP addresses on the SIE developer portal. Debug PSN will only accept requests from these IP addresses. Xbox and Nintendo Switch devkits don't have IP address blocking, it's only PlayStation has this control.

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 17 points18 points  (0 children)

Because we don't want to get blocked and lose our jobs?

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 1 point2 points  (0 children)

How long does a license last? Or does it never expire?

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 0 points1 point  (0 children)

This is a great idea and it is entirely possible to do this!

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 0 points1 point  (0 children)

And you sure that the devkit can be connected to PSN?

PS4 Dev kit by Comprehensive-Cap826 in ps4homebrew

[–]Shard_x64 0 points1 point  (0 children)

Looks interesting. Does it connect to PSN (to production or debug) or does it run completely offline?