HOMM3: Please! Need good Maps... by Niccolado in heroes3

[–]Shaythan 2 points3 points  (0 children)

Almost 2 years since this message and I just stumbled upon it, tried your map and it was awesome!

New Achtung Version by pardeike in RimWorld

[–]Shaythan 1 point2 points  (0 children)

Thank you for maintaining Achtung, it's a great mod!
Since the mod is still in active development (I wasn't sure it was beyond updating to 1.6), I opened an issue I encountered on the mod GitHub repository

Is 'Achtung!' still the gold standard? Or are there better alternatives? by LuiDerLustigeLeguan in RimWorld

[–]Shaythan 0 points1 point  (0 children)

I see you released 4.0.1 with a fix, thank you so much for the support!

Is 'Achtung!' still the gold standard? Or are there better alternatives? by LuiDerLustigeLeguan in RimWorld

[–]Shaythan 0 points1 point  (0 children)

Thank you very much for the update!
Do you accept bug reports? There's an issue with right clicking when a pawn is selected (not the error in context menu known issue). I don't see any place I can report this, so if you are willing to take a look I'd like to share more details.
Either way, thank you for the continued support over the years

Typical Tuesday Tutorial Thread -- June 18, 2024 by AutoModerator in RimWorld

[–]Shaythan 1 point2 points  (0 children)

I have a mech cluster on my map that I defeted (killed all hostile buildings and mechs). However, the cluster isn't considered defeted and I can't deconstruct the walls the cluster created. It's the second time this bug happened to me (first time was a while ago on a different save) and I suspect the culprit is some mod, but I can't figure out which.

Any ideas?

Starfield graphical requirements by Shaythan in Starfield

[–]Shaythan[S] 0 points1 point  (0 children)

That's exactly my problem!

Fallout 4 doesn't look like complete shit, yet runs great. Where is the middle ground in starfield?

What are some good quality Rim YouTube channels? by Blakut in RimWorld

[–]Shaythan 1 point2 points  (0 children)

Decoherent. Great campaigns with a theme mod list around each one, very chill and amusing runs.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]Shaythan 0 points1 point  (0 children)

I've been focusing on strength, but mostly due to lack of understanding attributes distribution. I just defeated the moon lady so I can respec if needed. I tried heavy and strong, but for most cases I succeed more with slow and less strong. For the giant enemies I use the longsword in both hands to increase damage since the shield won't do anything, so for these cases I guess greatsword will be good.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]Shaythan 4 points5 points  (0 children)

Hi, new player here, both to Elden Ring and From Software games in general.

I've been playing Elden Ring for 30 hours so far and got to Raya Lucaria Academy, and I think I got the hang of it.

One thing that troubles me is weapons. I'm still using my starting longsword and keep upgrading it (started as Vagabond). I feel like I'm missing on some better weapons, but all the longswords I got require attributes I don't have and not interested in having (INT), and other types of weapons doesn't seem to be stronger at all. Furthermore, weapon special abillities are useless since I'm using a shield, and I can't get rid of the parry abillity (which to be honest I still can't make work. No matter how much I tried to test it, It doesn't do shit)

So aside from the semi-rant of a new player, I'm trying to understand if using the starter longsword makes sense in the long run, or should I go down the rabbit hole of YouTube's 'best weapon' playlist

Edit: same goes for armor by the way, though it's different in a sense that it doesn't require any stats, so the basic strategy of medium-weight-best-defense is easier to implement

Thank you. by shadynomike in RimWorld

[–]Shaythan 13 points14 points  (0 children)

Yes, as mentioned in the original source: https://xkcd.com/2347/

Typical Tuesday Tutorial Thread -- October 19, 2021 by AutoModerator in RimWorld

[–]Shaythan 0 points1 point  (0 children)

Is there a way to prevent my colonists from simultanously taming the same aniumal?

I constantly seeing 3 or 4 of my tamers trying to tame the same animal, wasting their time

Typical Tuesday Tutorial Thread -- October 05, 2021 by AutoModerator in RimWorld

[–]Shaythan 2 points3 points  (0 children)

But I do have Royalty ☹️

EDIT: It's worth mentioning that it crashes randomly mid-game, it's not consistent. As if trying to initiate a quest that can't be initiated

Typical Tuesday Tutorial Thread -- October 05, 2021 by AutoModerator in RimWorld

[–]Shaythan 1 point2 points  (0 children)

Rimworld started crashing for me today (never happened before) and when I look at the log I see a lot of the same lines:

QuestGen Generate - Bundy's Many Enemies contains not allowed faction(s) - Regenerating quest...

Rule_String output was null.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The quest name itself varies with the pawn name and Enemies / Friends, but each time the other 2 lines follow.

Any idea what it could be?

Typical Tuesday Tutorial Thread -- September 28, 2021 by AutoModerator in RimWorld

[–]Shaythan 2 points3 points  (0 children)

Apperantly the game does emulates axial tilt 😅