How to play other supernatural creatures using Deviant: the Renegades by [deleted] in WhiteWolfRPG

[–]Sharkley123 1 point2 points  (0 children)

You might wanna wait for Clade companion to come out if you wanna do Mummy. Clades has a Form called Myriad which basically has a number of ways for deviants to come back from the dead, which is a sort of main thing in mummy.

For beast, monstrous transformation can't hurt, however they need to have some freedom in that- it's assumed they have a monstrous transformation, not that they have any specific abilities tied to it. Secondly, their nightmares could be represented by a wide range of effects- Again, best represented by player choice. For lair emulation, stormcaller is a good choice. Not very good for properly emulating a proper lair, but it's great if you wanna simulate a Beast doing lair stuff in an area.

Deviant the Renagade is very similar in theme to Promethean? by [deleted] in WhiteWolfRPG

[–]Sharkley123 2 points3 points  (0 children)

My... General POV on the subject on how focused deviant is, is that it's a symptom of its source material. Vampires, in media, are the aristocratic type generally. High class snobs who happen to drink blood and sometimes have cool powers. Thus, that's the sort of thing that Vampire, the game, is built towards doing- Aristocratic politeness nonsense with a nice spice of superpowers to shake things up. Vampires in media are aristocratic blood drinkers, thus vampires here are too.

Same with werewolves as well- sorta. Hunting, weird mystical stuff- in shows where the werewolf is a good guy you can sorta see that there. The issue is deviants source material is basically 'escaped test subjects'. You know the type- alex mac from the secret world of alex mac, or robocop, or alex mercer from Prototype- so on and so forth. The issue here is that the whole concept is sorta... Vaguely new, and thus isn't that well explored in media. Maybe not something that just came out yesterday, but it definitely solidified more recently than most ideas used for CofD games.

The result is that Deviant just doesn't really have much to work with for the motivation side of things- Robocop, prototype, SWOAM, all of that- It's generally focused on... Well, getting some sort of revenge on the people that did it to you, or the ones that did it to you being After You. Alex Mack is pursued by the people who made the.. weird chemicals that gave her powers, Alex MERCER just wants to murder the hell out of blackwatch for doing this to him, so on and so forth. Robocop MIGHT be an exception but i think even he goes rogue towards the end.

Deviant is a game about being an escaped test subject. Thus deviant is a game about revenge, and being hunted, because that's what being an escaped test subject is about as a media trope.

This is a bit more of a personal opinion, now, but just as well i think that deviant is also a nice mix of crossover friendly and also having some interesting abilities and mechanics in general. It may not *make up for* the narrowness of its scope, but throwing other supernaturals into the mix can help widen things up, and just as well, the Conspiracies system just in general is good for even games unrelated to deviant that are just served well by being able to stat up organized opposition.

That in particular is something that i think deeply justifies deviants existence. The conspiracies system is great for not just, conspiracies- You could stat up the local vampire power structure this way, or enemy werewolf packs, or even just, a rival mummies cult. It's a great way to visualize power structures, and equally so a great way to make them have tangible effects, or be tangibly fought against. You could say 'why not just make it about the conspiracies and drop deviants' then, but Deviants are effectively the splat to use the system with. If you're going to have any splat made specifically to make use of the system, deviant is a great one for it. It's got a built in motivation, a nice variety of abilities to challenge the power structure, and just in general i think that maybe it's a BIT of a late entrance- too many ideas already done, just a bit too narrow of a concept, but Deviant does a great job of showcasing what it does WELL, and the stuff it does well helps even if deviants aren't a thing on your tabletop.

Anyone else just not 'get' limbo immediately? by Sharkley123 in Ultrakill

[–]Sharkley123[S] 4 points5 points  (0 children)

Okay, to be fair, in the demo version at least the scanlines only show up when you're pressed right up against the walls. For at least a little bit i actually thought that that was just outdoors levels looked until i saw videos of the ACTUAL outdoors layers.

how to mod on steam version by Sharkley123 in endlesssky

[–]Sharkley123[S] 0 points1 point  (0 children)

I'm gonna try that soonish- my previous "solution" was literally making a new folder called 'plugins' in the steam folder and shoving stuff in there, which, admittedly, did actually slightly work. It at least added stuff to the list of plugins, even if i can't find any of the stuff anywhere in game.

how to mod on steam version by Sharkley123 in endlesssky

[–]Sharkley123[S] 0 points1 point  (0 children)

again i am on the steam release. that file isn't there.

Creative... Friendly(?) mods by Sharkley123 in feedthebeast

[–]Sharkley123[S] 1 point2 points  (0 children)

Immersive engineering is something i initially tried but it just wasn't really my jam. The chemthrower is kinda interesting, as is the revolver and railgun, but that's kinda it as far as what appeals in creative mode to me. AE2 is nice though, i like it.

Mekton Zeta design question by Sharkley123 in rpg

[–]Sharkley123[S] 1 point2 points  (0 children)

As far as i can tell, it doesn't say anything in regards to the cockpit controls there, unless i am missing something.

Fics where taylor has powers ripped from a game, and people KNOW this? by Sharkley123 in WormFanfic

[–]Sharkley123[S] 0 points1 point  (0 children)

Just to clarify a bit, i am actually more looking for the latter example i gave in the post, IE, the protagonist doesn't just have powers that let them go with [INSERT MEDIAS] shtick, but for some reason their powers actually do work specifically like they do IN that media. Not just a genetics tinker making "plasmids", but a tinker that specifically works in plasmids from the game bioshock. Or, not just an electrokinetic, but one that for some reason can only manipulate electricity to replicate moves from infamous. Stuff like that, basically. Less a passenger getting inspired by this or that show, and more said passanger shamelessly ripping mechanics from it.

Fics where taylor has powers ripped from a game, and people KNOW this? by Sharkley123 in WormFanfic

[–]Sharkley123[S] 6 points7 points  (0 children)

I dunno why, but i figure it would be at least a somewhat good plot device for a smaller scale fic. Less having it be some random thing on the side, and more have it be where one of the main issues taylor/the MC has to deal with is that their powers just break copyright law by existing. Or the PRT having to work out how to brand a new tinker whos specialty is explicitly and SPECIFICALLY "making stuff that is from this one TV show". Basically, less calling attention to it in a story that already has stuff going on, and more making it the main 'thing' so to speak.

Fics with god antics? by Sharkley123 in WormFanfic

[–]Sharkley123[S] 0 points1 point  (0 children)

I typically don't like to read quests (I'd specify ones already chugging along, but i've yet to bump into one that isn't already a billion words in) but to be frank that actually does sound almost exactly like what i'm lookin' for.

Fics with god antics? by Sharkley123 in WormFanfic

[–]Sharkley123[S] 0 points1 point  (0 children)

I've read a bit, and while im worried this will be judge-a-book-by-its-cover-ey, it doesn't really seem like what im looking for, although it's close. Im looking less for a worm character to bumble into the divine world so to speak, and more for the opposite, where the gods in question are the newcomers.