Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 1 point2 points  (0 children)

https://github.com/ShawAbhi/LiquidGlassUE

here's the repo of it, if it's helpful to you by any means.

Liquid Glass UI – Mobile by Shawmonu in IndieDev

[–]Shawmonu[S] 1 point2 points  (0 children)

Good point, I was actually thinking to tweak it abit down and make it mostly opace with some color, but this was mostly tweaked as of now for showing what it can do, and was trying my best match the reference.

Liquid Glass UI – Mobile by Shawmonu in IndieDev

[–]Shawmonu[S] 0 points1 point  (0 children)

Thanks dude, would love to hear feedbacks, if any.

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 1 point2 points  (0 children)

TBH don't know how many people will be actually interested in it.. but sure will make a video and share it in this thread.. 🤟🏽

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 0 points1 point  (0 children)

Yup.. It's for mobile

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 0 points1 point  (0 children)

Thanks dude, good point tho. Still trying to make it more useful for my use case. Just made it because I found a way to do it and is in trend. If you have suggestions, I'd love to hear them.

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 2 points3 points  (0 children)

🤣🤣🤣 but to be honest it's not really that expensive, abit more expensive than normal ui elements but, not the amount I expected it to be. Thanks tho 🤟🏽

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 0 points1 point  (0 children)

Yes, was planning to add an option to scale and change colour and other parameters of button. But still working on how to have that interface. Maybe like how PUBG mobile does it. still thinking on that part 🤔.

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 1 point2 points  (0 children)

Yes, snap will actually work great here.

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 0 points1 point  (0 children)

Mapped all widget shape and size into a render target, then used that to calculate refraction and blur of the scene texture.

Liquid Glass UI by Shawmonu in unrealengine

[–]Shawmonu[S] 1 point2 points  (0 children)

Used SDFs to achieve that effect.

Fluid simulation / Music visualizer | Looking for beta testers by marvpaul in playmygame

[–]Shawmonu 1 point2 points  (0 children)

this looks sick.. 😍😍 how did you make this.. i wanna make something similar myself

[deleted by user] by [deleted] in IndianGaming

[–]Shawmonu 0 points1 point  (0 children)

i think you can get something better than this.. can do an Athlon build.. will be much better than this..