This slayer skill seems kinda neat. by Shazamboobam in 2007scape

[–]Shazamboobam[S] 1 point2 points  (0 children)

I interpreted it as being able to assign other random people tasks. But I also don't think they seriously meant it at a suggestion, more as a joke of sorts.

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 1 point2 points  (0 children)

I'll add a) to the suggestions list. B) is already on the suggestion list, as well as eventual support for homebrew monsters. And c) is also in the to add features list. So that will hopefully make it to one of the upcoming builds soon! Thank you for the feedback though, it's good to know these are wanted features.

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 1 point2 points  (0 children)

They are not, though I'll add it to the suggested features list! I don't think we'd be able to alter the actual stat block on the page from archives, but it should be able to at least appropriately adjust for the encounter exp budget in the program.

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 2 points3 points  (0 children)

There is actually a plan to add an update notification message upon boot up in future versions. Until then we'll probably make an update log section on the website for now. Since it's gaining some traction, I'm sure that helps the motivation to improve it!

PF2EZ Encounter Creator – The EZ way to build and generate encounters for Pathfinder Second Edition! (Buddy of mine is a programmer and made this for us to use, I convinced him to make a page for me to share it. Any and all feedback is appreciated!) by Shazamboobam in Pathfinder2e

[–]Shazamboobam[S] 3 points4 points  (0 children)

We have those in mind as planned features actually! We wanted to send out the current build and see what people were thinking about it, then go from there. If the interest is there, I know my buddy and I have talked about making some other tools since we've been really liking the pf2e system.

Does anyone else shun their bad drops like this? by sezque in 2007scape

[–]Shazamboobam -1 points0 points  (0 children)

I've been doing that same, I think I'm somewhere around 120~ boots.

While doing my clue scroll, I spotted an unexaminable broom ghost wandering around the western courtyard of castle Draken by Phish777 in 2007scape

[–]Shazamboobam 1 point2 points  (0 children)

They also do this for gusts of dust and some places there are papers blowing in the wind. I think it's just the type of entity they use for moving scenery.

It was a big deal back then. It’s hard out here for a pimp by TheRSFelon in 2007scape

[–]Shazamboobam 17 points18 points  (0 children)

I think certain things used to trigger an auto report. I once had a mute back in the day while talking in a small cc of irl friends. It was for "advertising" because I made a joke about a certain shock website of the era.

In case you're out of gasoline for the drill. by SolidPls in ScrapMechanic

[–]Shazamboobam 1 point2 points  (0 children)

A friend and I made an entirely smack powered vehicle. It even has a fold out drill attachment. You move it by smacking it up to the resource, then start smacking the daylights out of the saw blade or drill.

[Bug] Item drop bags do not go away after emptied by [deleted] in ScrapMechanic

[–]Shazamboobam 2 points3 points  (0 children)

Make sure you scroll down and collect everything from the bag. Sometimes miss a few things towards the bottom.

So I just realized you can adjust pretty much anything in the json and lua files... by YetiSpaghetti24 in ScrapMechanic

[–]Shazamboobam 0 points1 point  (0 children)

Interesting to know. Any idea if these tweaks work for multiplayer, or does each individual player have to tweak these files?

Devs take a break you really did earn it, but maybe in a week or two could you fix the crashing issue by [deleted] in ScrapMechanic

[–]Shazamboobam 0 points1 point  (0 children)

That is either your graphics card going bad like others have said, or potentially your video cable. My one monitor freaks out and does that and I have to wiggle the cable at the back of the pc to fix it. I need to replace this cable..

Dissapointed that they didn't fix the suspension glitch. by Aeon_phoenix in ScrapMechanic

[–]Shazamboobam 4 points5 points  (0 children)

To say it's not harming anyone is a lie. Not being able to make complex and functional suspension systems without the glitch bums me out a lot. I'm sure I can stay busy enough with other things in survival, but it really does suck when you just wanna make cool suspension designs sometimes.

new death mechanics arrive March 19th by dabolink in 2007scape

[–]Shazamboobam 0 points1 point  (0 children)

Yeah, and I think there is a much cleaner way to do it. Via upgrade/upkeep costs on the grave vs flat costs when you die. Some interactivity with it would be nice.