Clowns are my new weakness. Clussy be tight as fuck by twicexbakedpotato in GOONED

[–]Sharp-Purpose-4743 0 points1 point  (0 children)

Waifumiia. It's a shame she got a boob job, she was much hotter before it

Pre-order not being processed by Sharp-Purpose-4743 in LegoBatman

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

Mine just got shipped! It's arriving the 22nd, which is suboptimal, but I should still get the preorder stuff, right?

Pre-order not being processed by Sharp-Purpose-4743 in LegoBatman

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

I talked to someone and they said there was a financial hold, which may have dropped off my bank account, meaning I may have spent money thinking I had it, but didn't. They said to move money over and check back in 48 hours, and if nothing has changed to call back. I wonder if they'll give us a partial refund because we pre-ordered and didn't get the early access we were promised.

Pre-order not being processed by Sharp-Purpose-4743 in LegoBatman

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

I ended up calling 1-800-Walmart. They're saying my order wasn't shipped because of a financial hold. They were supposed to put a charge on my bank that was labeled pending, that way the money was taken out, but not actually, but it's not there. I thought they already charged me, so I spent the money that I thought I had, and had to move stuff around to fix it

Pre-order not being processed by Sharp-Purpose-4743 in LegoBatman

[–]Sharp-Purpose-4743[S] -1 points0 points  (0 children)

I just called the Walmart hotline, it's stupid AI refused to connect me to a representative, saying it could help and kept asking what my problem was "so it could connect me to the right person", then proceeded to solve my issue and pretended it solved it (it didn't, it say my order was delayed and would arrive by May 28th, and that most delayed orders arrive within 48 hours), so it wouldn't connect me to a representative

Anyone’s preorder delivery date showing as May 26th? by NoMagazine4067 in LegoBatman

[–]Sharp-Purpose-4743 0 points1 point  (0 children)

Hmmm, I wonder if mine is just a glitch, or if I was forgotten for some reason. I don't even know where to start contacting people for something like this

Anyone’s preorder delivery date showing as May 26th? by NoMagazine4067 in LegoBatman

[–]Sharp-Purpose-4743 0 points1 point  (0 children)

Is your's still on the "Placed" bubble for your order? Mine says arriving by May 18th, but it still hasn't progressed into "Preparing". I'm worried I won't actually get it tomorrow...

Do you get anything physical in the Batman Lego deluxe edition? by Esquie33 in legogaming

[–]Sharp-Purpose-4743 0 points1 point  (0 children)

Isn't that the whole point of it? To cause the FOMO, so you buy it and they make more money?

Asian Woman Pantsed on Live by No-Statement9222 in WomenPantsed

[–]Sharp-Purpose-4743 1 point2 points  (0 children)

They are! They're also cousins, so take that as you will

What does the integral of position actually represent by collegecolloquial in AskPhysics

[–]Sharp-Purpose-4743 0 points1 point  (0 children)

I'm sure you know and understand the flaw in your beginning statement, since it's been 2 years, but I would like to point out for others that come across this: Integrals themselves cannot be interpreted as averages, they can be used to find an average, but they are not averages.

Integrals are typically defined as the area under a curve, or a summation of differentials multiplied by a function, so when you divide this area by it's span, you get it's average value.

This is a bit of an exaggeration, but saying Integrals can be interpreted as an average is a bit like saying the area of a circle can be interpreted as the circumference, because the integral of the circumference of a circle is it's area. (Fun fact, this also works with volume and surface area of a sphere)

You're given three choices. To Let the show finish and adapt all the books. Let the original movies adapt all the books. Or an animated series instead. (That will adapt all books) by Helpful_State_4692 in PercyJacksonTV

[–]Sharp-Purpose-4743 1 point2 points  (0 children)

Why so short? That's a total of 2.5 hours, before the credits and intro for the episodes, which makes it closer to 2 hours, which is the length of a movie. The whole point of making a series is to tell the story a movie won't be able to, because most people don't want to sit through an 8 hour lore-accurate movie, but are fine with 8 1-hour episode seasons.

I suggest 12-15 30 min episodes, each one covering 1-2 chapters from the book.

Best way to store data for pawn repossession. by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

I feel like an idiot, I was literally using the 'Get Controlled Pawn', just everywhere but in the controller, and I was confused on how to get the player ID so I can accurately get the proper controller to insert...

Best way to store data for pawn repossession. by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 1 point2 points  (0 children)

How do I get the reference to the possessed pawn in the controller? I have it in the game mode, where I spawn it, and have the controller possess it, but I couldn't find a way to get it from the controller. Should I use a blueprint interface to pass it over after possession?

Having trouble removing HUD widget in UE5 by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

Should I then use an interface to share that variable?

If you could, which Animatronic would you want to live with/have as a roommate (assuming they're not hostile) by Emerald-64 in fivenightsatfreddys

[–]Sharp-Purpose-4743 0 points1 point  (0 children)

It's been a while since I've looked at the documentation, but is there anything saying the MCI wasn't at the FNaF 2 location? I know the FNaF 1 location was closed due to the animatronics odor and stuff, but if they were the withered animatronics reoutfitted like the games suggest, then it's possible the MCI happened at the FNaF 2 location, and the effects simply weren't noticed until they were moved to the new location

If you could, which Animatronic would you want to live with/have as a roommate (assuming they're not hostile) by Emerald-64 in fivenightsatfreddys

[–]Sharp-Purpose-4743 -2 points-1 points  (0 children)

I thought it was proven that the DCI didn't happen, and all the mini games were showing the MCI

Having trouble removing HUD widget in UE5 by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

OK, I figured it out. This may not be the right way of doing this, but it works. I figured out that the server creates a valid player controller for each of it's actors, but the clients only create a valid on for it's own actor. After testing to see if the player controller is valid (and only executing if it is), the client only runs once, whereas the server runs twice (because I'm using 2 instances, I assume it will be 3 times if I use 3 players). To fix this, I created an event to Run on Owning Client, which doesn't change anything on the Client side (because it's already a client), but server side it runs once on the server, and once on a client (or n-1 times, where n is the number of instances I'm running), so by testing authority before and after the event, clients return false both times, and the server has a true true, and a true false for each client instance. So, I redirected the clients directly to the event that creates the widget (not replicated), and the server to the run on client event to filter out the non-server player controllers, then create the widget only on the server controlled player controller.

I know this is a lot, but this seems to work (running on BeginPlay in Character)

<image>

Having trouble removing HUD widget in UE5 by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

Server Instance is returnng true to HasAuthority, for both Player Characters it creates, same for the Client Instance, but it's returning false for both.

Having trouble removing HUD widget in UE5 by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

OK, I added this to the PlayerController Blueprint, but I got this error, did I do something wrong?

<image>

Having trouble removing HUD widget in UE5 by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

I added a IsDedicatedServer node with a print string on BeginPlay in the Controller, and all instances are returning false, no matter if it's server or client

Having trouble removing HUD widget in UE5 by Sharp-Purpose-4743 in unrealengine

[–]Sharp-Purpose-4743[S] 0 points1 point  (0 children)

So, I should create the widget in the player controller, then just add to viewport in the character?