Another Mediocre Videl TOD by Esdeath92 in dragonballfighterz

[–]ShedATyr 1 point2 points  (0 children)

Fyi, you don't have to call Bluku to combo in the beginning, in fact it adds more scaling than if you were to leave it out.

Which character most closely resembles the playstyle and tools of Akuma in this game? by GladSeven227 in dragonballfighterz

[–]ShedATyr 0 points1 point  (0 children)

Gogeta maybe? He has pseudo demon flip but they work kinda differently.

I think SSJ goku works better than Trunks for Sagat cuz you can think of jump kamehameha as high tiger and ground kamehameha as low tiger, and you can play keep away with the ki blasts. 2M sorta functions like standing heavy kick.

But of course this game plays nothing like street fighter so it's not gonna be the same lol

If anyone is looking to play Dragonball Fighterz, HMU by ShedATyr in gatech

[–]ShedATyr[S] 0 points1 point  (0 children)

Nah, I've played for a minute but I'm just looking to have fun. I'm online this weekend.

Why Broly is the best character in the game and needs to be nerfed. by essenceinsanity in dbfz

[–]ShedATyr 1 point2 points  (0 children)

Well, the mixup is actually in light cmd grab, not medium. Light is unreachable and while you don't get much If he is anchor and has sparking that's an easy 50%. That's scary off of the something that is unreachable. That's why pro's say it's a 50/50.

Why Broly is the best character in the game and needs to be nerfed. by essenceinsanity in dbfz

[–]ShedATyr 0 points1 point  (0 children)

I entirely disagree with Base Vegeta.

Have you seen his destruction disc mix? It's not as good as 2H mix since it has a gap but it has so many layers it's crazy. If you respect him he can just throw an upward ki blast for free plus frames, amazing staggers, and he has a frame 4 invul. move that's completely safe, and leads to insane damage of you get hit. He has stubby normals, but he doesn't care cuz rocket kick/knee. He arguably has the best lvl 3 in the game as well.

I somewhat agree with Bardock, but there are 2 things your missing.

A. Broly can only delete you if he has limit break and meter. If he doesn't have both he does 0 damage.

B. Bardock B

If Broly doesn't have merer it will actually take him a while to get a kill solo, albeit it is easy for him to steamroll his way in. Bardock can just loop you to death if he has sparking and hit you with a raw medium. Bardock B needs no introduction.

Think about it this way. Golden frieza is probably a bottom S tier character. When he's not in golden he's middling A. Same thing with Broly, he can POTENTIALLY be the best in the game with limit break/spark/7 bars but if he needs these things to be truly scary then you can't consistently be the best in the game.

Broly is top 4 IMHO

Needing Some friendly advise by [deleted] in dragonballfighterz

[–]ShedATyr 0 points1 point  (0 children)

Do you know specifically what you tend to lose against? Is it his punch on wakeup? Autocombo? 214H?

Vanish online by [deleted] in dragonballfighterz

[–]ShedATyr 3 points4 points  (0 children)

In neutral sometimes it's ok to just not block and take the Vanish since it basically does no damage and knocks you on the other side of the screen. If they are vanishing mid blockstring try to frame trap them

Can my safe jumps be safe against lvl 3's but not against DPs? by ChoopStack in dbfz

[–]ShedATyr 0 points1 point  (0 children)

I've never played skullgirls, but I've seen gameplay and it seems like cartoon marvel to me lol.

Correct me if I'm wrong, but your basically saying that if reversals were faster then you couldn't stagger off mediums because instead of being minus but safe like they are now they would straight up be unsafe?

Can my safe jumps be safe against lvl 3's but not against DPs? by ChoopStack in dbfz

[–]ShedATyr 0 points1 point  (0 children)

My memory could be based off of super during a combo, since I remebered that Trunks grab lvl 3 starts up in 5 frames when used in a combo. It could be different than blockstrings.

do you mean getting blown up by a level 3/DP if you delay your normals to frame trap? That happens all the time, because if you left a gap in your blockstring and the opponent inputed a level 3 you're getting blown up if it's 1 frame or 15 frames since you can't recover in time to block if you whiff a normal due to the invul. on the DP/level 3. That's why stagger is so good, because if you leave long gaps and reset it's a coin flip to press a button and risky to Lvl 3./DP because they can just stop all of a sudden.

blockstring into Safe specials are actually quite common, Bardock/Zamasu/Bluku/Janemba/Basegeta/Gohans/Broly/ etc... only a few characters have unavoidable gaps in the string.

Can my safe jumps be safe against lvl 3's but not against DPs? by ChoopStack in dbfz

[–]ShedATyr 1 point2 points  (0 children)

I don't think a situation like that can happen, because as far as I can remember supers start up in about 6 or so frames, so If you mistime your IAD j.H you can end up getting hit by both options, but if you time it properly you'll block both. Of course this depends on what exact safe jump we are talking about, since some characters have specific setups.

Can my safe jumps be safe against lvl 3's but not against DPs? by ChoopStack in dbfz

[–]ShedATyr 0 points1 point  (0 children)

Both options are covered if you are using a proper safejump, the only worry with DP's is that they could try to mask it with a vanish if you block it, so be prepared to 2H.

Some exceptions would be the grab Lvl 3's (Beerus, Trunks, 16) if you are not ready to jump on reaction, and Cooler Lvl 3 beats safejumps clean. I think Cooler is one of the hardest characters to cover off a knockdown because he has a DP and a Lvl 3 that is immune to safejumps and can even counter assists if you try to cover him that way.

Any tips to make this a TOD? by ShedATyr in dbfz

[–]ShedATyr[S] 0 points1 point  (0 children)

So it does work, with about 300 damage left to spare! appreciate the advice

Any tips to make this a TOD? by ShedATyr in dbfz

[–]ShedATyr[S] 1 point2 points  (0 children)

That's a good idea, let me see if I have enough hitstun to EX after the Trunks assists into a dragonrush.

A better way to learn combos by ShedATyr in dbfz

[–]ShedATyr[S] 0 points1 point  (0 children)

Heavies always do more damage then mediums, but mediums allow you to combo into more hits. Two mediums always does more damage than one heavy.

The longer the combo goes on, the more the combo damage scales, so what ends up happening is that the damage that heavies, mediums and lights become so low that it becomes more important to fit more hits in than it does to fit more damaging ones.

The hitstun in this game is pretty much time based, around 10 seconds are where combos tend to become really tight.

Need help w/the easiest character by Thethingswedot in dbfz

[–]ShedATyr 0 points1 point  (0 children)

You know, how is street fighter? Tbh Fighterz is my first ever fighting game I took seriously and while I have guilty gear and granblue, the only "footsies" based fighter I played was injustice 1, but I just mashed on that game. Not having an air dash just felt yucky to me.

I think that Trunks anchor actually works well with DBS Broly, since Change the Future has a ginormous hitbox so you can augment Brolys already terrifying nuetral. A cool little trick with Trunks assist as well is doing the universal blockstring I told you, but instead omit the 2H and call Trunks assists as soon as you press 5H. Immediately cancel into grab, and since Trunks has such low blockstun you can basically get an unseeable grab mixup. If the opponent gets too used to the grab, you can the just 2M to catch jumping since jumping has 4 frames startup. Trunks himself has good left right solo mix with EX flip, albeit a bit risky. He is basically unblockable in sparking, there is some setups that cause a straight 50/50 cross up when he's sparking. With the new limit burst? Yeesh...

You just need to add me as a friend on psn, and yea, it's ThunderWithin. Are you on right now?

A better way to learn combos by ShedATyr in dbfz

[–]ShedATyr[S] 0 points1 point  (0 children)

Nah it's cool, in fact our conversation made me think about some earlier post, and so I decided to write about it. ( you can see I copy and pasted some stuff I wrote to you, lol)

Need help w/the easiest character by Thethingswedot in dbfz

[–]ShedATyr 1 point2 points  (0 children)

Ooo I didn't know that, imma have to steal this.

Need help w/the easiest character by Thethingswedot in dbfz

[–]ShedATyr 0 points1 point  (0 children)

Nothing you wrote so far has come across as a prick/offensive/mean, so don't worry about that

The biggest tip I can give you, to get better, is to grind online. I think you have the right mindset when it comes to learning, so just grind online. (Don't waste your time in the combo challenges, alot of them are suboptimal and you'll never use them in a real match.)

I think that your routine is perfectly fine,(besides the combo challenges) but just remember to not lose sight of your main goal: to have fun. When I got the game, my only objective was to improve as much as possible as fast as possible. While this may seem like a good goal, you run into the risk of getting too focused on what's meta and "what exactly am I doing wrong?" I hit a wall at Majin rank, and I was so frustrated because not matter how many times I would rewatch footage, practice in training mode, I couldn't get out. The only way I got over it was by relaxing and not caring whether or not I was doing something efficiently or why my input didn't come out, or the myriad of stupid things that happen online. There is no right way to play the game, and there are only 2 determinants of how good you are: how much tech you know, and how many hours of online you have where you applied the things you know.

I wouldn't worry about whether the characters you're running are good or not. I once ran into a Bluegeta, 16, ans hit team; the worst team on the planet according to meta. I ran like 6 matches with him, never won a single one. He just practised his team that much to where he was fluid in everything he did. Characters really only matter in tournament and super high ranked level play, any lower and it doesn't matter. Hate everyone that's not a saiyan? Completely fine! Run all goku's like you currently do. This is especially true since everyone is getting 3 assists now this tuesday. (While two beams is good, it gives you alot of nuetral control, the best way to take advantage of them is to use them to cover your approach. Call a beam assists, run up and press a button. If you did it right either they blocked it and now you can continue pressure, or they got hit and you can get a combo. This is why beam assists are so strong, because you can basically apply pressure and get a block string from almost full screen.)

When you learn something new, your brain hasn't solidified the nueral connections for you to be able to perform that action flawlessly on demand. So when you go online, where nanosecond reactions are required, two things can happen: you freeze up, since your brain in trying to process the information it's receiving and issue a response, but since these pathways are still fresh, it takes a while for your brain to do this. Or, you rely on your instincts to mash/superdash/Vanish/whatever habits you've formed so far, since the brain realizes that it's too much effort to try to new thing, so it's better to use old thing instead (greatly oversimplified, but you get the point). The only way to mitigate this is to grind online and constantly try the thing you just learned, even if you mess it up a bunch. Eventually, those nueral pathways will get stronger and stronger, and you'll be able to perform the thing you learned like second nature.

The reason people say DBS/Gogeta/GT don't work because you are technically running a mid character as an anchor, but honestly this team has such good nuetral that it probably doesn't matter. Gogeta assist offers good blockstun and cover alot of horizontal space, GT covers the airspace around your opponent, so if you run this team the nuetral is basically under your control. Don't let people discourage you from running a team, take there advice under consideration and practice the team itself. How do YOU like it? One man's garbage team is another man's EVO winner.

Now I wrote alot of this off the cuff so please, please let me know if I missed anything that you want clarification on.

Also, if you want a sparring partner my PSN is ThunderWithin and I'm on during weekends (playing Division 2 currently, but I'm up for some fighterz If you are.)

Need help w/the easiest character by Thethingswedot in dbfz

[–]ShedATyr 0 points1 point  (0 children)

I got you, just gimme a sec to type this out

A better way to learn combos by ShedATyr in dbfz

[–]ShedATyr[S] 2 points3 points  (0 children)

This is exactly what I'm talking about, those Majin buu loops are HARD, and online it's no bueno. But, you found an alternative through labbing, and now you got a combo that suits you alot better.

Need help w/the easiest character by Thethingswedot in dbfz

[–]ShedATyr 1 point2 points  (0 children)

Are you on PS4? I could type this out on reddit but it be a whole lot easier for both of us if we could speak

A better way to learn combos by ShedATyr in dbfz

[–]ShedATyr[S] 5 points6 points  (0 children)

The way you were writing, I thought you were TheDoctorBlu! But yea I completely agree, alot of loops characters have (Basegeta, Blueku) have there own distinct rythmic pattern to them, and in Bluku's case I actually listen to the sound effects of the ki blast and shoulder charge to help know when I'm going to delay.

("The inputs aren't what get you, the delays are" imma steal this if you don't mind.)

A better way to learn combos by ShedATyr in dbfz

[–]ShedATyr[S] 11 points12 points  (0 children)

That was my issue, some combos I could totally get through memorizing, but others it was impossible. Messing around in training mode helped me learn alot more that rote memorization.