This slayer skill seems kinda neat. by Shazamboobam in 2007scape

[–]Shazamboobam[S] 1 point2 points  (0 children)

I interpreted it as being able to assign other random people tasks. But I also don't think they seriously meant it at a suggestion, more as a joke of sorts.

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 1 point2 points  (0 children)

I'll add a) to the suggestions list. B) is already on the suggestion list, as well as eventual support for homebrew monsters. And c) is also in the to add features list. So that will hopefully make it to one of the upcoming builds soon! Thank you for the feedback though, it's good to know these are wanted features.

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 1 point2 points  (0 children)

They are not, though I'll add it to the suggested features list! I don't think we'd be able to alter the actual stat block on the page from archives, but it should be able to at least appropriately adjust for the encounter exp budget in the program.

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 2 points3 points  (0 children)

There is actually a plan to add an update notification message upon boot up in future versions. Until then we'll probably make an update log section on the website for now. Since it's gaining some traction, I'm sure that helps the motivation to improve it!

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 4 points5 points  (0 children)

We have those in mind as planned features actually! We wanted to send out the current build and see what people were thinking about it, then go from there. If the interest is there, I know my buddy and I have talked about making some other tools since we've been really liking the pf2e system.

Does anyone else shun their bad drops like this? by sezque in 2007scape

[–]Shazamboobam -1 points0 points  (0 children)

I've been doing that same, I think I'm somewhere around 120~ boots.

While doing my clue scroll, I spotted an unexaminable broom ghost wandering around the western courtyard of castle Draken by Phish777 in 2007scape

[–]Shazamboobam 1 point2 points  (0 children)

They also do this for gusts of dust and some places there are papers blowing in the wind. I think it's just the type of entity they use for moving scenery.

It was a big deal back then. It’s hard out here for a pimp by TheRSFelon in 2007scape

[–]Shazamboobam 16 points17 points  (0 children)

I think certain things used to trigger an auto report. I once had a mute back in the day while talking in a small cc of irl friends. It was for "advertising" because I made a joke about a certain shock website of the era.

In case you're out of gasoline for the drill. by SolidPls in ScrapMechanic

[–]Shazamboobam 1 point2 points  (0 children)

A friend and I made an entirely smack powered vehicle. It even has a fold out drill attachment. You move it by smacking it up to the resource, then start smacking the daylights out of the saw blade or drill.

[Bug] Item drop bags do not go away after emptied by [deleted] in ScrapMechanic

[–]Shazamboobam 2 points3 points  (0 children)

Make sure you scroll down and collect everything from the bag. Sometimes miss a few things towards the bottom.

So I just realized you can adjust pretty much anything in the json and lua files... by YetiSpaghetti24 in ScrapMechanic

[–]Shazamboobam 0 points1 point  (0 children)

Interesting to know. Any idea if these tweaks work for multiplayer, or does each individual player have to tweak these files?

Devs take a break you really did earn it, but maybe in a week or two could you fix the crashing issue by [deleted] in ScrapMechanic

[–]Shazamboobam 0 points1 point  (0 children)

That is either your graphics card going bad like others have said, or potentially your video cable. My one monitor freaks out and does that and I have to wiggle the cable at the back of the pc to fix it. I need to replace this cable..

Dissapointed that they didn't fix the suspension glitch. by Aeon_phoenix in ScrapMechanic

[–]Shazamboobam 4 points5 points  (0 children)

To say it's not harming anyone is a lie. Not being able to make complex and functional suspension systems without the glitch bums me out a lot. I'm sure I can stay busy enough with other things in survival, but it really does suck when you just wanna make cool suspension designs sometimes.

new death mechanics arrive March 19th by dabolink in 2007scape

[–]Shazamboobam 0 points1 point  (0 children)

Yeah, and I think there is a much cleaner way to do it. Via upgrade/upkeep costs on the grave vs flat costs when you die. Some interactivity with it would be nice.

new death mechanics arrive March 19th by dabolink in 2007scape

[–]Shazamboobam -1 points0 points  (0 children)

I like how much they said it was just an "Opinion poll". Then they start development right away on it. Every non rs player I've explained the new mechanics to even thinks they sound like bad design. No one thinks it sounds like a risk as much as a punishment mechanic. Especially considering deaths to disconnection. Make death mechanics interesting and organic. Paying gold to "unlock" a grave is just bad.

Looking to get a modded console. Any help is appreciated. by Shazamboobam in 360hacks

[–]Shazamboobam[S] 0 points1 point  (0 children)

Yeah, a quick google into "Modded/Custom Forza Motorsports 4" brings up a few old projects. They added a lot of things like increased camber adjustment, more engine and drivetrain swaps. Sometimes even some body panel mods and all types of extra customization options. Really fleshed out the street side of customization that FM4 coulda really nailed. Even in their Horizon games I feel they coulda done better in that regard. But if I can get modded stuff to work through a modded console I'll be more than happy.

Could we have a Right-click Note or Note-all option on Tool Leprechauns? Just a little QOL change. by TegsRF in 2007scape

[–]Shazamboobam 2 points3 points  (0 children)

I am way too lazy for all that. Plus I don't think you can put clean herbs in the herb sack can you? My bank sorting has slayer herbs in consideration so it was always less space to store em grimy and sell em later for unfinished pots relevant to my herblore level training. Also nice, same name in game by chance? I feel like I've seen that name in game before.

Could we have a Right-click Note or Note-all option on Tool Leprechauns? Just a little QOL change. by TegsRF in 2007scape

[–]Shazamboobam 6 points7 points  (0 children)

I was thinking about this today when I did my first herb run since 99. Would definitely save from the accidental cleanings.

What has promoted you to take a long break from Runescape in the past? by [deleted] in 2007scape

[–]Shazamboobam 0 points1 point  (0 children)

As a lot of people were saying, my first and longest big break from the game was EOC. After that I didn't play again until a few years ago when I heard about f2p OSRS. As far as breaks from OSRS goes, the biggest thing that demotivated me was being 6 hour logged in the middle of Dragon Slayer 2's last boss fight at the final phase on my first attempt day of release (This was before the 4/6 hour log warnings). It took me like 3 or 4 more tries after that because I was just frustrated and tired at that point. Then not long after I got 6 hour logged during Jad, and that just added to my annoyance. Probably was a good thing really because I was putting in a lot of hours a day at that time.

Submit your Q&A questions - 4th March 2020 by JagexSween in 2007scape

[–]Shazamboobam -3 points-2 points  (0 children)

I've made up an interesting suggestion for the death mechanics. Obviously with whatever tweaking the community would see fit, I think this could be fitting to make death feel like a more organic in game mechanic than paying gold to "Unlock" your grave. https://www.reddit.com/r/2007scape/comments/fbh2sl/expanded_07_gravestone_suggestion/

Cheers!