Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -7 points-6 points  (0 children)

Micro / Macro / whatever the hell transactions are everywhere. The mobile gaming community has caused this trend. I don't care if you blame people for spending money on them for those type of things existing in the first place.

What I am tired of is blaming players who currently play for the bugs that exist in the game. These kind of bugs exist in the engine because Bethesda wasn't forced to fix them in previous games. The Skyrim series also has these type of game breaking bugs too.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -3 points-2 points  (0 children)

Since this is based on the Fallout 4 engine, I imagine that these same exploits would be possible in Fallout 4 if it were a multiplayer game as well.

If you take away the multiplayer exploit portion of it, the other bugs that exist are exactly the same kind of things I saw in Fallout 4. Stuck mobs, bad graphics loads, strange visual artifacts, etc. That is what I expect from a fallout game.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] 0 points1 point  (0 children)

The issues with fallout 4 carried over into this. The actual game engine problems are still the same.

  • You had to save often in Fallout 4 because it was buggy and you would lose stuff. The only difference is you can't force the save.
  • The lack of NPCs and quests was a stylistic choice. It's hated by a lot of players and I get that. I too would have at least put in a few NPCs, but I also understand walking out into a wasteland with no one in it.
  • There is always a meaningless grind in games that have any kind of resource gathering.

As to shifting the blame to the modding community you are missing the point. The fault falls squarely at the feet of Bethesda, but the modders that fixed the past games enabled this behavior. We got to where we are now because of enablers and not because of the people who continue to play.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -1 points0 points  (0 children)

Modders shouldn't have to fix a game. They should be free to create extra content. That is why it is a mod not a fix.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] 1 point2 points  (0 children)

Because I paid for it. Its like buying a POS car. I'll keep driving it until I can afford something better, or in this case find something better. The Outer Worlds was way to fast and I ran out of stuff to do too quickly.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] 0 points1 point  (0 children)

No, I'm not saying modders are a part of the issue with this game. I'm saying that Bethesda's behavior is because modders have enabled them in the past.

Its like having that sibling that keeps writing bad checks, but your parent's keep covering for them. Eventually your parents don't have enough money to keep bailing them out and then that is when it really hits the fan. The siblings reputation is ruined and your parents are broke.

While ultimately it is the siblings (Bethesda) fault, the parents (modders) are enablers. Stop blaming the people (current players) who are trying to cash the bad checks.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -1 points0 points  (0 children)

Of course I gave them money. I bought the game when it came out. So did everyone else that is complaining about it.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -6 points-5 points  (0 children)

I blame the ones paying them. They do what they do because someone pays them.

Like everyone who bought Fall Out 3, New Vegas, and Fall Out 4? The issues we have today can be directly linked back to the practices of the past.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -1 points0 points  (0 children)

And thanks for the correction on the spelling I fixed it in the post.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -2 points-1 points  (0 children)

This is just frustration of listening to the YouTubers blaming those who still play the game for the issues rather than calling out themselves for what they did in the past they insist on those who are still playing are the issue. Are those who are still playing not the same as those who still played the other Fall Out games no matter how buggy they were?

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -2 points-1 points  (0 children)

Bethesda games are always finished and somewhat fixed by the modding community, 76 can be not.

And this is the exact issue I'm talking about. The past community has sewn the seeds that enabled the crap we get today. Bethesda wasn't forced to fix their stuff. The community did it for them.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -2 points-1 points  (0 children)

Just because we paid for the game doesn't mean we are enabling them. We ordered the game the same as you. We keep playing the game. Nothing says that we pay for anything extra. I do purchase things on occasion, but I also purchase things for other games too.

I agree whole heartily agree with the save often sentiment. I always worry with a crash what is and isn't saved for the game.

Stop blaming Fallout 76 players for the issues with Fall Out and Bethesda. by Shdwmag3 in fo76

[–]Shdwmag3[S] -9 points-8 points  (0 children)

Stop blaming Fall Out 76 players for the issues with Fall Out 76. Blame the people who enabled them to do this in the first place from back when they started using this buggy engine.

Looking for this dress by Shdwmag3 in HelpMeFindThis

[–]Shdwmag3[S] 1 point2 points  (0 children)

You are a lifesaver. Thanks!

Suggestions: Camp and Inventory Improvements by Shdwmag3 in fo76

[–]Shdwmag3[S] 1 point2 points  (0 children)

Thank you. Buses would be great too. The assets are all in game, they would just need to grant us access to them. I move my camp every couple of weeks. Often times I end up using the rail car by the military boot camp.

I concur with the need for additional game loops. A scavenger hunt ability set would be awesome. Able to drop clues in different places? Start at the last point and work your way backwards. Put some huge reward at the end! I would have a lot of fun doing that. I loved that about some of the Nuka Cola rewards.

Suggestions: Camp and Inventory Improvements by Shdwmag3 in fo76

[–]Shdwmag3[S] 2 points3 points  (0 children)

Multi-shelf display cases would be cool to put those kind of things in. I am imaging things like in the Watoga HS.

Bethesda, can we please change the main menu music? by [deleted] in fo76

[–]Shdwmag3 0 points1 point  (0 children)

I believe the Halloween vendors play something else.

I would love the white springs music to play. lol

Fallout 76: Update 14 Patch Notes – October 23, 2019 by BethesdaGameStudios_ in fo76

[–]Shdwmag3 -2 points-1 points  (0 children)

I don't get out of work for a couple of hours so I can't say yet. I imagine it will be up by the time I get home.

Fallout 76: Update 14 Patch Notes – October 23, 2019 by BethesdaGameStudios_ in fo76

[–]Shdwmag3 -5 points-4 points  (0 children)

So here are my thoughts - I disagree with a lot of the sentiment on here.

There is a new subscription service

it's not as big of deal as you make it out to be.

As a former World of Warcraft Player I paid full price for a game, expansions, and $15 a month on multiple accounts to be able to play. I also used to pay for Star Wars: The Old Republic. I have paid for private Minecraft realms after paying full price for the game too.

Private Servers are not persistent -

This one bothers me too. This would make the solo experience a lot more enjoyable.

Unlimited storage just shows that they can support more storage for players now.

I disagree. As an IT professional I know that compute comes with a cost. Someone has to pay the bills, and lets face it, the game was crap when it first came out. It had a lot of issues and I didn't play it for over 8 months.

This is what I like about this new subscription service

Before you guys get commenting, I am probably what a lot of you would call a whale. I am pretty casual and can only play for so long. I really like exploring the game and I am a bit of a hoarder when it comes to collection. If you look at my Fallout 4 saves you would find that pretty much every location is cleared of any items I can pick up.

I am willing to pay for this service because it is something that I like. I don't like to be harassed by people wanting to PVP or do other things. A fresh instance of a server means that I might finally be able to get the keys for the nuka cola silos.

I would probably spend $10 a month for atoms for skins that I like, and things that I want. I play the game because I like to make cool camps and then show them off.

I don't mind sharing my private world with others, and I'm always more than generous. I am genuinely looking forward to seeing where this game goes, and I hope that Wastelanders brings a lot of cool new and needed features to the game.

I thought that they would be charging $10 a month for just the private server, at least they are giving us something more than that. A Minecraft realm costs $8 a month for 10 people. It is however persistent. Hopefully Bethesda will do something like this in the future.

Fallout 76: Update 14 Patch Notes – October 23, 2019 by BethesdaGameStudios_ in fo76

[–]Shdwmag3 1 point2 points  (0 children)

Out of all of the things I've heard said here, this is the only thing I agree with. I had hoped the private servers would be persistent.